Kicking players at the beginning of a network game now works.
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@@ -38,6 +38,7 @@
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// Notifications
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#define NOTIFY_GAME_START 1
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#define NOTIFY_KICK_PLAYER 2
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class ServerRecvState;
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class SenderThread;
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@@ -66,7 +67,7 @@ public:
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void Init(const std::string &pwd, const GameData &gameData);
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void AddConnection(boost::shared_ptr<ConnectData> data);
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void AddNotification(unsigned message, unsigned param1, unsigned param2);
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void AddNotification(unsigned message, const std::string ¶m);
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ServerCallback &GetCallback();
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@@ -78,11 +79,10 @@ protected:
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struct Notification
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{
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Notification(unsigned m, unsigned p1, unsigned p2)
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: message(m), param1(p1), param2(p2) {}
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Notification(unsigned m, std::string p)
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: message(m), param(p) {}
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unsigned message;
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unsigned param1;
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unsigned param2;
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std::string param;
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};
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typedef std::deque<boost::shared_ptr<ConnectData> > ConnectQueue;
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@@ -103,8 +103,10 @@ protected:
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void CleanupSessionMap();
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void InternalStartGame();
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void InternalKickPlayer(const std::string playerName);
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SessionWrapper GetSession(SOCKET sock);
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SessionWrapper GetSession(SOCKET sock) const;
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SessionWrapper GetSession(const std::string playerName) const;
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void AddSession(boost::shared_ptr<SessionData> sessionData); // new Sessions have no player data
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void SessionError(SessionWrapper session, int errorCode);
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void RejectNewConnection(boost::shared_ptr<ConnectData> connData);
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