playerbuttons hand after get incative bugfix
logDealBoardCards now in engine
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@@ -77,6 +77,9 @@ public:
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void logPlayerActionMsg(std::string playerName, int action, int setValue) ;
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void logNewGameHandMsg(int gameID, int handID) ;
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void logPlayerWinsMsg(int playerID, int pot);
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void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) ;
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void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") ;
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void SignalNetClientConnect(int actionID);
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void SignalNetClientGameInfo(int actionID);
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