adds seperator for large numbers to lobby infos
This commit is contained in:
@@ -176,8 +176,8 @@ void gameLobbyDialogImpl::createGame()
|
||||
|
||||
hideShowGameDescription(TRUE);
|
||||
|
||||
label_SmallBlind->setText(QString::number(gameData.firstSmallBlind));
|
||||
label_StartCash->setText(QString::number(gameData.startMoney));
|
||||
label_SmallBlind->setText(QString("%L1").arg(gameData.firstSmallBlind));
|
||||
label_StartCash->setText(QString("%L1").arg(gameData.startMoney));
|
||||
label_MaximumNumberOfPlayers->setText(QString::number(gameData.maxNumberOfPlayers));
|
||||
|
||||
updateDialogBlinds(gameData);
|
||||
@@ -247,6 +247,10 @@ void gameLobbyDialogImpl::refresh(int actionID) {
|
||||
if (actionID == MSG_NET_GAME_CLIENT_START)
|
||||
{
|
||||
myGameListModel->clear();
|
||||
myGameListSelectionModel->clear();
|
||||
myGameListSelectionModel->clearSelection();
|
||||
myGameListSortFilterProxyModel->clear();
|
||||
|
||||
QStringList headerList;
|
||||
headerList << tr("Game") << tr("Players") << tr("State") << tr("Private");
|
||||
myGameListModel->setHorizontalHeaderLabels(headerList);
|
||||
@@ -283,8 +287,8 @@ void gameLobbyDialogImpl::gameSelected(const QModelIndex &index, const QModelInd
|
||||
GameInfo info(mySession->getClientGameInfo(myGameListModel->item(myGameListSortFilterProxyModel->mapToSource(index).row(), 0)->data(Qt::UserRole).toUInt()));
|
||||
|
||||
hideShowGameDescription(TRUE);
|
||||
label_SmallBlind->setText(QString::number(info.data.firstSmallBlind));
|
||||
label_StartCash->setText(QString::number(info.data.startMoney));
|
||||
label_SmallBlind->setText(QString("%L1").arg(info.data.firstSmallBlind));
|
||||
label_StartCash->setText(QString("%L1").arg(info.data.startMoney));
|
||||
label_MaximumNumberOfPlayers->setText(QString::number(info.data.maxNumberOfPlayers));
|
||||
|
||||
updateDialogBlinds(info.data);
|
||||
@@ -771,7 +775,7 @@ void gameLobbyDialogImpl::updateDialogBlinds(const GameData &gameData) {
|
||||
QString blindsListString;
|
||||
std::list<int>::const_iterator it1;
|
||||
for(it1= gameData.manualBlindsList.begin(); it1 != gameData.manualBlindsList.end(); it1++) {
|
||||
blindsListString.append(QString::number(*it1,10)).append(", ");
|
||||
blindsListString.append(QString("%L1").arg(*it1)).append(", ");
|
||||
}
|
||||
blindsListString.remove(blindsListString.length()-2,2);
|
||||
label_blindsList->setText(blindsListString);
|
||||
|
||||
@@ -126,14 +126,14 @@ private:
|
||||
bool inGame;
|
||||
|
||||
QString myAppDataPath;
|
||||
int keyUpCounter;
|
||||
QMessageBox *waitStartGameMsgBox;
|
||||
QTimer *waitStartGameMsgBoxTimer;
|
||||
QTimer *blinkingButtonAnimationTimer;
|
||||
bool blinkingButtonAnimationState;
|
||||
QColor defaultStartButtonColor;
|
||||
QColor defaultStartButtonTextColor;
|
||||
LobbyChat *myChat;
|
||||
LobbyChat *myChat;
|
||||
int keyUpCounter;
|
||||
QStandardItemModel *myGameListModel;
|
||||
QItemSelectionModel *myGameListSelectionModel;
|
||||
MyGameListSortFilterProxyModel *myGameListSortFilterProxyModel;
|
||||
|
||||
Reference in New Issue
Block a user