Additional verbose logging.
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@@ -101,6 +101,7 @@ ServerGameThread::RemoveAllSessions()
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{
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SessionWrapper tmpSession = m_sessionQueue.front();
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m_sessionQueue.pop_front();
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LOG_VERBOSE("Game closing, forcing removal of session #" << tmpSession.sessionData->GetId() << ".");
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lobbyThread.RemoveSessionFromGame(tmpSession);
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}
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GetSessionManager().ForEach(boost::bind(&ServerLobbyThread::RemoveSessionFromGame, boost::ref(lobbyThread), _1));
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