remove hand-object from board
This commit is contained in:
@@ -31,7 +31,6 @@ public:
|
|||||||
virtual ~BoardInterface();
|
virtual ~BoardInterface();
|
||||||
//
|
//
|
||||||
virtual void setPlayerLists(PlayerList, PlayerList, PlayerList) =0;
|
virtual void setPlayerLists(PlayerList, PlayerList, PlayerList) =0;
|
||||||
virtual void setHand(HandInterface*) =0;
|
|
||||||
//
|
//
|
||||||
virtual void setMyCards(int* theValue) =0;
|
virtual void setMyCards(int* theValue) =0;
|
||||||
virtual void getMyCards(int* theValue) =0;
|
virtual void getMyCards(int* theValue) =0;
|
||||||
@@ -40,6 +39,9 @@ public:
|
|||||||
virtual void setPot(int theValue) =0;
|
virtual void setPot(int theValue) =0;
|
||||||
virtual int getSets() const=0;
|
virtual int getSets() const=0;
|
||||||
virtual void setSets(int theValue) =0;
|
virtual void setSets(int theValue) =0;
|
||||||
|
|
||||||
|
virtual void setAllInCondition(bool theValue) =0;
|
||||||
|
virtual void setLastActionPlayer(unsigned theValue) =0;
|
||||||
//
|
//
|
||||||
virtual void collectSets() =0;
|
virtual void collectSets() =0;
|
||||||
virtual void collectPot() =0;
|
virtual void collectPot() =0;
|
||||||
|
|||||||
@@ -32,7 +32,7 @@ public:
|
|||||||
virtual ~EngineFactory();
|
virtual ~EngineFactory();
|
||||||
|
|
||||||
virtual HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC) =0;
|
virtual HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC) =0;
|
||||||
virtual BoardInterface* createBoard() =0;
|
virtual BoardInterface* createBoard(unsigned dp) =0;
|
||||||
virtual boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB) =0;
|
virtual boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB) =0;
|
||||||
virtual std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, unsigned dP, int sB) =0;
|
virtual std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, unsigned dP, int sB) =0;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -27,7 +27,7 @@
|
|||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
LocalBoard::LocalBoard() : BoardInterface(), currentHand(0), pot(0), sets(0)
|
LocalBoard::LocalBoard(unsigned dp) : BoardInterface(), pot(0), sets(0), dealerPosition(dp), allInCondition(false)
|
||||||
{
|
{
|
||||||
myCards[0] = myCards[1] = myCards[2] = myCards[3] = myCards[4] = 0;
|
myCards[0] = myCards[1] = myCards[2] = myCards[3] = myCards[4] = 0;
|
||||||
}
|
}
|
||||||
@@ -42,8 +42,6 @@ void LocalBoard::setPlayerLists(PlayerList sl, PlayerList apl, PlayerList rpl) {
|
|||||||
runningPlayerList = rpl;
|
runningPlayerList = rpl;
|
||||||
}
|
}
|
||||||
|
|
||||||
void LocalBoard::setHand(HandInterface* br) { currentHand = br; }
|
|
||||||
|
|
||||||
void LocalBoard::collectSets() {
|
void LocalBoard::collectSets() {
|
||||||
|
|
||||||
sets = 0;
|
sets = 0;
|
||||||
@@ -141,7 +139,12 @@ void LocalBoard::distributePot() {
|
|||||||
if(mod == 0) {
|
if(mod == 0) {
|
||||||
|
|
||||||
for(j=2; j<potLevel.size(); j++) {
|
for(j=2; j<potLevel.size(); j++) {
|
||||||
it = currentHand->getSeatIt(potLevel[j]);
|
// find seat with potLevel[j]-ID
|
||||||
|
for(it=seatsList->begin(); it!=seatsList->end(); it++) {
|
||||||
|
if((*it)->getMyUniqueID() == potLevel[j]) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
if(it == seatsList->end()) {
|
if(it == seatsList->end()) {
|
||||||
throw LocalException(__FILE__, __LINE__, ERR_SEAT_NOT_FOUND);
|
throw LocalException(__FILE__, __LINE__, ERR_SEAT_NOT_FOUND);
|
||||||
}
|
}
|
||||||
@@ -158,8 +161,14 @@ void LocalBoard::distributePot() {
|
|||||||
else {
|
else {
|
||||||
|
|
||||||
// winnerPointer = currentHand->getDealerPosition();
|
