playerbuttons hand after get incative bugfix
logDealBoardCards now in engine
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@@ -672,6 +672,9 @@ void mainWindowImpl::startNewLocalGame(newGameDialogImpl *v) {
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Tools::getRandNumber(0, gameData.numberOfPlayers-1, 1, &tmpDealerPos, 0);
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startData.startDealerPlayerId = static_cast<unsigned>(tmpDealerPos);
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//remove ChatWindow
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tab_Chat->hide();
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//Start Game!!!
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mySession->startLocalGame(gameData, startData);
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}
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@@ -861,12 +864,7 @@ void mainWindowImpl::initGui(int speed)
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}
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Session &mainWindowImpl::getSession() { assert(mySession.get()); return *mySession; }
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void mainWindowImpl::setSession(boost::shared_ptr<Session> session)
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{
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mySession = session;
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}
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void mainWindowImpl::setSession(boost::shared_ptr<Session> session) { mySession = session; }
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//refresh-Funktionen
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@@ -1314,7 +1312,6 @@ void mainWindowImpl::dealFlopCards6() {
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boardCardsArray[2]->setPixmap(card, FALSE);
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}
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myLog->logDealBoardCardsMsg(1, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2]);
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// stable
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// wenn alle All In
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if(mySession->getCurrentGame()->getCurrentHand()->getAllInCondition()) { dealFlopCards6Timer->start(AllInDealCardsSpeed); }
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@@ -1348,7 +1345,6 @@ void mainWindowImpl::dealTurnCards2() {
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boardCardsArray[3]->setPixmap(card, FALSE);
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}
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myLog->logDealBoardCardsMsg(2, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3]);
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// stable
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// wenn alle All In
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if(mySession->getCurrentGame()->getCurrentHand()->getAllInCondition()) { dealTurnCards2Timer->start(AllInDealCardsSpeed);
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@@ -1384,7 +1380,6 @@ void mainWindowImpl::dealRiverCards2() {
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boardCardsArray[4]->setPixmap(card, FALSE);
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}
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myLog->logDealBoardCardsMsg(3, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3], tempBoardCardsArray[4]);
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// stable
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// wenn alle All In
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if(mySession->getCurrentGame()->getCurrentHand()->getAllInCondition()) { dealRiverCards2Timer->start(AllInDealCardsSpeed); }
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@@ -1826,7 +1821,7 @@ void mainWindowImpl::postRiverRunAnimation2() {
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}
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}
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//Karten umdrehen Loggen
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myLog->logFlipHoleCardsMsg(QString::fromUtf8(currentHand->getPlayerArray()[i]->getMyName().c_str()), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[i]->getMyCardsValueInt());
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myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[i]->getMyCardsValueInt());
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currentHand->getPlayerArray()[i]->setMyCardsFlip(1);
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}
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@@ -1854,7 +1849,7 @@ void mainWindowImpl::postRiverRunAnimation2() {
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}
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}
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//Karten umdrehen Loggen
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myLog->logFlipHoleCardsMsg(QString::fromUtf8(currentHand->getPlayerArray()[i]->getMyName().c_str()), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[i]->getMyCardsValueInt() );
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myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[i]->getMyCardsValueInt() );
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currentHand->getPlayerArray()[i]->setMyCardsFlip(1);
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}
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@@ -1871,7 +1866,7 @@ void mainWindowImpl::postRiverRunAnimation2() {
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if(currentHand->getPlayerArray()[i]->getMyActiveStatus() && currentHand->getPlayerArray()[i]->getMyAction() != 1) {
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//Kartenwerte Loggen
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myLog->logFlipHoleCardsMsg(QString::fromUtf8(currentHand->getPlayerArray()[i]->getMyName().c_str()), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[i]->getMyCardsValueInt(), "has");
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myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[i]->getMyCardsValueInt(), "has");
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}
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}
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}
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@@ -2089,7 +2084,7 @@ void mainWindowImpl::flipHolecardsAllIn() {
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}
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}
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//Karten umdrehen Loggen
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myLog->logFlipHoleCardsMsg(QString::fromUtf8(currentHand->getPlayerArray()[i]->getMyName().c_str()), tempCardsIntArray[0], tempCardsIntArray[1]);
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myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1]);
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currentHand->getPlayerArray()[i]->setMyCardsFlip(1);
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@@ -2118,7 +2113,7 @@ void mainWindowImpl::flipHolecardsAllIn() {
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}
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}
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//Karten umdrehen Loggen
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myLog->logFlipHoleCardsMsg(QString::fromUtf8(currentHand->getPlayerArray()[i]->getMyName().c_str()), temp2CardsIntArray[0], temp2CardsIntArray[1] );
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myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[i]->getMyName(), temp2CardsIntArray[0], temp2CardsIntArray[1] );
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currentHand->getPlayerArray()[i]->setMyCardsFlip(1);
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}
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@@ -2140,7 +2135,7 @@ void mainWindowImpl::showMyCards() {
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currentHand->getPlayerArray()[0]->getMyCards(tempCardsIntArray);
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if( currentHand->getPlayerArray()[0]->getMyCardsFlip() == 0 && currentHand->getActualRound() == 4 && currentHand->getPlayerArray()[0]->getMyActiveStatus() && currentHand->getPlayerArray()[0]->getMyAction() != 1) {
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//Karten umdrehen Loggen
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myLog->logFlipHoleCardsMsg(QString::fromUtf8(currentHand->getPlayerArray()[0]->getMyName().c_str()), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[0]->getMyCardsValueInt() );
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myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[0]->getMyName().c_str(), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[0]->getMyCardsValueInt() );
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currentHand->getPlayerArray()[0]->setMyCardsFlip(1);
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}
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