From f6f997ca3b5645559e491e0d411249d98ab1e815 Mon Sep 17 00:00:00 2001 From: floty Date: Sun, 2 Sep 2007 19:20:49 +0000 Subject: [PATCH] minimum raise setting (I) --- src/engine/berointerface.h | 4 + src/engine/local_engine/localbero.cpp | 2 +- src/engine/local_engine/localbero.h | 5 + src/engine/local_engine/localhand.cpp | 138 ++++++++++---------- src/engine/local_engine/localplayer.cpp | 158 +++++++++++++---------- src/engine/network_engine/clientbero.cpp | 15 ++- src/engine/network_engine/clientbero.h | 6 + 7 files changed, 189 insertions(+), 139 deletions(-) diff --git a/src/engine/berointerface.h b/src/engine/berointerface.h index 6b3627a1..5ba94d7e 100644 --- a/src/engine/berointerface.h +++ b/src/engine/berointerface.h @@ -37,6 +37,10 @@ public: virtual void setLastActionPlayer( int theValue ) =0; virtual int getLastActionPlayer() const =0; + virtual void setMinimumRaise (int) =0; + virtual int getMinimumRaise() const =0; + + virtual void resetFirstRun() =0; virtual void nextPlayer() =0; diff --git a/src/engine/local_engine/localbero.cpp b/src/engine/local_engine/localbero.cpp index 7091ad3d..37be3d9c 100644 --- a/src/engine/local_engine/localbero.cpp +++ b/src/engine/local_engine/localbero.cpp @@ -14,7 +14,7 @@ using namespace std; LocalBeRo::LocalBeRo(HandInterface* hi, int id, int qP, int dP, int sB, GameState gS) -: BeRoInterface(), myHand(hi), myBeRoID(gS), myID(id), actualQuantityPlayers(qP), dealerPosition(dP), smallBlindPosition(0), smallBlind(sB), highestSet(0), firstRun(1), firstRound(1), firstHeadsUpRound(1), playersTurn(dP), logBoardCardsDone(0) +: BeRoInterface(), myHand(hi), myBeRoID(gS), myID(id), actualQuantityPlayers(qP), dealerPosition(dP), smallBlindPosition(0), smallBlind(sB), highestSet(0), firstRun(1), firstRound(1), firstHeadsUpRound(1), playersTurn(dP), logBoardCardsDone(0), minimumRaise(2*sB) { int i; diff --git a/src/engine/local_engine/localbero.h b/src/engine/local_engine/localbero.h index 48de15ba..6aa795c5 100644 --- a/src/engine/local_engine/localbero.h +++ b/src/engine/local_engine/localbero.h @@ -38,6 +38,7 @@ public: void run(); void postRiverRun() {}; + protected: @@ -64,6 +65,9 @@ protected: void setLastActionPlayer ( int theValue ) { lastActionPlayer = theValue; } int getLastActionPlayer() const { return lastActionPlayer; } + void setMinimumRaise ( int theValue ) { minimumRaise = theValue; } + int getMinimumRaise() const { return minimumRaise; } + private: @@ -77,6 +81,7 @@ private: int smallBlind; int highestSet; + int minimumRaise; bool firstRun; bool firstRound; diff --git a/src/engine/local_engine/localhand.cpp b/src/engine/local_engine/localhand.cpp index 203969cb..2096ef2e 100755 --- a/src/engine/local_engine/localhand.cpp +++ b/src/engine/local_engine/localhand.cpp @@ -106,11 +106,11 @@ LocalHand::LocalHand(boost::shared_ptr f, GuiInterface *g, BoardI case 1: { - tempBoardArray[0] = 43; - tempBoardArray[1] = 22; - tempBoardArray[2] = 35; - tempBoardArray[3] = 39; - tempBoardArray[4] = 13; + tempBoardArray[0] = 12; + tempBoardArray[1] = 11; + tempBoardArray[2] = 9; + tempBoardArray[3] = 17; + tempBoardArray[4] = 14; myBoard->setMyCards(tempBoardArray); @@ -122,8 +122,8 @@ LocalHand::LocalHand(boost::shared_ptr f, GuiInterface *g, BoardI // player0 - tempPlayerArray[0] = 1; - tempPlayerArray[1] = 9; + tempPlayerArray[0] = 