Removed iostream includes, as they slow down compilation.

This commit is contained in:
lotodore
2007-06-07 19:37:35 +00:00
parent ee76f454bd
commit f886ebda86
23 changed files with 20 additions and 41 deletions
@@ -18,12 +18,13 @@
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "startnetworkgamedialogimpl.h"
// #include "session.h"
#include "session.h"
#include "configfile.h"
startNetworkGameDialogImpl::startNetworkGameDialogImpl(QWidget *parent, ConfigFile *config)
: QDialog(parent), myConfig(config)
startNetworkGameDialogImpl::startNetworkGameDialogImpl(QWidget *parent, ConfigFile *config, Session *session)
: QDialog(parent), myConfig(config), mySession(session)
{
assert(mySession);
setupUi(this);
@@ -71,17 +72,19 @@ void startNetworkGameDialogImpl::kickPlayer() {
QTreeWidgetItem *item = treeWidget->currentItem();
QString playerName = item->text(0);
if(playerName == QString::fromUtf8(myConfig->readConfigString("MyName").c_str())) {
{ QMessageBox::warning(this, tr("Server Error"),
tr("You should not kick yourself from this game!"),
QMessageBox::Close); }
}
else {
// kickplayerFunktion(playerName.toStdString());
if (item)
{
QString playerName = item->text(0);
if(playerName == QString::fromUtf8(myConfig->readConfigString("MyName").c_str())) {
{ QMessageBox::warning(this, tr("Server Error"),
tr("You should not kick yourself from this game!"),
QMessageBox::Close); }
}
else {
// kickplayerFunktion(playerName.toStdString());
}
}
pushButton_Kick->setEnabled(FALSE);
}
void startNetworkGameDialogImpl::checkPlayerQuantity() {
@@ -22,17 +22,16 @@
#include "ui_startnetworkgamedialog.h"
#include <iostream>
#include <QtGui>
#include <QtCore>
// class Session;
class Session;
class ConfigFile;
class startNetworkGameDialogImpl: public QDialog, public Ui::startNetworkGameDialog {
Q_OBJECT
public:
startNetworkGameDialogImpl(QWidget *parent = 0, ConfigFile *config = 0);
startNetworkGameDialogImpl(QWidget *parent = 0, ConfigFile *config = 0, Session *session = 0);
public slots:
@@ -54,6 +53,7 @@ private:
int maxPlayerNumber;
ConfigFile *myConfig;
Session *mySession;
};
#endif