exceptions & bugfixes

This commit is contained in:
doitux
2007-09-29 00:08:19 +00:00
parent eec7e6c097
commit fc435f2769
15 changed files with 260 additions and 120 deletions
+22 -22
View File
@@ -112,7 +112,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
case 1: {
tempBoardArray[0] = 27;
/* tempBoardArray[0] = 27;
tempBoardArray[1] = 37;
tempBoardArray[2] = 45;
tempBoardArray[3] = 51;
@@ -124,7 +124,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
tempPlayerAndBoardArray[3] = tempBoardArray[1];
tempPlayerAndBoardArray[4] = tempBoardArray[2];
tempPlayerAndBoardArray[5] = tempBoardArray[3];
tempPlayerAndBoardArray[6] = tempBoardArray[4];
tempPlayerAndBoardArray[6] = tempBoardArray[4];*/
// player0
it = seatsList->begin();
@@ -142,7 +142,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
// player1
it++;
tempPlayerArray[0] = 12;
/* tempPlayerArray[0] = 12;
tempPlayerArray[1] = 48;
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
@@ -150,7 +150,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
(*it)->setMyCards(tempPlayerArray);
(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
(*it)->setMyBestHandPosition(temp5Array);
(*it)->setMyBestHandPosition(temp5Array);*/
// player2
it++;
@@ -181,28 +181,28 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
// player4
it++;
tempPlayerArray[0] = 25;
tempPlayerArray[1] = 16;
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
(*it)->setMyCards(tempPlayerArray);
(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
(*it)->setMyBestHandPosition(temp5Array);
// tempPlayerArray[0] = 25;
// tempPlayerArray[1] = 16;
// tempPlayerAndBoardArray[0] = tempPlayerArray[0];
// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
//
// (*it)->setMyCards(tempPlayerArray);
// (*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
//
// (*it)->setMyBestHandPosition(temp5Array);
// player5
it++;
tempPlayerArray[0] = 43;
tempPlayerArray[1] = 30;
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
(*it)->setMyCards(tempPlayerArray);
(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
(*it)->setMyBestHandPosition(temp5Array);
// tempPlayerArray[0] = 43;
// tempPlayerArray[1] = 30;
// tempPlayerAndBoardArray[0] = tempPlayerArray[0];
// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
//
// (*it)->setMyCards(tempPlayerArray);
// (*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
//
// (*it)->setMyBestHandPosition(temp5Array);
} break;