Player state "no money" needs to be considered before the blinds.

This commit is contained in:
lotodore
2011-12-27 11:59:23 +00:00
parent 57447d844e
commit fb5938ef46
+1 -1
View File
@@ -1206,7 +1206,7 @@ ServerGameStateHand::StartNewHand(boost::shared_ptr<ServerGame> server)
int playerCounter = 0;
while (player_i != player_end && playerCounter < server->GetStartData().numberOfPlayers) {
NetPlayerState_t *seatState = (NetPlayerState_t *)calloc(1, sizeof(NetPlayerState_t));
if ((*player_i)->getMyCash() <= 0) {
if (!(*player_i)->getMyActiveStatus()) {
*seatState = NetPlayerState_playerStateNoMoney;
} else if (!(*player_i)->isSessionActive()) {
*seatState = NetPlayerState_playerStateSessionInactive;