playerbuttons hand after get incative bugfix

logDealBoardCards now in engine
This commit is contained in:
doitux
2007-05-26 19:28:34 +00:00
parent 5cb5509dec
commit fbfd9eb96a
15 changed files with 76 additions and 26 deletions
+10 -1
View File
@@ -23,7 +23,7 @@
//using namespace std; //using namespace std;
LocalFlop::LocalFlop(HandInterface* bR, int id, int qP, int dP, int sB) : FlopInterface(), myHand(bR), myID(id), actualQuantityPlayers(qP), dealerPosition(dP), smallBlindPosition(0), smallBlind(sB), highestSet(0), firstFlopRun(1), firstFlopRound(1), firstHeadsUpFlopRound(1), playersTurn(dP) LocalFlop::LocalFlop(HandInterface* bR, int id, int qP, int dP, int sB) : FlopInterface(), myHand(bR), myID(id), actualQuantityPlayers(qP), dealerPosition(dP), smallBlindPosition(0), smallBlind(sB), highestSet(0), firstFlopRun(1), firstFlopRound(1), firstHeadsUpFlopRound(1), playersTurn(dP), logBoardCardsDone(0)
{ {
int i; int i;
@@ -52,6 +52,15 @@ void LocalFlop::flopRun() {
} }
else { else {
//log the turned cards
if(!logBoardCardsDone) {
int tempBoardCardsArray[5];
myHand->getBoard()->getMyCards(tempBoardCardsArray);
myHand->getGuiInterface()->logDealBoardCardsMsg(1, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2]);
logBoardCardsDone = 1;
}
bool allHighestSet = 1; bool allHighestSet = 1;
// prfe, ob alle Sets gleich sind ( falls nicht, dann allHighestSet = 0 ) // prfe, ob alle Sets gleich sind ( falls nicht, dann allHighestSet = 0 )
+2
View File
@@ -68,6 +68,8 @@ private:
bool firstHeadsUpFlopRound; bool firstHeadsUpFlopRound;
int playersTurn; int playersTurn;
bool logBoardCardsDone;
}; };
#endif #endif
+1 -2
View File
@@ -29,7 +29,6 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
{ {
int i, j, k; int i, j, k;
lastPlayersTurn = 0;
CardsValue myCardsValue; CardsValue myCardsValue;
@@ -352,7 +351,7 @@ void LocalHand::switchRounds() {
} }
//unhighlight actual players groupbox //unhighlight actual players groupbox
myGui->refreshGroupbox(lastPlayersTurn,1); if(playerArray[lastPlayersTurn]->getMyActiveStatus() == 1) myGui->refreshGroupbox(lastPlayersTurn,1);
highlightRoundLabel(); highlightRoundLabel();
// /*/*/*/*cout <<*/*/*/*/ "NextPlayerSpeed1 stop" << endl; // /*/*/*/*cout <<*/*/*/*/ "NextPlayerSpeed1 stop" << endl;
+10 -1
View File
@@ -25,7 +25,7 @@
using namespace std; using namespace std;
LocalRiver::LocalRiver(HandInterface* bR, int id, int qP, int dP, int sB) : RiverInterface(), myHand(bR), myID(id), actualQuantityPlayers(qP), dealerPosition(dP), smallBlindPosition(0), smallBlind(sB), highestSet(0), firstRiverRun(1), firstRiverRound(1), firstHeadsUpRiverRound(1), playersTurn(dP), highestCardsValue(0) LocalRiver::LocalRiver(HandInterface* bR, int id, int qP, int dP, int sB) : RiverInterface(), myHand(bR), myID(id), actualQuantityPlayers(qP), dealerPosition(dP), smallBlindPosition(0), smallBlind(sB), highestSet(0), firstRiverRun(1), firstRiverRound(1), firstHeadsUpRiverRound(1), playersTurn(dP), highestCardsValue(0), logBoardCardsDone(0)
{ int i; { int i;
@@ -52,6 +52,15 @@ void LocalRiver::riverRun() {
} }
else { else {
//log the turned cards
if(!logBoardCardsDone) {
int tempBoardCardsArray[5];
myHand->getBoard()->getMyCards(tempBoardCardsArray);
myHand->getGuiInterface()->logDealBoardCardsMsg(3, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3], tempBoardCardsArray[4]);
logBoardCardsDone = 1;
}
bool allHighestSet = 1; bool allHighestSet = 1;
// prfe, ob alle Sets gleich sind ( falls nicht, dann allHighestSet = 0 ) // prfe, ob alle Sets gleich sind ( falls nicht, dann allHighestSet = 0 )
