Inform players when another player is no longer allowed to rejoin.
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@@ -1199,7 +1199,13 @@ ServerGameStateHand::StartNewHand(boost::shared_ptr<ServerGame> server)
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PlayerListIterator player_end = curGame.getSeatsList()->end();
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while (player_i != player_end) {
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NetPlayerState_t *seatState = (NetPlayerState_t *)calloc(1, sizeof(NetPlayerState_t));
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*seatState = (*player_i)->isSessionActive() ? NetPlayerState_playerStateNormal : NetPlayerState_playerStateSessionInactive;
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if ((*player_i)->getMyCash() <= 0) {
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*seatState = NetPlayerState_playerStateNoMoney;
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} else if (!(*player_i)->isSessionActive()) {
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*seatState = NetPlayerState_playerStateSessionInactive;
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} else {
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*seatState = NetPlayerState_playerStateNormal;
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}
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ASN_SEQUENCE_ADD(&netHandStart->seatStates.list, seatState);
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++player_i;
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}
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