// winnerPointer = currentHand->getDealerPosition();
|
||||||
it = currentHand->getSeatIt(currentHand->getDealerPosition());
|
|
||||||
if(it == seatsList->end()) {
|
// find Seat with dealerPosition
|
||||||
|
for(it=seatsList->begin(); it!=seatsList->end(); it++) {
|
||||||
|
if((*it)->getMyUniqueID() == dealerPosition) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(it == seatsList->end()) {
|
||||||
throw LocalException(__FILE__, __LINE__, ERR_SEAT_NOT_FOUND);
|
throw LocalException(__FILE__, __LINE__, ERR_SEAT_NOT_FOUND);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -243,7 +252,7 @@ void LocalBoard::determinePlayerNeedToShowCards() {
|
|||||||
playerNeedToShowCards.clear();
|
playerNeedToShowCards.clear();
|
||||||
|
|
||||||
// in All In Condition everybody have to show the cards
|
// in All In Condition everybody have to show the cards
|
||||||
if(currentHand->getAllInCondition()) {
|
if(allInCondition) {
|
||||||
|
|
||||||
PlayerListConstIterator it_c;
|
PlayerListConstIterator it_c;
|
||||||
|
|
||||||
@@ -288,7 +297,7 @@ void LocalBoard::determinePlayerNeedToShowCards() {
|
|||||||
// cout << "lAP-Ende: " << currentHand->getLastActionPlayer() << endl;
|
// cout << "lAP-Ende: " << currentHand->getLastActionPlayer() << endl;
|
||||||
// search lastActionPlayer
|
// search lastActionPlayer
|
||||||
for(it_c = activePlayerList->begin(); it_c != activePlayerList->end(); it_c++) {
|
for(it_c = activePlayerList->begin(); it_c != activePlayerList->end(); it_c++) {
|
||||||
if((*it_c)->getMyUniqueID() == currentHand->getLastActionPlayer() && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
|
if((*it_c)->getMyUniqueID() == lastActionPlayer && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
|
||||||
lastActionPlayerIt = it_c;
|
lastActionPlayerIt = it_c;
|
||||||
// cout << (*it_c)->getMyUniqueID() << endl;
|
// cout << (*it_c)->getMyUniqueID() << endl;
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -32,15 +32,17 @@ class HandInterface;
|
|||||||
|
|
||||||
class LocalBoard : public BoardInterface{
|
class LocalBoard : public BoardInterface{
|
||||||
public:
|
public:
|
||||||
LocalBoard();
|
LocalBoard(unsigned dealerPosition);
|
||||||
~LocalBoard();
|
~LocalBoard();
|
||||||
|
|
||||||
void setPlayerLists(PlayerList, PlayerList, PlayerList);
|
void setPlayerLists(PlayerList, PlayerList, PlayerList);
|
||||||
void setHand(HandInterface*);
|
|
||||||
|
|
||||||
void setMyCards(int* theValue) { int i; for(i=0; i<5; i++) myCards[i] = theValue[i]; }
|
void setMyCards(int* theValue) { int i; for(i=0; i<5; i++) myCards[i] = theValue[i]; }
|
||||||
void getMyCards(int* theValue) { int i; for(i=0; i<5; i++) theValue[i] = myCards[i]; }
|
void getMyCards(int* theValue) { int i; for(i=0; i<5; i++) theValue[i] = myCards[i]; }
|
||||||
|
|
||||||
|
void setAllInCondition(bool theValue) { allInCondition = theValue; }
|
||||||
|
void setLastActionPlayer(unsigned theValue) { lastActionPlayer = theValue; }
|
||||||
|
|
||||||
int getPot() const { return pot;}
|
int getPot() const { return pot;}
|
||||||
void setPot(int theValue) { pot = theValue;}
|
void setPot(int theValue) { pot = theValue;}
|
||||||
int getSets() const { return sets; }
|
int getSets() const { return sets; }
|
||||||
@@ -64,14 +66,15 @@ private:
|
|||||||
PlayerList activePlayerList;
|
PlayerList activePlayerList;
|
||||||
PlayerList runningPlayerList;
|
PlayerList runningPlayerList;
|
||||||
|
|
||||||
HandInterface *currentHand;
|
|
||||||
|
|
||||||
std::list<unsigned> winners;
|
std::list<unsigned> winners;
|
||||||
std::list<unsigned> playerNeedToShowCards;
|
std::list<unsigned> playerNeedToShowCards;