+2
View File
@@ -74,6 +74,8 @@ private:
int highestCardsValue; int highestCardsValue;
bool logBoardCardsDone;
}; };
#endif #endif
+10 -1
View File
@@ -24,7 +24,7 @@
//using namespace std; //using namespace std;
LocalTurn::LocalTurn(HandInterface* bR, int id, int qP, int dP, int sB) : TurnInterface(), myHand(bR), myID(id), actualQuantityPlayers(qP), dealerPosition(dP), smallBlindPosition(0), smallBlind(sB), highestSet(0), firstTurnRun(1), firstTurnRound(1), firstHeadsUpTurnRound(1), playersTurn(dP) LocalTurn::LocalTurn(HandInterface* bR, int id, int qP, int dP, int sB) : TurnInterface(), myHand(bR), myID(id), actualQuantityPlayers(qP), dealerPosition(dP), smallBlindPosition(0), smallBlind(sB), highestSet(0), firstTurnRun(1), firstTurnRound(1), firstHeadsUpTurnRound(1), playersTurn(dP), logBoardCardsDone(0)
{ int i; { int i;
@@ -52,6 +52,15 @@ void LocalTurn::turnRun() {
} }
else { else {
//log the turned cards
if(!logBoardCardsDone) {
int tempBoardCardsArray[5];
myHand->getBoard()->getMyCards(tempBoardCardsArray);
myHand->getGuiInterface()->logDealBoardCardsMsg(2, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3]);
logBoardCardsDone = 1;
}
bool allHighestSet = 1; bool allHighestSet = 1;
// prfe, ob alle Sets gleich sind ( falls nicht, dann allHighestSet = 0 ) // prfe, ob alle Sets gleich sind ( falls nicht, dann allHighestSet = 0 )
+2
View File
@@ -66,6 +66,8 @@ private:
bool firstHeadsUpTurnRound; bool firstHeadsUpTurnRound;
int playersTurn; int playersTurn;
bool logBoardCardsDone;
}; };
#endif #endif
+3
View File
@@ -94,6 +94,9 @@ void ServerGuiWrapper::meInAction() {}
void ServerGuiWrapper::logPlayerActionMsg(string playerName, int action, int setValue) {} void ServerGuiWrapper::logPlayerActionMsg(string playerName, int action, int setValue) {}
void ServerGuiWrapper::logNewGameHandMsg(int gameID, int handID) {} void ServerGuiWrapper::logNewGameHandMsg(int gameID, int handID) {}
void ServerGuiWrapper::logPlayerWinsMsg(int playerID, int pot) {}
void ServerGuiWrapper::logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4, int card5) {}
void ServerGuiWrapper::logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt, std::string showHas) {}
void ServerGuiWrapper::SignalNetClientConnect(int actionID) { if (myClientcb) myClientcb->SignalNetClientConnect(actionID); } void ServerGuiWrapper::SignalNetClientConnect(int actionID) { if (myClientcb) myClientcb->SignalNetClientConnect(actionID); }
void ServerGuiWrapper::SignalNetClientGameInfo(int actionID) { if (myClientcb) myClientcb->SignalNetClientGameInfo(actionID); } void ServerGuiWrapper::SignalNetClientGameInfo(int actionID) { if (myClientcb) myClientcb->SignalNetClientGameInfo(actionID); }
+3
View File
@@ -77,6 +77,9 @@ public:
void logPlayerActionMsg(std::string playerName, int action, int setValue) ; void logPlayerActionMsg(std::string playerName, int action, int setValue) ;
void logNewGameHandMsg(int gameID, int handID) ; void logNewGameHandMsg(int gameID, int handID) ;
void logPlayerWinsMsg(int playerID, int pot);
void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) ;
void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") ;
void SignalNetClientConnect(int actionID); void SignalNetClientConnect(int actionID);
void SignalNetClientGameInfo(int actionID); void SignalNetClientGameInfo(int actionID);
+3
View File
@@ -88,6 +88,9 @@ public:
//log.cpp //log.cpp
virtual void logPlayerActionMsg(std::string playName, int action, int setValue) =0; virtual void logPlayerActionMsg(std::string playName, int action, int setValue) =0;
