Improving possible multithreading in new send code.
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@@ -44,6 +44,7 @@ SendDataManager::HandleWrite(boost::shared_ptr<boost::asio::ip::tcp::socket> soc
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{
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if (!error) {
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// Successfully sent the data.
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boost::mutex::scoped_lock lock(dataMutex);
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curWriteBufUsed = 0;
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// Send more data, if available.
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AsyncSendNextPacket(socket);
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@@ -53,7 +54,6 @@ SendDataManager::HandleWrite(boost::shared_ptr<boost::asio::ip::tcp::socket> soc
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void
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SendDataManager::AsyncSendNextPacket(boost::shared_ptr<boost::asio::ip::tcp::socket> socket)
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{
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boost::mutex::scoped_lock lock(dataMutex);
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if (!curWriteBufUsed) {
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// Swap buffers and send data.
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boost::swap(curWriteBuf, sendBuf);
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@@ -42,17 +42,13 @@ SenderHelper::Send(boost::shared_ptr<SessionData> session, boost::shared_ptr<Net
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{
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if (packet && session) {
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SendDataManager &tmpManager = session->GetSendDataManager();
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{
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// First: Add packet to specific queue.
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boost::mutex::scoped_lock lock(tmpManager.dataMutex);
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if (tmpManager.GetAllocated() <= MAX_SEND_BUF_SIZE) {
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InternalStorePacket(tmpManager, packet);
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}
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}
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{
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// Second: Activate async send, if needed.
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tmpManager.AsyncSendNextPacket(session->GetAsioSocket());
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// Add packet to specific queue.
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boost::mutex::scoped_lock lock(tmpManager.dataMutex);
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if (tmpManager.GetAllocated() <= MAX_SEND_BUF_SIZE) {
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InternalStorePacket(tmpManager, packet);
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}
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// Activate async send, if needed.
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tmpManager.AsyncSendNextPacket(session->GetAsioSocket());
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}
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}
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@@ -61,23 +57,19 @@ SenderHelper::Send(boost::shared_ptr<SessionData> session, const NetPacketList &
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{
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if (!packetList.empty() && session) {
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SendDataManager &tmpManager = session->GetSendDataManager();
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{
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// First: Add packets to specific queue.
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boost::mutex::scoped_lock lock(tmpManager.dataMutex);
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if (tmpManager.GetAllocated() <= MAX_SEND_BUF_SIZE) {
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NetPacketList::const_iterator i = packetList.begin();
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NetPacketList::const_iterator end = packetList.end();
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while (i != end) {
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if (*i)
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InternalStorePacket(tmpManager, *i);
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++i;
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}
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// Add packets to specific queue.
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boost::mutex::scoped_lock lock(tmpManager.dataMutex);
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if (tmpManager.GetAllocated() <= MAX_SEND_BUF_SIZE) {
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NetPacketList::const_iterator i = packetList.begin();
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NetPacketList::const_iterator end = packetList.end();
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while (i != end) {
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if (*i)
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InternalStorePacket(tmpManager, *i);
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++i;
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}
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}
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{
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// Second: Activate async send, if needed.
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tmpManager.AsyncSendNextPacket(session->GetAsioSocket());
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}
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// Activate async send, if needed.
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tmpManager.AsyncSendNextPacket(session->GetAsioSocket());
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}
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}
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