playerbuttons hand after get incative bugfix
logDealBoardCards now in engine
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@@ -29,7 +29,6 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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{
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int i, j, k;
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lastPlayersTurn = 0;
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CardsValue myCardsValue;
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@@ -352,7 +351,7 @@ void LocalHand::switchRounds() {
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}
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//unhighlight actual players groupbox
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myGui->refreshGroupbox(lastPlayersTurn,1);
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if(playerArray[lastPlayersTurn]->getMyActiveStatus() == 1) myGui->refreshGroupbox(lastPlayersTurn,1);
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highlightRoundLabel();
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// /*/*/*/*cout <<*/*/*/*/ "NextPlayerSpeed1 stop" << endl;
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