virtual void logNewGameHandMsg(int gameID, int HandID) =0; virtual void logNewGameHandMsg(int gameID, int HandID) =0;
virtual void logPlayerWinsMsg(int playerID, int pot) = 0;
virtual void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) = 0;
virtual void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") = 0;
}; };
#endif #endif
+4
View File
@@ -92,6 +92,10 @@ void GuiWrapper::meInAction() { myW->signalMeInAction(); }
void GuiWrapper::logPlayerActionMsg(string playerName, int action, int setValue) { myLog->signalLogPlayerActionMsg(QString::fromUtf8(playerName.c_str()), action, setValue); } void GuiWrapper::logPlayerActionMsg(string playerName, int action, int setValue) { myLog->signalLogPlayerActionMsg(QString::fromUtf8(playerName.c_str()), action, setValue); }
void GuiWrapper::logNewGameHandMsg(int gameID, int handID) { myLog->signalLogNewGameHandMsg(gameID, handID); } void GuiWrapper::logNewGameHandMsg(int gameID, int handID) { myLog->signalLogNewGameHandMsg(gameID, handID); }
void GuiWrapper::logPlayerWinsMsg(int playerID, int pot) { myLog->signalLogPlayerWinsMsg(playerID, pot); }
void GuiWrapper::logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4, int card5) { myLog->signalLogDealBoardCardsMsg(roundID, card1, card2, card3, card4, card5); }
void GuiWrapper::logFlipHoleCardsMsg(string playerName, int card1, int card2, int cardsValueInt, string showHas) { myLog->signalLogFlipHoleCardsMsg(playerName, card1, card2, cardsValueInt, showHas); }
void GuiWrapper::SignalNetClientConnect(int actionID) { myW->signalNetClientConnect(actionID); } void GuiWrapper::SignalNetClientConnect(int actionID) { myW->signalNetClientConnect(actionID); }
void GuiWrapper::SignalNetClientGameInfo(int actionID) { myW->signalNetClientGameInfo(actionID); } void GuiWrapper::SignalNetClientGameInfo(int actionID) { myW->signalNetClientGameInfo(actionID); }
+3
View File
@@ -85,6 +85,9 @@ public:
void logPlayerActionMsg(std::string playerName, int action, int setValue) ; void logPlayerActionMsg(std::string playerName, int action, int setValue) ;
void logNewGameHandMsg(int gameID, int handID) ; void logNewGameHandMsg(int gameID, int handID) ;
void logPlayerWinsMsg(int playerID, int pot);
void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows");
void SignalNetClientConnect(int actionID); void SignalNetClientConnect(int actionID);
void SignalNetClientGameInfo(int actionID); void SignalNetClientGameInfo(int actionID);
+8 -5
View File
@@ -33,6 +33,9 @@ Log::Log(mainWindowImpl* w, ConfigFile *c) : myW(w), myConfig(c), myLogDir(0), m
connect(this, SIGNAL(signalLogPlayerActionMsg(QString, int, int)), this, SLOT(logPlayerActionMsg(QString, int, int))); connect(this, SIGNAL(signalLogPlayerActionMsg(QString, int, int)), this, SLOT(logPlayerActionMsg(QString, int, int)));
connect(this, SIGNAL(signalLogNewGameHandMsg(int, int)), this, SLOT(logNewGameHandMsg(int, int))); connect(this, SIGNAL(signalLogNewGameHandMsg(int, int)), this, SLOT(logNewGameHandMsg(int, int)));
connect(this, SIGNAL(signalLogPlayerWinsMsg(int, int)), this, SLOT(logPlayerWinsMsg(int, int)));
connect(this, SIGNAL(signalLogDealBoardCardsMsg(int, int, int, int, int, int)), this, SLOT(logDealBoardCardsMsg(int, int, int, int, int, int)));
connect(this, SIGNAL(signalLogFlipHoleCardsMsg(std::string, int, int, int, std::string)), this, SLOT(logFlipHoleCardsMsg(std::string, int, int, int, std::string)));
logFileStreamString = ""; logFileStreamString = "";
lastGameID = 0; lastGameID = 0;