34; + tempPlayerArray[1] = 33; tempPlayerAndBoardArray[0] = tempPlayerArray[0]; tempPlayerAndBoardArray[1] = tempPlayerArray[1]; @@ -134,8 +134,8 @@ LocalHand::LocalHand(boost::shared_ptr f, GuiInterface *g, BoardI // player1 - tempPlayerArray[0] = 3; - tempPlayerArray[1] = 4; + tempPlayerArray[0] = 47; + tempPlayerArray[1] = 45; tempPlayerAndBoardArray[0] = tempPlayerArray[0]; tempPlayerAndBoardArray[1] = tempPlayerArray[1]; @@ -144,70 +144,70 @@ LocalHand::LocalHand(boost::shared_ptr f, GuiInterface *g, BoardI playerArray[1]->setMyBestHandPosition(temp5Array); - // player2 - - tempPlayerArray[0] = 7; - tempPlayerArray[1] = 17; - tempPlayerAndBoardArray[0] = tempPlayerArray[0]; - tempPlayerAndBoardArray[1] = tempPlayerArray[1]; - - playerArray[2]->setMyCards(tempPlayerArray); - playerArray[2]->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array)); - - playerArray[2]->setMyBestHandPosition(temp5Array); - - // player3 - - tempPlayerArray[0] = 26; - tempPlayerArray[1] = 28; - tempPlayerAndBoardArray[0] = tempPlayerArray[0]; - tempPlayerAndBoardArray[1] = tempPlayerArray[1]; - - playerArray[3]->setMyCards(tempPlayerArray); - playerArray[3]->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array)); - - playerArray[3]->setMyBestHandPosition(temp5Array); +// // player2 +// +// tempPlayerArray[0] = 7; +// tempPlayerArray[1] = 17; +// tempPlayerAndBoardArray[0] = tempPlayerArray[0]; +// tempPlayerAndBoardArray[1] = tempPlayerArray[1]; +// +// playerArray[2]->setMyCards(tempPlayerArray); +// playerArray[2]->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array)); +// +// playerArray[2]->setMyBestHandPosition(temp5Array); +// +// // player3 +// +// tempPlayerArray[0] = 26; +// tempPlayerArray[1] = 28; +// tempPlayerAndBoardArray[0] = tempPlayerArray[0]; +// tempPlayerAndBoardArray[1] = tempPlayerArray[1]; +// +// playerArray[3]->setMyCards(tempPlayerArray); +// playerArray[3]->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array)); +// +// playerArray[3]->setMyBestHandPosition(temp5Array); } break; case 2: { - tempBoardArray[0] = 32; - tempBoardArray[1] = 26; - tempBoardArray[2] = 28; - tempBoardArray[3] = 38; - tempBoardArray[4] = 7; - - myBoard->setMyCards(tempBoardArray); - - tempPlayerAndBoardArray[2] = tempBoardArray[0]; - tempPlayerAndBoardArray[3] = tempBoardArray[1]; - tempPlayerAndBoardArray[4] = tempBoardArray[2]; - tempPlayerAndBoardArray[5] = tempBoardArray[3]; - tempPlayerAndBoardArray[6] = tempBoardArray[4]; - - // player0 - - tempPlayerArray[0] = 45; - tempPlayerArray[1] = 35; - tempPlayerAndBoardArray[0] = tempPlayerArray[0]; - tempPlayerAndBoardArray[1] = tempPlayerArray[1]; - - playerArray[0]->setMyCards(tempPlayerArray); - playerArray[0]->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array)); - - playerArray[0]->setMyBestHandPosition(temp5Array); - - // player1 - - tempPlayerArray[0] = 34; - tempPlayerArray[1] = 39; - tempPlayerAndBoardArray[0] = tempPlayerArray[0]; - tempPlayerAndBoardArray[1] = tempPlayerArray[1]; - - playerArray[1]->setMyCards(tempPlayerArray); - playerArray[1]->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array)); - - playerArray[1]->setMyBestHandPosition(temp5Array); +// tempBoardArray[0] = 32; +// tempBoardArray[1] = 26; +// tempBoardArray[2] = 28; +// tempBoardArray[3] = 38; +// tempBoardArray[4] = 