playerbuttons hand after get incative bugfix

logDealBoardCards now in engine
This commit is contained in:
doitux
2007-05-26 19:28:34 +00:00
parent 5cb5509dec
commit fbfd9eb96a
15 changed files with 76 additions and 26 deletions
+10 -15
View File
@@ -672,6 +672,9 @@ void mainWindowImpl::startNewLocalGame(newGameDialogImpl *v) {
Tools::getRandNumber(0, gameData.numberOfPlayers-1, 1, &tmpDealerPos, 0);
startData.startDealerPlayerId = static_cast<unsigned>(tmpDealerPos);
//remove ChatWindow
tab_Chat->hide();
//Start Game!!!
mySession->startLocalGame(gameData, startData);
}
@@ -861,12 +864,7 @@ void mainWindowImpl::initGui(int speed)
}
Session &mainWindowImpl::getSession() { assert(mySession.get()); return *mySession; }
void mainWindowImpl::setSession(boost::shared_ptr<Session> session)
{
mySession = session;
}
void mainWindowImpl::setSession(boost::shared_ptr<Session> session) { mySession = session; }
//refresh-Funktionen
@@ -1314,7 +1312,6 @@ void mainWindowImpl::dealFlopCards6() {
boardCardsArray[2]->setPixmap(card, FALSE);
}
myLog->logDealBoardCardsMsg(1, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2]);
// stable
// wenn alle All In
if(mySession->getCurrentGame()->getCurrentHand()->getAllInCondition()) { dealFlopCards6Timer->start(AllInDealCardsSpeed); }
@@ -1348,7 +1345,6 @@ void mainWindowImpl::dealTurnCards2() {
boardCardsArray[3]->setPixmap(card, FALSE);
}
myLog->logDealBoardCardsMsg(2, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3]);
// stable
// wenn alle All In
if(mySession->getCurrentGame()->getCurrentHand()->getAllInCondition()) { dealTurnCards2Timer->start(AllInDealCardsSpeed);
@@ -1384,7 +1380,6 @@ void mainWindowImpl::dealRiverCards2() {
boardCardsArray[4]->setPixmap(card, FALSE);
}
myLog->logDealBoardCardsMsg(3, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3], tempBoardCardsArray[4]);
// stable
// wenn alle All In
if(mySession->getCurrentGame()->getCurrentHand()->getAllInCondition()) { dealRiverCards2Timer->start(AllInDealCardsSpeed); }
@@ -1826,7 +1821,7 @@ void mainWindowImpl::postRiverRunAnimation2() {
}
}
//Karten umdrehen Loggen
myLog->logFlipHoleCardsMsg(QString::fromUtf8(currentHand->getPlayerArray()[i]->getMyName().c_str()), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[i]->getMyCardsValueInt());
myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[i]->getMyCardsValueInt());
currentHand->getPlayerArray()[i]->setMyCardsFlip(1);
}
@@ -1854,7 +1849,7 @@ void mainWindowImpl::postRiverRunAnimation2() {
}
}
//Karten umdrehen Loggen
myLog->logFlipHoleCardsMsg(QString::fromUtf8(currentHand->getPlayerArray()[i]->getMyName().c_str()), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[i]->getMyCardsValueInt() );
myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[i]->getMyCardsValueInt() );
currentHand->getPlayerArray()[i]->setMyCardsFlip(1);
}
@@ -1871,7 +1866,7 @@ void mainWindowImpl::postRiverRunAnimation2() {
if(currentHand->getPlayerArray()[i]->getMyActiveStatus() && currentHand->getPlayerArray()[i]->getMyAction() != 1) {
//Kartenwerte Loggen
myLog->logFlipHoleCardsMsg(QString::fromUtf8(currentHand->getPlayerArray()[i]->getMyName().c_str()), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[i]->getMyCardsValueInt(), "has");
myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[i]->getMyCardsValueInt(), "has");
}
}
}
@@ -2089,7 +2084,7 @@ void mainWindowImpl::flipHolecardsAllIn() {
}
}
//Karten umdrehen Loggen
myLog->logFlipHoleCardsMsg(QString::fromUtf8(currentHand->getPlayerArray()[i]->getMyName().c_str()), tempCardsIntArray[0], tempCardsIntArray[1]);
myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1]);
currentHand->getPlayerArray()[i]->setMyCardsFlip(1);
@@ -2118,7 +2113,7 @@ void mainWindowImpl::flipHolecardsAllIn() {
}
}
//Karten umdrehen Loggen
myLog->logFlipHoleCardsMsg(QString::fromUtf8(currentHand->getPlayerArray()[i]->getMyName().c_str()), temp2CardsIntArray[0], temp2CardsIntArray[1] );
myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[i]->getMyName(), temp2CardsIntArray[0], temp2CardsIntArray[1] );
currentHand->getPlayerArray()[i]->setMyCardsFlip(1);
}
@@ -2140,7 +2135,7 @@ void mainWindowImpl::showMyCards() {
currentHand->getPlayerArray()[0]->getMyCards(tempCardsIntArray);
if( currentHand->getPlayerArray()[0]->getMyCardsFlip() == 0 && currentHand->getActualRound() == 4 && currentHand->getPlayerArray()[0]->getMyActiveStatus() && currentHand->getPlayerArray()[0]->getMyAction() != 1) {
//Karten umdrehen Loggen
myLog->logFlipHoleCardsMsg(QString::fromUtf8(currentHand->getPlayerArray()[0]->getMyName().c_str()), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[0]->getMyCardsValueInt() );
myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[0]->getMyName().c_str(), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[0]->getMyCardsValueInt() );
currentHand->getPlayerArray()[0]->setMyCardsFlip(1);
}