|
||||||
|
|
||||||
int myCards[5];
|
int myCards[5];
|
||||||
int pot;
|
int pot;
|
||||||
int sets;
|
int sets;
|
||||||
|
unsigned dealerPosition;
|
||||||
|
bool allInCondition;
|
||||||
|
unsigned lastActionPlayer;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -48,7 +48,7 @@ LocalEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface
|
|||||||
return new LocalHand(f, g, b, l, sl, apl, rpl, id, sP, dP, sB, sC);
|
return new LocalHand(f, g, b, l, sl, apl, rpl, id, sP, dP, sB, sC);
|
||||||
}
|
}
|
||||||
|
|
||||||
BoardInterface* LocalEngineFactory::createBoard() { return new LocalBoard; }
|
BoardInterface* LocalEngineFactory::createBoard(unsigned dp) { return new LocalBoard(dp); }
|
||||||
|
|
||||||
boost::shared_ptr<PlayerInterface> LocalEngineFactory::createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB) { return boost::shared_ptr<PlayerInterface> (new LocalPlayer(myConfig, b, id, uniqueId, type, name, avatar, sC, aS, mB)); }
|
boost::shared_ptr<PlayerInterface> LocalEngineFactory::createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB) { return boost::shared_ptr<PlayerInterface> (new LocalPlayer(myConfig, b, id, uniqueId, type, name, avatar, sC, aS, mB)); }
|
||||||
|
|
||||||
|
|||||||
@@ -38,7 +38,7 @@ public:
|
|||||||
~LocalEngineFactory();
|
~LocalEngineFactory();
|
||||||
|
|
||||||
HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
|
HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
|
||||||
BoardInterface* createBoard();
|
BoardInterface* createBoard(unsigned dp);
|
||||||
boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
|
boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
|
||||||
std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, unsigned dP, int sB);
|
std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, unsigned dP, int sB);
|
||||||
|
|
||||||
|
|||||||
@@ -40,8 +40,6 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
|
|||||||
|
|
||||||
CardsValue myCardsValue;
|
CardsValue myCardsValue;
|
||||||
|
|
||||||
myBoard->setHand(this);
|
|
||||||
|
|
||||||
for(it=seatsList->begin(); it!=seatsList->end(); it++) {
|
for(it=seatsList->begin(); it!=seatsList->end(); it++) {
|
||||||
(*it)->setHand(this);
|
(*it)->setHand(this);
|
||||||
// set myFlipCards 0
|
// set myFlipCards 0
|
||||||
@@ -439,6 +437,7 @@ void LocalHand::assignButtons() {
|
|||||||
|
|
||||||
// first player after dealer have to show his cards first (in showdown)
|
// first player after dealer have to show his cards first (in showdown)
|
||||||
lastActionPlayer = (*it)->getMyUniqueID();
|
lastActionPlayer = (*it)->getMyUniqueID();
|
||||||
|
myBoard->setLastActionPlayer(lastActionPlayer);
|
||||||
|
|
||||||
it++;
|
it++;
|
||||||
if(it == activePlayerList->end()) it = activePlayerList->begin();
|
if(it == activePlayerList->end()) it = activePlayerList->begin();
|
||||||
@@ -551,6 +550,7 @@ void LocalHand::switchRounds() {
|
|||||||
// 1) all players all in
|
// 1) all players all in
|
||||||
if(allInPlayersCounter == nonFoldPlayerCounter) {
|
if(allInPlayersCounter == nonFoldPlayerCounter) {
|
||||||
allInCondition = true;
|
allInCondition = true;
|
||||||
|
myBoard->setAllInCondition(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 2) all players but one all in and he has highest set
|
// 2) all players but one all in and he has highest set
|
||||||
@@ -560,6 +560,7 @@ void LocalHand::switchRounds() {
|
|||||||
|
|
||||||
if((*it_c)->getMySet() >= myBeRo[currentRound]->getHighestSet()) {
|
if((*it_c)->getMySet() >= myBeRo[currentRound]->getHighestSet()) {
|
||||||
allInCondition = true;
|
