playerbuttons hand after get incative bugfix

logDealBoardCards now in engine
This commit is contained in:
doitux
2007-05-26 19:28:34 +00:00
parent 5cb5509dec
commit fbfd9eb96a
15 changed files with 76 additions and 26 deletions
+1 -2
View File
@@ -29,7 +29,6 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
{
int i, j, k;
lastPlayersTurn = 0;
CardsValue myCardsValue;
@@ -352,7 +351,7 @@ void LocalHand::switchRounds() {
}
//unhighlight actual players groupbox
myGui->refreshGroupbox(lastPlayersTurn,1);
if(playerArray[lastPlayersTurn]->getMyActiveStatus() == 1) myGui->refreshGroupbox(lastPlayersTurn,1);
highlightRoundLabel();
// /*/*/*/*cout <<*/*/*/*/ "NextPlayerSpeed1 stop" << endl;