exceptions & bugfixes
This commit is contained in:
@@ -0,0 +1,25 @@
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/***************************************************************************
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* Copyright (C) 2006 by FThauer FHammer *
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* f.thauer@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "pokerthexception.h"
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PokerTHException::~PokerTHException()
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{
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}
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@@ -0,0 +1,41 @@
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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/* Base exception class. */
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#ifndef _POKERTHEXCEPTION_H_
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#define _POKERTHEXCEPTION_H_
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class PokerTHException
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{
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public:
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PokerTHException(int errorId, int osErrorCode)
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: m_errorId(errorId), m_osErrorCode(osErrorCode) {}
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virtual ~PokerTHException();
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int GetErrorId() const {return m_errorId;}
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int GetOsErrorCode() const {return m_osErrorCode;}
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private:
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int m_errorId;
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int m_osErrorCode;
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};
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#endif
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@@ -21,6 +21,7 @@
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#include "handinterface.h"
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#include <game_defs.h>
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#include "localexception.h"
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using namespace std;
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@@ -0,0 +1,26 @@
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "localexception.h"
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LocalException::~LocalException()
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{
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}
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@@ -0,0 +1,35 @@
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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/* Exception class for engine errors. */
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#ifndef _LOCALEXCEPTION_H_
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#define _LOCALEXCEPTION_H_
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#include "pokerthexception.h"
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class LocalException : public PokerTHException
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{
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public:
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LocalException(int errorId)
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: PokerTHException(errorId, 0) {}
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virtual ~LocalException();
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};
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#endif
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@@ -112,7 +112,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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case 1: {
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tempBoardArray[0] = 27;
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/* tempBoardArray[0] = 27;
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tempBoardArray[1] = 37;
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tempBoardArray[2] = 45;
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tempBoardArray[3] = 51;
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@@ -124,7 +124,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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tempPlayerAndBoardArray[3] = tempBoardArray[1];
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tempPlayerAndBoardArray[4] = tempBoardArray[2];
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tempPlayerAndBoardArray[5] = tempBoardArray[3];
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tempPlayerAndBoardArray[6] = tempBoardArray[4];
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tempPlayerAndBoardArray[6] = tempBoardArray[4];*/
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// player0
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it = seatsList->begin();
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@@ -142,7 +142,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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// player1
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it++;
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tempPlayerArray[0] = 12;
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/* tempPlayerArray[0] = 12;
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tempPlayerArray[1] = 48;
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tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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@@ -150,7 +150,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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(*it)->setMyCards(tempPlayerArray);
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(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyBestHandPosition(temp5Array);
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(*it)->setMyBestHandPosition(temp5Array);*/
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// player2
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it++;
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@@ -181,28 +181,28 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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// player4
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it++;
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tempPlayerArray[0] = 25;
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tempPlayerArray[1] = 16;
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tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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(*it)->setMyCards(tempPlayerArray);
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(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyBestHandPosition(temp5Array);
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// tempPlayerArray[0] = 25;
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// tempPlayerArray[1] = 16;
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// tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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//
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// (*it)->setMyCards(tempPlayerArray);
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// (*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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//
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// (*it)->setMyBestHandPosition(temp5Array);
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// player5
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it++;
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tempPlayerArray[0] = 43;
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tempPlayerArray[1] = 30;
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tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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(*it)->setMyCards(tempPlayerArray);
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(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyBestHandPosition(temp5Array);
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// tempPlayerArray[0] = 43;
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// tempPlayerArray[1] = 30;
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// tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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//
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// (*it)->setMyCards(tempPlayerArray);
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// (*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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//
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// (*it)->setMyBestHandPosition(temp5Array);
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} break;
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@@ -860,22 +860,22 @@ LocalPlayer::LocalPlayer(ConfigFile *c, BoardInterface *b, int id, unsigned uniq
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myCash=0;
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} break;
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case 1: {
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myCash=2520;
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myCash=0;
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} break;
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case 2: {
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myCash=0;
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myCash=180;
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} break;
