Kicking players at the beginning of a network game now works.
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@@ -444,8 +444,6 @@ void Log::logFlipHoleCardsMsg(QString playerName, int card1, int card2, int card
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void Log::logPlayerLeftMsg(QString playerName) {
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HandInterface *currentHand = myW->getSession().getCurrentGame()->getCurrentHand();
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myW->textBrowser_Log->append( "<i>"+playerName+" has left the game!</i>");
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if(myConfig->readConfigInt("LogOnOff")) {
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