From f89a1c8c231504956e4fd31e21e5cb786ad0d5f7 Mon Sep 17 00:00:00 2001 From: doitux Date: Sat, 20 Oct 2007 20:10:48 +0000 Subject: [PATCH] hide previous action for current player in network-game (like in local-game) --- src/net/common/clientstate.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/net/common/clientstate.cpp b/src/net/common/clientstate.cpp index dca84cf4..fdca428f 100644 --- a/src/net/common/clientstate.cpp +++ b/src/net/common/clientstate.cpp @@ -990,6 +990,7 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptrgetMyAction() == PLAYER_ACTION_FOLD) guiStatus = 1; client.GetGui().refreshGroupbox(tmpPlayer->getMyID(), guiStatus); + client.GetGui().refreshAction(tmpPlayer->getMyID(), PLAYER_ACTION_NONE); // Start displaying the timeout for the player. client.GetGui().startTimeoutAnimation(tmpPlayer->getMyID(), client.GetGameData().playerActionTimeoutSec);