allInCondition = true;
|
||||||
|
myBoard->setAllInCondition(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -578,14 +579,16 @@ void LocalHand::switchRounds() {
|
|||||||
}
|
}
|
||||||
if( (*bigBlindIt_c)->getMySet() <= smallBlind && tempCounter == allInPlayersCounter) {
|
if( (*bigBlindIt_c)->getMySet() <= smallBlind && tempCounter == allInPlayersCounter) {
|
||||||
allInCondition = true;
|
allInCondition = true;
|
||||||
|
myBoard->setAllInCondition(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// no.2: heads up -> detect player who is all in and bb but could set less than sb
|
// no.2: heads up -> detect player who is all in and bb but could set less than sb
|
||||||
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
|
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
|
||||||
|
|
||||||
if(activePlayerList->size()==2 && (*it_c)->getMyAction() == PLAYER_ACTION_ALLIN && (*it_c)->getMyButton()==BUTTON_BIG_BLIND && (*it_c)->getMySet()<=smallBlind && currentRound == GAME_STATE_PREFLOP) {
|
if(activePlayerList->size()==2 && (*it_c)->getMyAction() == PLAYER_ACTION_ALLIN && (*it_c)->getMyButton()==BUTTON_BIG_BLIND && (*it_c)->getMySet()<=smallBlind && currentRound == GAME_STATE_PREFLOP) {
|
||||||
allInCondition = true;
|
allInCondition = true;
|
||||||
|
myBoard->setAllInCondition(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -694,3 +697,8 @@ PlayerListIterator LocalHand::getRunningPlayerIt(unsigned uniqueId) const {
|
|||||||
return it;
|
return it;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void LocalHand::setLastActionPlayer(unsigned theValue) {
|
||||||
|
lastActionPlayer = theValue;
|
||||||
|
myBoard->setLastActionPlayer(theValue);
|
||||||
|
}
|
||||||
|
|||||||
@@ -81,7 +81,7 @@ public:
|
|||||||
void setLastPlayersTurn(int theValue) { lastPlayersTurn = theValue; }
|
void setLastPlayersTurn(int theValue) { lastPlayersTurn = theValue; }
|
||||||
int getLastPlayersTurn() const { return lastPlayersTurn; }
|
int getLastPlayersTurn() const { return lastPlayersTurn; }
|
||||||
|
|
||||||
void setLastActionPlayer ( unsigned theValue ) { lastActionPlayer = theValue; }
|
void setLastActionPlayer ( unsigned theValue );
|
||||||
unsigned getLastActionPlayer() const { return lastActionPlayer; }
|
unsigned getLastActionPlayer() const { return lastActionPlayer; }
|
||||||
|
|
||||||
void setCardsShown(bool theValue) { cardsShown = theValue; }
|
void setCardsShown(bool theValue) { cardsShown = theValue; }
|
||||||
|
|||||||
@@ -23,8 +23,8 @@
|
|||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
ClientBoard::ClientBoard()
|
ClientBoard::ClientBoard(unsigned dp)
|
||||||
: currentHand(0), pot(0), sets(0)
|
: currentHand(0), pot(0), sets(0), dealerPosition(dp)
|
||||||
{
|
{
|
||||||
myCards[0] = myCards[1] = myCards[2] = myCards[3] = myCards[4] = 0;
|
myCards[0] = myCards[1] = myCards[2] = myCards[3] = myCards[4] = 0;
|
||||||
}
|
}
|
||||||
@@ -94,6 +94,20 @@ ClientBoard::setSets(int theValue)
|
|||||||
sets = theValue;
|
sets = theValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
ClientBoard::setAllInCondition(bool theValue)
|
||||||
|
{
|
||||||
|
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||||
|
allInCondition = theValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
ClientBoard::setLastActionPlayer(unsigned theValue)
|
||||||
|
{
|
||||||
|
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||||
|
lastActionPlayer = theValue;
|
||||||
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
ClientBoard::collectSets()
|
ClientBoard::collectSets()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -31,7 +31,7 @@ class HandInterface;
