Kicking players at the beginning of a network game now works.

This commit is contained in:
lotodore
2007-06-07 21:19:06 +00:00
parent f886ebda86
commit fb274284f5
14 changed files with 122 additions and 45 deletions
+1
View File
@@ -59,6 +59,7 @@ public:
int getCurrentGameID() const { return currentGameID; }
void sendChatMessage(const std::string &message);
void kickPlayer(const std::string &playerName);
bool isNetworkClientRunning() const; // TODO hack