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case 3: {
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myCash=0;
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myCash=3930;
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} break;
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case 4: {
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myCash=14700;
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myCash=0;
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} break;
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case 5: {
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myCash=3780;
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myCash=13590;
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} break;
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case 6: {
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myCash=0;
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myCash=3300;
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} break;
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default: {
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}
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@@ -1202,8 +1202,8 @@ void LocalPlayer::preflopEngine() {
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switch(actualHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_RAISE;
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raise = 3000;
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// myAction = PLAYER_ACTION_RAISE;
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// raise = 3000;
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}
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break;
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case 2: {
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@@ -1246,7 +1246,7 @@ void LocalPlayer::preflopEngine() {
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case 3: {
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switch(actualHand->getMyID()) {
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case 1: {
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// myAction = PLAYER_ACTION_FOLD;
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myAction = PLAYER_ACTION_FOLD;
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// raise = 20;
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// if(mySet >= 40) {
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// myAction = PLAYER_ACTION_CALL;
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@@ -1290,7 +1290,15 @@ void LocalPlayer::preflopEngine() {
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}
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break;
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case 5: {
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// myAction = PLAYER_ACTION_FOLD;
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if(mySet == 0) {
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myAction = PLAYER_ACTION_CALL;
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}
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}
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break;
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case 6: {
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if(mySet == 160) {
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myAction = PLAYER_ACTION_CALL;
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}
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}
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break;
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default: {}
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+2
-2
@@ -28,7 +28,7 @@
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using namespace std;
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Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
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const PlayerDataList &playerDataList, const GameData gameData,
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const PlayerDataList &playerDataList, const GameData &gameData,
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const StartData &startData, int gameId)
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: myFactory(factory), myGui(gui), actualHand(0), actualBoard(0),
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startQuantityPlayers(startData.numberOfPlayers),
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@@ -37,7 +37,7 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
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myGameID(gameId), actualSmallBlind(gameData.smallBlind), actualHandID(0), dealerPosition(0), lastHandBlindsRaised(1), lastTimeBlindsRaised(0), myGameData(gameData)
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{
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if(DEBUG_MODE) {
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startSmallBlind = 5120;
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startSmallBlind = 160;
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actualSmallBlind = startSmallBlind;
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}
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+1
-1
@@ -45,7 +45,7 @@ class Game {
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public:
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Game(GuiInterface *gui, boost::shared_ptr<EngineFactory> factory,
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const PlayerDataList &playerDataList, const GameData gameData,
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const PlayerDataList &playerDataList, const GameData &gameData,
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const StartData &startData, int gameId);
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~Game();
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@@ -2522,7 +2522,7 @@
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<x>0</x>
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<y>0</y>
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<width>1000</width>
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<height>30</height>
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<height>29</height>
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</rect>
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</property>
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<widget class="QMenu" name="menuView" >
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@@ -805,7 +805,7 @@ void mainWindowImpl::startNewLocalGame(newGameDialogImpl *v) {
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startData.numberOfPlayers = gameData.maxNumberOfPlayers;
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Tools::getRandNumber(0, startData.numberOfPlayers-1, 1, &tmpDealerPos, 0);
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if(DEBUG_MODE) {
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tmpDealerPos = 4;
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tmpDealerPos = 5;
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}
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startData.startDealerPlayerId = static_cast<unsigned>(tmpDealerPos);
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@@ -2944,7 +2944,7 @@ void mainWindowImpl::localGameModification() {
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}
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//Set the playing mode to "manual"
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playingMode = 1;
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playingMode = 0;
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}
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@@ -21,21 +21,15 @@
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#ifndef _NETEXCEPTION_H_
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#define _NETEXCEPTION_H_
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#include "pokerthexception.h"
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class NetException
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class NetException : public PokerTHException
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{
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public:
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NetException(int errorId, int osErrorCode)
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: m_errorId(errorId), m_osErrorCode(osErrorCode) {}
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: PokerTHException(errorId, osErrorCode) {}
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virtual ~NetException();
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int GetErrorId() const {return m_errorId;}
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int GetOsErrorCode() const {return m_osErrorCode;}
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private:
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int m_errorId;
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int m_osErrorCode;
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};
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#endif
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@@ -96,6 +96,7 @@ void Session::startLocalGame(const GameData &gameData, const StartData &startDat
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currentGame->initHand();
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currentGame->startHand();
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// SPIEL-SCHLEIFE
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}
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void Session::startClientGame(boost::shared_ptr<Game> game)
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