adds seperator for large numbers to lobby infos
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@@ -176,8 +176,8 @@ void gameLobbyDialogImpl::createGame()
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hideShowGameDescription(TRUE);
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hideShowGameDescription(TRUE);
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label_SmallBlind->setText(QString::number(gameData.firstSmallBlind));
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label_SmallBlind->setText(QString("%L1").arg(gameData.firstSmallBlind));
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label_StartCash->setText(QString::number(gameData.startMoney));
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label_StartCash->setText(QString("%L1").arg(gameData.startMoney));
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label_MaximumNumberOfPlayers->setText(QString::number(gameData.maxNumberOfPlayers));
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label_MaximumNumberOfPlayers->setText(QString::number(gameData.maxNumberOfPlayers));
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updateDialogBlinds(gameData);
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updateDialogBlinds(gameData);
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@@ -247,6 +247,10 @@ void gameLobbyDialogImpl::refresh(int actionID) {
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if (actionID == MSG_NET_GAME_CLIENT_START)
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if (actionID == MSG_NET_GAME_CLIENT_START)
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{
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{
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myGameListModel->clear();
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myGameListModel->clear();
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myGameListSelectionModel->clear();
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myGameListSelectionModel->clearSelection();
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myGameListSortFilterProxyModel->clear();
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QStringList headerList;
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QStringList headerList;
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headerList << tr("Game") << tr("Players") << tr("State") << tr("Private");
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headerList << tr("Game") << tr("Players") << tr("State") << tr("Private");
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myGameListModel->setHorizontalHeaderLabels(headerList);
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myGameListModel->setHorizontalHeaderLabels(headerList);
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@@ -283,8 +287,8 @@ void gameLobbyDialogImpl::gameSelected(const QModelIndex &index, const QModelInd
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GameInfo info(mySession->getClientGameInfo(myGameListModel->item(myGameListSortFilterProxyModel->mapToSource(index).row(), 0)->data(Qt::UserRole).toUInt()));
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GameInfo info(mySession->getClientGameInfo(myGameListModel->item(myGameListSortFilterProxyModel->mapToSource(index).row(), 0)->data(Qt::UserRole).toUInt()));
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hideShowGameDescription(TRUE);
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hideShowGameDescription(TRUE);
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label_SmallBlind->setText(QString::number(info.data.firstSmallBlind));
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label_SmallBlind->setText(QString("%L1").arg(info.data.firstSmallBlind));
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label_StartCash->setText(QString::number(info.data.startMoney));
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label_StartCash->setText(QString("%L1").arg(info.data.startMoney));
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label_MaximumNumberOfPlayers->setText(QString::number(info.data.maxNumberOfPlayers));
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label_MaximumNumberOfPlayers->setText(QString::number(info.data.maxNumberOfPlayers));
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updateDialogBlinds(info.data);
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updateDialogBlinds(info.data);
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@@ -771,7 +775,7 @@ void gameLobbyDialogImpl::updateDialogBlinds(const GameData &gameData) {
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QString blindsListString;
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QString blindsListString;
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std::list<int>::const_iterator it1;
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std::list<int>::const_iterator it1;
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for(it1= gameData.manualBlindsList.begin(); it1 != gameData.manualBlindsList.end(); it1++) {
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for(it1= gameData.manualBlindsList.begin(); it1 != gameData.manualBlindsList.end(); it1++) {
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blindsListString.append(QString::number(*it1,10)).append(", ");
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blindsListString.append(QString("%L1").arg(*it1)).append(", ");
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}
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}
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blindsListString.remove(blindsListString.length()-2,2);
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blindsListString.remove(blindsListString.length()-2,2);
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label_blindsList->setText(blindsListString);
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label_blindsList->setText(blindsListString);
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@@ -126,14 +126,14 @@ private:
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bool inGame;
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bool inGame;
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QString myAppDataPath;
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QString myAppDataPath;
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int keyUpCounter;
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QMessageBox *waitStartGameMsgBox;
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QMessageBox *waitStartGameMsgBox;
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QTimer *waitStartGameMsgBoxTimer;
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QTimer *waitStartGameMsgBoxTimer;
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QTimer *blinkingButtonAnimationTimer;
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QTimer *blinkingButtonAnimationTimer;
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bool blinkingButtonAnimationState;
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bool blinkingButtonAnimationState;
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QColor defaultStartButtonColor;
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QColor defaultStartButtonColor;
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QColor defaultStartButtonTextColor;
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QColor defaultStartButtonTextColor;
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LobbyChat *myChat;
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LobbyChat *myChat;
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int keyUpCounter;
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QStandardItemModel *myGameListModel;
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QStandardItemModel *myGameListModel;
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QItemSelectionModel *myGameListSelectionModel;
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QItemSelectionModel *myGameListSelectionModel;
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MyGameListSortFilterProxyModel *myGameListSortFilterProxyModel;
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MyGameListSortFilterProxyModel *myGameListSortFilterProxyModel;
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