Improving possible multithreading in new send code.

This commit is contained in:
lotodore
2011-02-19 15:01:50 +00:00
parent 8279868417
commit f7315cd9e5
2 changed files with 18 additions and 26 deletions
+1 -1
View File
@@ -44,6 +44,7 @@ SendDataManager::HandleWrite(boost::shared_ptr<boost::asio::ip::tcp::socket> soc
{
if (!error) {
// Successfully sent the data.
boost::mutex::scoped_lock lock(dataMutex);
curWriteBufUsed = 0;
// Send more data, if available.
AsyncSendNextPacket(socket);
@@ -53,7 +54,6 @@ SendDataManager::HandleWrite(boost::shared_ptr<boost::asio::ip::tcp::socket> soc
void
SendDataManager::AsyncSendNextPacket(boost::shared_ptr<boost::asio::ip::tcp::socket> socket)
{
boost::mutex::scoped_lock lock(dataMutex);
if (!curWriteBufUsed) {
// Swap buffers and send data.
boost::swap(curWriteBuf, sendBuf);
+4 -12
View File
@@ -42,18 +42,14 @@ SenderHelper::Send(boost::shared_ptr<SessionData> session, boost::shared_ptr<Net
{
if (packet && session) {
SendDataManager &tmpManager = session->GetSendDataManager();
{
// First: Add packet to specific queue.
// Add packet to specific queue.
boost::mutex::scoped_lock lock(tmpManager.dataMutex);
if (tmpManager.GetAllocated() <= MAX_SEND_BUF_SIZE) {
InternalStorePacket(tmpManager, packet);
}
}
{
// Second: Activate async send, if needed.
// Activate async send, if needed.
tmpManager.AsyncSendNextPacket(session->GetAsioSocket());
}
}
}
void
@@ -61,8 +57,7 @@ SenderHelper::Send(boost::shared_ptr<SessionData> session, const NetPacketList &
{
if (!packetList.empty() && session) {
SendDataManager &tmpManager = session->GetSendDataManager();
{
// First: Add packets to specific queue.
// Add packets to specific queue.
boost::mutex::scoped_lock lock(tmpManager.dataMutex);
if (tmpManager.GetAllocated() <= MAX_SEND_BUF_SIZE) {
NetPacketList::const_iterator i = packetList.begin();
@@ -73,12 +68,9 @@ SenderHelper::Send(boost::shared_ptr<SessionData> session, const NetPacketList &
++i;
}
}
}
{
// Second: Activate async send, if needed.
// Activate async send, if needed.
tmpManager.AsyncSendNextPacket(session->GetAsioSocket());
}
}
}
void