7; +// +// myBoard->setMyCards(tempBoardArray); +// +// tempPlayerAndBoardArray[2] = tempBoardArray[0]; +// tempPlayerAndBoardArray[3] = tempBoardArray[1]; +// tempPlayerAndBoardArray[4] = tempBoardArray[2]; +// tempPlayerAndBoardArray[5] = tempBoardArray[3]; +// tempPlayerAndBoardArray[6] = tempBoardArray[4]; +// +// // player0 +// +// tempPlayerArray[0] = 45; +// tempPlayerArray[1] = 35; +// tempPlayerAndBoardArray[0] = tempPlayerArray[0]; +// tempPlayerAndBoardArray[1] = tempPlayerArray[1]; +// +// playerArray[0]->setMyCards(tempPlayerArray); +// playerArray[0]->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array)); +// +// playerArray[0]->setMyBestHandPosition(temp5Array); +// +// // player1 +// +// tempPlayerArray[0] = 34; +// tempPlayerArray[1] = 39; +// tempPlayerAndBoardArray[0] = tempPlayerArray[0]; +// tempPlayerAndBoardArray[1] = tempPlayerArray[1]; +// +// playerArray[1]->setMyCards(tempPlayerArray); +// playerArray[1]->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array)); +// +// playerArray[1]->setMyBestHandPosition(temp5Array); // // player2 // diff --git a/src/engine/local_engine/localplayer.cpp b/src/engine/local_engine/localplayer.cpp index a20c5acd..f59bde01 100755 --- a/src/engine/local_engine/localplayer.cpp +++ b/src/engine/local_engine/localplayer.cpp @@ -36,17 +36,17 @@ LocalPlayer::LocalPlayer(ConfigFile *c, BoardInterface *b, int id, unsigned uniq if(myID==0) { // myActiveStatus=0; - myCash=11980; +// myCash=11980; } if(myID==1) { - myCash=4505; +// myCash=4505; } if(myID==2) { - myCash=9985; +// myCash=9985; } if(myID==3) { - myCash=8530; +// myCash=8530; } } @@ -236,9 +236,9 @@ void LocalPlayer::preflopEngine() { // raise-Betrag ermitteln raise = (((int)myOdds-myNiveau[2])/2)*2*actualHand->getSmallBlind(); // raise-Betrag zu klein -> mindestens Standard-raise - if(raise < actualHand->getCurrentBeRo()->getHighestSet()) { - raise = actualHand->getCurrentBeRo()->getHighestSet(); - } +// if(raise < actualHand->getCurrentBeRo()->getHighestSet()) { +// raise = actualHand->getCurrentBeRo()->getHighestSet(); +// } // all in bei nur wenigen Chips oder knappem raise if(myCash/(2*actualHand->getSmallBlind()) <= 6 || raise >= (myCash*4)/5) { raise = myCash; @@ -319,9 +319,9 @@ void LocalPlayer::preflopEngine() { // raise-Betrag ermitteln raise = (sBluff/(8-actualHand->getActualQuantityPlayers()))*actualHand->getSmallBlind(); // raise-Betrag zu klein -> mindestens Standard-raise - if(raise < actualHand->getCurrentBeRo()->getHighestSet()) { - raise = actualHand->getCurrentBeRo()->getHighestSet(); - } +// if(raise < actualHand->getCurrentBeRo()->getHighestSet()) { +// raise = actualHand->getCurrentBeRo()->getHighestSet(); +// } // all in bei nur wenigen Chips oder knappem raise if(myCash/(2*actualHand->getSmallBlind()) <= 6 || raise >= (myCash*4)/5) { raise = myCash; @@ -337,6 +337,14 @@ void LocalPlayer::preflopEngine() { } + // minimum raise setting and resetting + if(myAction == 5 && raise < actualHand->getCurrentBeRo()->getMinimumRaise()) { + raise = actualHand->getCurrentBeRo()->getMinimumRaise(); + } + actualHand->getCurrentBeRo()->setMinimumRaise(raise); + + + // cout << myID << ": " << myOdds << " - " << myNiveau[0] << " " << myNiveau[2] << " - " << "Bluff: " << sBluffStatus << endl; if(DEBUG_MODE) { @@ -347,12 +355,12 @@ void