@@ -300,7 +303,7 @@ void Log::logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int
} }
} }
void Log::logFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt, string showHas) { void Log::logFlipHoleCardsMsg(string playerName, int card1, int card2, int cardsValueInt, string showHas) {
if (cardsValueInt != -1) { if (cardsValueInt != -1) {
@@ -407,12 +410,12 @@ void Log::logFlipHoleCardsMsg(QString playerName, int card1, int card2, int card
default: {} default: {}
} }
myW->textBrowser_Log->append(playerName+" "+QString::fromUtf8(showHas.c_str())+" \""+tempHandName+"\""); myW->textBrowser_Log->append(QString::fromUtf8(playerName.c_str())+" "+QString::fromUtf8(showHas.c_str())+" \""+tempHandName+"\"");
if(myConfig->readConfigInt("LogOnOff")) { if(myConfig->readConfigInt("LogOnOff")) {
//if write logfiles is enabled //if write logfiles is enabled
logFileStreamString += playerName+" "+QString::fromUtf8(showHas.c_str())+" [ <b>"+translateCardCode(card1).at(0)+"</b>"+translateCardCode(card1).at(1)+",<b>"+translateCardCode(card2).at(0)+"</b>"+translateCardCode(card2).at(1)+"] - "+tempHandName+"</br>\n"; logFileStreamString += QString::fromUtf8(playerName.c_str())+" "+QString::fromUtf8(showHas.c_str())+" [ <b>"+translateCardCode(card1).at(0)+"</b>"+translateCardCode(card1).at(1)+",<b>"+translateCardCode(card2).at(0)+"</b>"+translateCardCode(card2).at(1)+"] - "+tempHandName+"</br>\n";
if(myConfig->readConfigInt("LogInterval") == 0) { if(myConfig->readConfigInt("LogInterval") == 0) {
writeLogFileStream(logFileStreamString); writeLogFileStream(logFileStreamString);
@@ -422,12 +425,12 @@ void Log::logFlipHoleCardsMsg(QString playerName, int card1, int card2, int card
} }
} }
else { else {
myW->textBrowser_Log->append(playerName+" "+QString::fromUtf8(showHas.c_str())+" ["+translateCardCode(card1).at(0)+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+translateCardCode(card2).at(1)+"]"); myW->textBrowser_Log->append(QString::fromUtf8(playerName.c_str())+" "+QString::fromUtf8(showHas.c_str())+" ["+translateCardCode(card1).at(0)+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+translateCardCode(card2).at(1)+"]");
if(myConfig->readConfigInt("LogOnOff")) { if(myConfig->readConfigInt("LogOnOff")) {
//if write logfiles is enabled //if write logfiles is enabled
logFileStreamString += playerName+" "+QString::fromUtf8(showHas.c_str())+" [<b>"+translateCardCode(card1).at(0)+"</b>"+translateCardCode(card1).at(1)+",<b>"+translateCardCode(card2).at(0)+"</b>"+translateCardCode(card2).at(1)+"]"+"</br>\n"; logFileStreamString += QString::fromUtf8(playerName.c_str())+" "+QString::fromUtf8(showHas.c_str())+" [<b>"+translateCardCode(card1).at(0)+"</b>"+translateCardCode(card1).at(1)+",<b>"+translateCardCode(card2).at(0)+"</b>"+translateCardCode(card2).at(1)+"]"+"</br>\n";
if(myConfig->readConfigInt("LogInterval") == 0) { if(myConfig->readConfigInt("LogInterval") == 0) {
writeLogFileStream(logFileStreamString); writeLogFileStream(logFileStreamString);
logFileStreamString = ""; logFileStreamString = "";
+5 -1
View File
@@ -45,7 +45,7 @@ public slots:
void logNewGameHandMsg(int gameID, int handID); void logNewGameHandMsg(int gameID, int handID);
void logPlayerWinsMsg(int playerID, int pot); void logPlayerWinsMsg(int playerID, int pot);
void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1); void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
void logFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows"); void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows");
