remove hand-object from board
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@@ -31,7 +31,6 @@ public:
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virtual ~BoardInterface();
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//
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virtual void setPlayerLists(PlayerList, PlayerList, PlayerList) =0;
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virtual void setHand(HandInterface*) =0;
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//
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virtual void setMyCards(int* theValue) =0;
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virtual void getMyCards(int* theValue) =0;
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@@ -40,6 +39,9 @@ public:
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virtual void setPot(int theValue) =0;
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virtual int getSets() const=0;
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virtual void setSets(int theValue) =0;
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virtual void setAllInCondition(bool theValue) =0;
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virtual void setLastActionPlayer(unsigned theValue) =0;
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//
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virtual void collectSets() =0;
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virtual void collectPot() =0;
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