LocalPlayer::preflopEngine() { switch(actualHand->getMyID()) { case 1: { - myAction = PLAYER_ACTION_CALL; +// myAction = PLAYER_ACTION_CALL; } break; case 2: { - myAction = PLAYER_ACTION_RAISE; - raise = 25; +// myAction = PLAYER_ACTION_RAISE; +// raise = 25; } break; default: { @@ -365,7 +373,7 @@ void LocalPlayer::preflopEngine() { switch(actualHand->getMyID()) { case 1: { - myAction = PLAYER_ACTION_CALL; +// myAction = PLAYER_ACTION_CALL; // raise = 20; // if(mySet >= 40) { // myAction = PLAYER_ACTION_CALL; @@ -386,7 +394,9 @@ void LocalPlayer::preflopEngine() { } break; - case 3: { myAction = PLAYER_ACTION_CALL; } + case 3: { +// myAction = PLAYER_ACTION_CALL; + } break; default: {} } @@ -479,9 +489,9 @@ void LocalPlayer::flopEngine() { // raise-Betrag ermitteln raise = (((int)myOdds-myNiveau[2])/5)*2*actualHand->getSmallBlind(); // raise-Betrag zu klein -> mindestens Standard-raise - if(raise < actualHand->getCurrentBeRo()->getHighestSet()) { - raise = actualHand->getCurrentBeRo()->getHighestSet(); - } +// if(raise < actualHand->getCurrentBeRo()->getHighestSet()) { +// raise = actualHand->getCurrentBeRo()->getHighestSet(); +// } // all in bei nur wenigen Chips oder knappem raise if(myCash/(2*actualHand->getSmallBlind()) <= 6 || raise >= (myCash*4.0)/5.0) { raise = myCash; @@ -583,9 +593,9 @@ void LocalPlayer::flopEngine() { Tools::getRandNumber(1,8,1,&rand,0); raise = rand*actualHand->getSmallBlind(); // raise-Betrag zu klein -> mindestens Standard-raise - if(raise < actualHand->getCurrentBeRo()->getHighestSet()) { - raise = actualHand->getCurrentBeRo()->getHighestSet(); - } +// if(raise < actualHand->getCurrentBeRo()->getHighestSet()) { +// raise = actualHand->getCurrentBeRo()->getHighestSet(); +// } // all in bei nur wenigen Chips oder knappem raise if(myCash/(2*actualHand->getSmallBlind()) <= 6 || raise >= (myCash*4)/5) { raise = myCash; @@ -623,6 +633,12 @@ void LocalPlayer::flopEngine() { } + // minimum raise setting and resetting + if(myAction == 5 && raise < actualHand->getCurrentBeRo()->getMinimumRaise()) { + raise = actualHand->getCurrentBeRo()->getMinimumRaise(); + } + actualHand->getCurrentBeRo()->setMinimumRaise(raise); + if(DEBUG_MODE) { switch(myID) { case 0: { @@ -631,10 +647,10 @@ void LocalPlayer::flopEngine() { switch(actualHand->getMyID()) { case 1: { - myAction = PLAYER_ACTION_CHECK; - if(actualHand->getCurrentBeRo()->getHighestSet() > 0) { - myAction = PLAYER_ACTION_CALL; - } +// myAction = PLAYER_ACTION_CHECK; +// if(actualHand->getCurrentBeRo()->getHighestSet() > 0) { +// myAction = PLAYER_ACTION_CALL; +// } } break; case 2: { // myAction = PLAYER_ACTION_BET; @@ -648,8 +664,8 @@ void LocalPlayer::flopEngine() { switch(actualHand->getMyID()) { case 1: { - myAction = PLAYER_ACTION_BET; - bet = 10; +// myAction = PLAYER_ACTION_BET; +// bet = 10; // raise = 20; // if(mySet >= 40) { // myAction = PLAYER_ACTION_CALL; @@ -673,10 +689,10 @@ void LocalPlayer::flopEngine() { case 3: { switch(actualHand->getMyID()) { case 1: { - myAction = PLAYER_ACTION_CHECK; - if(actualHand->getCurrentBeRo()->getHighestSet() > 0) { - myAction = PLAYER_ACTION_CALL; - } +// myAction = PLAYER_ACTION_CHECK; +// if(actualHand->getCurrentBeRo()->getHighestSet() > 0) { +// myAction = PLAYER_ACTION_CALL; +// } } break; case 2: { @@ -1044,9 +1060,9 @@ void LocalPlayer::turnEngine() { // raise-Betrag ermitteln