|
|||||||
class ClientBoard : public BoardInterface
|
class ClientBoard : public BoardInterface
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
ClientBoard();
|
ClientBoard(unsigned dealerPosition);
|
||||||
~ClientBoard();
|
~ClientBoard();
|
||||||
|
|
||||||
void setPlayerLists(PlayerList, PlayerList, PlayerList);
|
void setPlayerLists(PlayerList, PlayerList, PlayerList);
|
||||||
@@ -45,6 +45,9 @@ public:
|
|||||||
int getSets() const;
|
int getSets() const;
|
||||||
void setSets(int theValue);
|
void setSets(int theValue);
|
||||||
|
|
||||||
|
void setAllInCondition(bool theValue);
|
||||||
|
void setLastActionPlayer(unsigned theValue);
|
||||||
|
|
||||||
void collectSets();
|
void collectSets();
|
||||||
void collectPot();
|
void collectPot();
|
||||||
|
|
||||||
@@ -72,6 +75,9 @@ private:
|
|||||||
int myCards[5];
|
int myCards[5];
|
||||||
int pot;
|
int pot;
|
||||||
int sets;
|
int sets;
|
||||||
|
unsigned dealerPosition;
|
||||||
|
bool allInCondition;
|
||||||
|
unsigned lastActionPlayer;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -40,9 +40,9 @@ HandInterface* ClientEngineFactory::createHand(boost::shared_ptr<EngineFactory>
|
|||||||
return new ClientHand(f, g, b, l, sl, apl, rpl, id, sP, dP, sB, sC);
|
return new ClientHand(f, g, b, l, sl, apl, rpl, id, sP, dP, sB, sC);
|
||||||
}
|
}
|
||||||
|
|
||||||
BoardInterface* ClientEngineFactory::createBoard()
|
BoardInterface* ClientEngineFactory::createBoard(unsigned dp)
|
||||||
{
|
{
|
||||||
return new ClientBoard;
|
return new ClientBoard(dp);
|
||||||
}
|
}
|
||||||
|
|
||||||
boost::shared_ptr<PlayerInterface> ClientEngineFactory::createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB)
|
boost::shared_ptr<PlayerInterface> ClientEngineFactory::createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB)
|
||||||
|
|||||||
@@ -39,7 +39,7 @@ public:
|
|||||||
~ClientEngineFactory();
|
~ClientEngineFactory();
|
||||||
|
|
||||||
HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
|
HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
|
||||||
BoardInterface* createBoard();
|
BoardInterface* createBoard(unsigned dp);
|
||||||
boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
|
boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
|
||||||
std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, unsigned dP, int sB);
|
std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, unsigned dP, int sB);
|
||||||
|
|
||||||
|
|||||||
@@ -28,8 +28,6 @@ ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, Boar
|
|||||||
{
|
{
|
||||||
PlayerListIterator it;
|
PlayerListIterator it;
|
||||||
|
|
||||||
myBoard->setHand(this);
|
|
||||||
|
|
||||||
for(it=seatsList->begin(); it!=seatsList->end(); it++) {
|
for(it=seatsList->begin(); it!=seatsList->end(); it++) {
|
||||||
(*it)->setHand(this);
|
(*it)->setHand(this);
|
||||||
// myFlipCards auf 0 setzen
|
// myFlipCards auf 0 setzen
|
||||||
|
|||||||
+1
-1
@@ -65,7 +65,7 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
|
|||||||
throw LocalException(__FILE__, __LINE__, ERR_DEALER_NOT_FOUND);
|
throw LocalException(__FILE__, __LINE__, ERR_DEALER_NOT_FOUND);
|
||||||
|
|
||||||
// create board
|
// create board
|
||||||
currentBoard = myFactory->createBoard();
|
currentBoard = myFactory->createBoard(dealerPosition);
|
||||||
|
|
||||||
// create player lists
|
// create player lists
|
||||||
seatsList = PlayerList(new std::list<boost::shared_ptr<PlayerInterface> >);
|
seatsList = PlayerList(new std::list<boost::shared_ptr<PlayerInterface> >);
|
||||||
|
|||||||
Reference in New Issue
Block a user