remove hand-object from board
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@@ -40,9 +40,9 @@ HandInterface* ClientEngineFactory::createHand(boost::shared_ptr<EngineFactory>
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return new ClientHand(f, g, b, l, sl, apl, rpl, id, sP, dP, sB, sC);
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}
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BoardInterface* ClientEngineFactory::createBoard()
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BoardInterface* ClientEngineFactory::createBoard(unsigned dp)
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{
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return new ClientBoard;
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return new ClientBoard(dp);
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}
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boost::shared_ptr<PlayerInterface> ClientEngineFactory::createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB)
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