raise = (((int)myOdds-myNiveau[2])/4)*2*actualHand->getSmallBlind(); // raise-Betrag zu klein -> mindestens Standard-raise - if(raise < actualHand->getCurrentBeRo()->getHighestSet()) { - raise = actualHand->getCurrentBeRo()->getHighestSet(); - } +// if(raise < actualHand->getCurrentBeRo()->getHighestSet()) { +// raise = actualHand->getCurrentBeRo()->getHighestSet(); +// } // all in bei nur wenigen Chips oder knappem raise if(myCash/(2*actualHand->getSmallBlind()) <= 6 || raise >= (myCash*4.0)/5.0) { raise = myCash; @@ -1145,9 +1161,9 @@ void LocalPlayer::turnEngine() { Tools::getRandNumber(1,8,1,&rand,0); raise = rand*actualHand->getSmallBlind(); // raise-Betrag zu klein -> mindestens Standard-raise - if(raise < actualHand->getCurrentBeRo()->getHighestSet()) { - raise = actualHand->getCurrentBeRo()->getHighestSet(); - } +// if(raise < actualHand->getCurrentBeRo()->getHighestSet()) { +// raise = actualHand->getCurrentBeRo()->getHighestSet(); +// } // all in bei nur wenigen Chips oder knappem raise if(myCash/(2*actualHand->getSmallBlind()) <= 6 || raise >= (myCash*4)/5) { raise = myCash; @@ -1185,9 +1201,11 @@ void LocalPlayer::turnEngine() { } -// cout << myID << ": " << myOdds << " - " << myNiveau[0] << " " << myNiveau[1] << " " << myNiveau[2] << " - " << "Bluff: " << sBluffStatus << endl; - -// cout << "myAction: " << myAction << endl; + // minimum raise setting and resetting + if(myAction == 5 && raise < actualHand->getCurrentBeRo()->getMinimumRaise()) { + raise = actualHand->getCurrentBeRo()->getMinimumRaise(); + } + actualHand->getCurrentBeRo()->setMinimumRaise(raise); if(DEBUG_MODE) { @@ -1200,10 +1218,10 @@ void LocalPlayer::turnEngine() { switch(actualHand->getMyID()) { case 1: { - myAction = PLAYER_ACTION_CALL; - if(actualHand->getCurrentBeRo()->getHighestSet() > 100) { - myAction = PLAYER_ACTION_FOLD; - } +// myAction = PLAYER_ACTION_CALL; +// if(actualHand->getCurrentBeRo()->getHighestSet() > 100) { +// myAction = PLAYER_ACTION_FOLD; +// } } break; case 2: { @@ -1220,11 +1238,11 @@ void LocalPlayer::turnEngine() { switch(actualHand->getMyID()) { case 1: { - myAction = PLAYER_ACTION_RAISE; - raise = 40; - if(actualHand->getCurrentBeRo()->getHighestSet() > 100) { - myAction = PLAYER_ACTION_CALL; - } +// myAction = PLAYER_ACTION_RAISE; +// raise = 40; +// if(actualHand->getCurrentBeRo()->getHighestSet() > 100) { +// myAction = PLAYER_ACTION_CALL; +// } } break; case 2: { @@ -1244,11 +1262,11 @@ void LocalPlayer::turnEngine() { case 3: { switch(actualHand->getMyID()) { case 1: { - myAction = PLAYER_ACTION_BET; - bet = 10; - if(actualHand->getCurrentBeRo()->getHighestSet() > 0) { - myAction = PLAYER_ACTION_CALL; - } +// myAction = PLAYER_ACTION_BET; +// bet = 10; +// if(actualHand->getCurrentBeRo()->getHighestSet() > 0) { +// myAction = PLAYER_ACTION_CALL; +// } } break; case 2: { @@ -1366,9 +1384,9 @@ void LocalPlayer::riverEngine() { // raise-Betrag ermitteln raise = (((int)myOdds-myNiveau[2])/2)*2*actualHand->getSmallBlind(); // raise-Betrag zu klein -> mindestens Standard-raise - if(raise < actualHand->getCurrentBeRo()->getHighestSet()) { - raise = actualHand->getCurrentBeRo()->getHighestSet(); - } +// if(raise < actualHand->getCurrentBeRo()->getHighestSet()) { +// raise = actualHand->getCurrentBeRo()->getHighestSet(); +// } // all in bei nur wenigen Chips