public: public:
QStringList translateCardsValueCode(int cardsValueCode); QStringList translateCardsValueCode(int cardsValueCode);
@@ -56,6 +56,10 @@ public:
signals: signals:
void signalLogPlayerActionMsg(QString playerName, int action, int setValue); void signalLogPlayerActionMsg(QString playerName, int action, int setValue);
void signalLogNewGameHandMsg(int gameID, int handID); void signalLogNewGameHandMsg(int gameID, int handID);
void signalLogPlayerWinsMsg(int playerID, int pot);
void signalLogDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
void signalLogFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows");
private: private:
int lastGameID; int lastGameID;
+10 -15
View File
@@ -672,6 +672,9 @@ void mainWindowImpl::startNewLocalGame(newGameDialogImpl *v) {
Tools::getRandNumber(0, gameData.numberOfPlayers-1, 1, &tmpDealerPos, 0); Tools::getRandNumber(0, gameData.numberOfPlayers-1, 1, &tmpDealerPos, 0);
startData.startDealerPlayerId = static_cast<unsigned>(tmpDealerPos); startData.startDealerPlayerId = static_cast<unsigned>(tmpDealerPos);
//remove ChatWindow
tab_Chat->hide();
//Start Game!!! //Start Game!!!
mySession->startLocalGame(gameData, startData); mySession->startLocalGame(gameData, startData);
} }
@@ -861,12 +864,7 @@ void mainWindowImpl::initGui(int speed)
} }
Session &mainWindowImpl::getSession() { assert(mySession.get()); return *mySession; } Session &mainWindowImpl::getSession() { assert(mySession.get()); return *mySession; }
void mainWindowImpl::setSession(boost::shared_ptr<Session> session) { mySession = session; }
void mainWindowImpl::setSession(boost::shared_ptr<Session> session)
{
mySession = session;
}
//refresh-Funktionen //refresh-Funktionen
@@ -1314,7 +1312,6 @@ void mainWindowImpl::dealFlopCards6() {
boardCardsArray[2]->setPixmap(card, FALSE); boardCardsArray[2]->setPixmap(card, FALSE);
} }
myLog->logDealBoardCardsMsg(1, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2]);
// stable // stable
// wenn alle All In // wenn alle All In
if(mySession->getCurrentGame()->getCurrentHand()->getAllInCondition()) { dealFlopCards6Timer->start(AllInDealCardsSpeed); } if(mySession->getCurrentGame()->getCurrentHand()->getAllInCondition()) { dealFlopCards6Timer->start(AllInDealCardsSpeed); }
@@ -1348,7 +1345,6 @@ void mainWindowImpl::dealTurnCards2() {
boardCardsArray[3]->setPixmap(card, FALSE); boardCardsArray[3]->setPixmap(card, FALSE);
} }
myLog->logDealBoardCardsMsg(2, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3]);
// stable // stable
// wenn alle All In // wenn alle All In
if(mySession->getCurrentGame()->getCurrentHand()->getAllInCondition()) { dealTurnCards2Timer->start(AllInDealCardsSpeed); if(mySession->getCurrentGame()->getCurrentHand()->getAllInCondition()) { dealTurnCards2Timer->start(AllInDealCardsSpeed);
@@ -1384,7 +1380,6 @@ void mainWindowImpl::dealRiverCards2() {
boardCardsArray[4]->setPixmap(card, FALSE); boardCardsArray[4]->setPixmap(card, FALSE);
} }
myLog->logDealBoardCardsMsg(3, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3], tempBoardCardsArray[4]);
// stable // stable
// wenn alle All In // wenn alle All In
if(mySession->getCurrentGame()->getCurrentHand()->getAllInCondition()) { dealRiverCards2Timer->start(AllInDealCardsSpeed); } if(mySession->getCurrentGame()->getCurrentHand()->getAllInCondition()) { dealRiverCards2Timer->start(AllInDealCardsSpeed); }
@@ -1826,7 +1821,7 @@ void mainWindowImpl::postRiverRunAnimation2() {
} }
} }
//Karten umdrehen Loggen //Karten umdrehen Loggen
