Fixing some timer problems. Starting an internet game now works again. There are still some issues: Games are never terminated, and error handling is not implemented (errors will terminate the server).
This commit is contained in:
@@ -31,7 +31,6 @@
|
||||
#endif
|
||||
|
||||
#define SERVER_INITIAL_STATE ServerGameStateInit
|
||||
#define SERVER_START_GAME_STATE ServerGameStateStartGame
|
||||
|
||||
class Game;
|
||||
class PlayerInterface;
|
||||
|
||||
Reference in New Issue
Block a user