if(myCash/(2*actualHand->getSmallBlind()) <= 8) { raise = myCash; @@ -1459,9 +1477,9 @@ void LocalPlayer::riverEngine() { Tools::getRandNumber(1,8,1,&rand,0); raise = rand*actualHand->getSmallBlind(); // raise-Betrag zu klein -> mindestens Standard-raise - if(raise < actualHand->getCurrentBeRo()->getHighestSet()) { - raise = actualHand->getCurrentBeRo()->getHighestSet(); - } +// if(raise < actualHand->getCurrentBeRo()->getHighestSet()) { +// raise = actualHand->getCurrentBeRo()->getHighestSet(); +// } // all in bei nur wenigen Chips oder knappem raise if(myCash/(2*actualHand->getSmallBlind()) <= 6 || raise >= (myCash*4)/5) { raise = myCash; @@ -1499,7 +1517,11 @@ void LocalPlayer::riverEngine() { } -// cout << myID << ": " << myOdds << " - " << myNiveau[0] << " " << myNiveau[1] << " " << myNiveau[2] << " - " << "Bluff: " << sBluffStatus << endl; + // minimum raise setting and resetting + if(myAction == 5 && raise < actualHand->getCurrentBeRo()->getMinimumRaise()) { + raise = actualHand->getCurrentBeRo()->getMinimumRaise(); + } + actualHand->getCurrentBeRo()->setMinimumRaise(raise); if(DEBUG_MODE) { switch(myID) { @@ -1526,7 +1548,7 @@ void LocalPlayer::riverEngine() { switch(actualHand->getMyID()) { case 1: { - myAction = PLAYER_ACTION_CALL; +// myAction = PLAYER_ACTION_CALL; // raise = 40; // if(actualHand->getCurrentBeRo()->getHighestSet() > 100) { // myAction = PLAYER_ACTION_CALL; @@ -1550,12 +1572,12 @@ void LocalPlayer::riverEngine() { case 3: { switch(actualHand->getMyID()) { case 1: { - myAction = PLAYER_ACTION_BET; - bet = 120; - if(actualHand->getCurrentBeRo()->getHighestSet() > 0) { - myAction = PLAYER_ACTION_RAISE; - raise = 10000; - } +// myAction = PLAYER_ACTION_BET; +// bet = 120; +// if(actualHand->getCurrentBeRo()->getHighestSet() > 0) { +// myAction = PLAYER_ACTION_RAISE; +// raise = 10000; +// } } break; case 2: { diff --git a/src/engine/network_engine/clientbero.cpp b/src/engine/network_engine/clientbero.cpp index 23d741eb..e12a67ef 100644 --- a/src/engine/network_engine/clientbero.cpp +++ b/src/engine/network_engine/clientbero.cpp @@ -12,7 +12,7 @@ #include "clientbero.h" ClientBeRo::ClientBeRo(HandInterface* hi, int id, int qP, int dP, int sB, GameState gS) -: BeRoInterface(), myHand(hi), highestCardsValue(0), myBeRoID(gS), smallBlindPosition(0), smallBlind(sB), highestSet(0), firstRound(1), playersTurn(dP) +: BeRoInterface(), myHand(hi), highestCardsValue(0), myBeRoID(gS), smallBlindPosition(0), smallBlind(sB), highestSet(0), firstRound(1), playersTurn(dP), minimumRaise(0) { } @@ -123,6 +123,19 @@ ClientBeRo::getSmallBlind() const return smallBlind; } +void +ClientBeRo::setMinimumRaise ( int theValue ) +{ + minimumRaise = theValue; +} + +int +ClientBeRo::getMinimumRaise() const +{ + return minimumRaise; +} + + void ClientBeRo::resetFirstRun() { diff --git a/src/engine/network_engine/clientbero.h b/src/engine/network_engine/clientbero.h index 46fb14ad..6dd2e201 100644 --- a/src/engine/network_engine/clientbero.h +++ b/src/engine/network_engine/clientbero.h @@ -48,6 +48,10 @@ public: void setSmallBlind(int theValue); int getSmallBlind() const; + void setMinimumRaise ( int theValue ); + int getMinimumRaise() const; + + void resetFirstRun(); void nextPlayer(); @@ -70,6 +74,8 @@ private: int smallBlindPosition; int smallBlind; + int minimumRaise; + int lastActionPlayer; };