bugfix ID 4
This commit is contained in:
@@ -308,8 +308,8 @@ void LocalHand::switchRounds() {
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// 2) alle bis auf einen All In und der hat HighestSet
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// 2) alle bis auf einen All In und der hat HighestSet
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int tempHighestSet;
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int tempHighestSet;
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if(allInPlayersCounter+1 == activePlayersCounter) {
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if(allInPlayersCounter+1 == activePlayersCounter) {
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// Spieler ermitteln, der noch nicht All In ist
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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// Spieler ermitteln, der noch nicht All In ist
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if(playerArray[i]->getMyAction() != 1 && playerArray[i]->getMyAction() != 6 && playerArray[i]->getMyActiveStatus() == 1) {
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if(playerArray[i]->getMyAction() != 1 && playerArray[i]->getMyAction() != 6 && playerArray[i]->getMyActiveStatus() == 1) {
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tempHighestSet = 0;
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tempHighestSet = 0;
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switch (actualRound) {
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switch (actualRound) {
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@@ -328,7 +328,14 @@ void LocalHand::switchRounds() {
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if(playerArray[i]->getMySet() >= tempHighestSet) {
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if(playerArray[i]->getMySet() >= tempHighestSet) {
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allInCondition = 1;
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allInCondition = 1;
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}
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}
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}
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}
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// HeadsUp-Ausnahme -> spieler ermitteln, der all in ist und als bb nur weniger als sb setzen konnte
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if(activePlayersCounter==2 && playerArray[i]->getMyAction() != 1 && playerArray[i]->getMyAction() == 6 && playerArray[i]->getMyActiveStatus() == 1 && playerArray[i]->getMyButton()==3 && playerArray[i]->getMySet()<=smallBlind) {
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allInCondition = 1;
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}
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}
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}
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}
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}
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}
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}
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@@ -35,6 +35,10 @@ LocalPlayer::LocalPlayer(ConfigFile *c, BoardInterface *b, int id, unsigned uniq
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// if(myID==0) {
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// if(myID==0) {
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// myActiveStatus=0;
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// myActiveStatus=0;
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// myCash=0;
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// myCash=0;
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// }
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// if(myID==1) {
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// myCash=300;
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// }
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// }
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////////////////////////////
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////////////////////////////
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