myLog->logFlipHoleCardsMsg(QString::fromUtf8(currentHand->getPlayerArray()[i]->getMyName().c_str()), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[i]->getMyCardsValueInt()); myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[i]->getMyCardsValueInt());
currentHand->getPlayerArray()[i]->setMyCardsFlip(1); currentHand->getPlayerArray()[i]->setMyCardsFlip(1);
} }
@@ -1854,7 +1849,7 @@ void mainWindowImpl::postRiverRunAnimation2() {
} }
} }
//Karten umdrehen Loggen //Karten umdrehen Loggen
myLog->logFlipHoleCardsMsg(QString::fromUtf8(currentHand->getPlayerArray()[i]->getMyName().c_str()), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[i]->getMyCardsValueInt() ); myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[i]->getMyCardsValueInt() );
currentHand->getPlayerArray()[i]->setMyCardsFlip(1); currentHand->getPlayerArray()[i]->setMyCardsFlip(1);
} }
@@ -1871,7 +1866,7 @@ void mainWindowImpl::postRiverRunAnimation2() {
if(currentHand->getPlayerArray()[i]->getMyActiveStatus() && currentHand->getPlayerArray()[i]->getMyAction() != 1) { if(currentHand->getPlayerArray()[i]->getMyActiveStatus() && currentHand->getPlayerArray()[i]->getMyAction() != 1) {
//Kartenwerte Loggen //Kartenwerte Loggen
myLog->logFlipHoleCardsMsg(QString::fromUtf8(currentHand->getPlayerArray()[i]->getMyName().c_str()), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[i]->getMyCardsValueInt(), "has"); myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[i]->getMyCardsValueInt(), "has");
} }
} }
} }
@@ -2089,7 +2084,7 @@ void mainWindowImpl::flipHolecardsAllIn() {
} }
} }
//Karten umdrehen Loggen //Karten umdrehen Loggen
myLog->logFlipHoleCardsMsg(QString::fromUtf8(currentHand->getPlayerArray()[i]->getMyName().c_str()), tempCardsIntArray[0], tempCardsIntArray[1]); myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1]);
currentHand->getPlayerArray()[i]->setMyCardsFlip(1); currentHand->getPlayerArray()[i]->setMyCardsFlip(1);
@@ -2118,7 +2113,7 @@ void mainWindowImpl::flipHolecardsAllIn() {
} }
} }
//Karten umdrehen Loggen //Karten umdrehen Loggen
myLog->logFlipHoleCardsMsg(QString::fromUtf8(currentHand->getPlayerArray()[i]->getMyName().c_str()), temp2CardsIntArray[0], temp2CardsIntArray[1] ); myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[i]->getMyName(), temp2CardsIntArray[0], temp2CardsIntArray[1] );
currentHand->getPlayerArray()[i]->setMyCardsFlip(1); currentHand->getPlayerArray()[i]->setMyCardsFlip(1);
} }
@@ -2140,7 +2135,7 @@ void mainWindowImpl::showMyCards() {
currentHand->getPlayerArray()[0]->getMyCards(tempCardsIntArray); currentHand->getPlayerArray()[0]->getMyCards(tempCardsIntArray);
if( currentHand->getPlayerArray()[0]->getMyCardsFlip() == 0 && currentHand->getActualRound() == 4 && currentHand->getPlayerArray()[0]->getMyActiveStatus() && currentHand->getPlayerArray()[0]->getMyAction() != 1) { if( currentHand->getPlayerArray()[0]->getMyCardsFlip() == 0 && currentHand->getActualRound() == 4 && currentHand->getPlayerArray()[0]->getMyActiveStatus() && currentHand->getPlayerArray()[0]->getMyAction() != 1) {
//Karten umdrehen Loggen //Karten umdrehen Loggen
myLog->logFlipHoleCardsMsg(QString::fromUtf8(currentHand->getPlayerArray()[0]->getMyName().c_str()), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[0]->getMyCardsValueInt() ); myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[0]->getMyName().c_str(), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[0]->getMyCardsValueInt() );
currentHand->getPlayerArray()[0]->setMyCardsFlip(1); currentHand->getPlayerArray()[0]->setMyCardsFlip(1);
} }