Logs improved (Pot, Cards)
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@@ -92,6 +92,7 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent)
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textLabel_handNumber->setFont(tmpFont);
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textLabel_gameNumber->setFont(tmpFont);
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textLabel_Sets->setFont(tmpFont);
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textLabel_Cash0->setFont(tmpFont);
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tmpFont.setPixelSize(15);
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textLabel_Pot->setFont(tmpFont);
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tmpFont.setPixelSize(21);
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@@ -683,11 +684,11 @@ void mainWindowImpl::refreshCash() {
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if(actualHand->getPlayerArray()[i]->getMyActiveStatus()) {
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if (i==0) {
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cashLabelArray[0]->setText("<p align='center'><span style='font-size:14px'>"+QString::number(actualHand->getPlayerArray()[i]->getMyCash(),10)+" $</span></p>");
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cashLabelArray[0]->setText(QString::number(actualHand->getPlayerArray()[i]->getMyCash(),10)+" $");
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cashTopLabelArray[0]->setText("<p align='center'><span style='font-size:15px; font-weight:bold'>Cash:</span></p>");
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}
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else {
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cashLabelArray[i]->setText("<p align='center'>"+QString::number(actualHand->getPlayerArray()[i]->getMyCash(),10)+" $</p>");
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cashLabelArray[i]->setText(QString::number(actualHand->getPlayerArray()[i]->getMyCash(),10)+" $");
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cashTopLabelArray[i]->setText("<p align='center'><b>Cash:</b></p>");
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}
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} else {
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@@ -916,7 +917,8 @@ void mainWindowImpl::dealFlopCards6() {
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//ohne Eye-Candy
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boardCardsArray[2]->setPixmap(card, FALSE);
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}
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myLog->logDealBoardCardsMsg(1, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2]);
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// stable
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// wenn alle All In
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if(actualHand->getAllInCondition()) { dealFlopCards6Timer->start(AllInDealCardsSpeed); }
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@@ -952,6 +954,7 @@ void mainWindowImpl::dealTurnCards2() {
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boardCardsArray[3]->setPixmap(card, FALSE);
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}
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myLog->logDealBoardCardsMsg(2, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3]);
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// stable
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// wenn alle All In
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if(actualHand->getAllInCondition()) { dealTurnCards2Timer->start(AllInDealCardsSpeed);
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@@ -988,6 +991,7 @@ void mainWindowImpl::dealRiverCards2() {
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boardCardsArray[4]->setPixmap(card, FALSE);
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}
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myLog->logDealBoardCardsMsg(3, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3], tempBoardCardsArray[4]);
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// stable
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// wenn alle All In
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if(actualHand->getAllInCondition()) { dealRiverCards2Timer->start(AllInDealCardsSpeed); }
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@@ -1373,17 +1377,23 @@ void mainWindowImpl::postRiverRunAnimation2() {
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int tempCardsIntArray[2];
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int i, j;
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for(i=1; i<maxQuantityPlayers; i++) {
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actualHand->getPlayerArray()[i]->getMyCards(tempCardsIntArray);
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for(j=0; j<2; j++) {
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if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
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if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
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for(j=0; j<2; j++) {
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holeCardsArray[i][j]->startFlipCards(guiGameSpeed, QPixmap(":/cards/graphics/cards/"+QString::number(tempCardsIntArray[j], 10)+".png"), flipside);
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}
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//Karten umdrehen Loggen
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myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1]);
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}
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}
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//Karten umdrehen für Human PlayerLoggen
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actualHand->getPlayerArray()[0]->getMyCards(tempCardsIntArray);
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myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[0]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1]);
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}
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else {
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//Ohne Eye-Candy
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@@ -1398,16 +1408,23 @@ void mainWindowImpl::postRiverRunAnimation2() {
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int i, j;
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for(i=1; i<maxQuantityPlayers; i++) {
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actualHand->getPlayerArray()[i]->getMyCards(tempCardsIntArray);
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for(j=0; j<2; j++) {
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if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
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if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
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for(j=0; j<2; j++) {
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tempCardsPixmapArray[j].load(":/cards/graphics/cards/"+QString::number(tempCardsIntArray[j], 10)+".png");
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holeCardsArray[i][j]->setPixmap(tempCardsPixmapArray[j], FALSE);
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}
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//Karten umdrehen Loggen
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myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1] );
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}
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}
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//Karten umdrehen für Human PlayerLoggen
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actualHand->getPlayerArray()[0]->getMyCards(tempCardsIntArray);
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myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[0]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1]);
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}
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//Wenn einmal umgedreht dann fertig!!
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flipHolecardsAllInAlreadyDone = TRUE;
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}
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@@ -1432,8 +1449,6 @@ void mainWindowImpl::postRiverRunAnimation3() {
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groupBoxArray[i]->setPalette(tempPalette);
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actionLabelArray[i]->setText("<p align='center'><b>- Winner -</b></p>");
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myLog->logPlayerWinsMsg(i);
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//nicht gewonnene Karten ausblenden
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if ( actualHand->getActivePlayersCounter() != 1 && myConfig->readConfigInt("ShowFadeOutCardsAnimation")) {
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@@ -1483,6 +1498,12 @@ void mainWindowImpl::postRiverRunAnimation3() {
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}
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if (index6) { boardCardsArray[4]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index6" << endl;*/}
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}
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//Pot-Verteilung Loggen
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//Pro Spieler den Cash aus dem Player und dem Label auslesen. Player_cash - Label_cash = Gewinnsumme
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bool toIntBool = TRUE;
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int pot = actualHand->getPlayerArray()[i]->getMyCash() - cashLabelArray[i]->text().remove(" $").toInt(&toIntBool,10) ;
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myLog->logPlayerWinsMsg(i, pot);
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}
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else {
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@@ -1493,6 +1514,8 @@ void mainWindowImpl::postRiverRunAnimation3() {
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holeCardsArray[i][0]->startFadeOut(guiGameSpeed);
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holeCardsArray[i][1]->startFadeOut(guiGameSpeed);
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}
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}
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}
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@@ -1564,6 +1587,7 @@ void mainWindowImpl::postRiverRunAnimation5() {
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void mainWindowImpl::postRiverRunAnimation6() {
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int i;
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refreshCash();
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refreshPot();
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@@ -1609,14 +1633,18 @@ void mainWindowImpl::flipHolecardsAllIn() {
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for(i=1; i<maxQuantityPlayers; i++) {
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actualHand->getPlayerArray()[i]->getMyCards(tempCardsIntArray);
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for(j=0; j<2; j++) {
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if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
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if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
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for(j=0; j<2; j++) {
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holeCardsArray[i][j]->startFlipCards(guiGameSpeed, QPixmap(":/cards/graphics/cards/"+QString::number(tempCardsIntArray[j], 10)+".png"), flipside);
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}
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}
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//Karten umdrehen Loggen
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myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1]);
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}
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}
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//Karten umdrehen für Human PlayerLoggen
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actualHand->getPlayerArray()[0]->getMyCards(tempCardsIntArray);
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myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[0]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1]);
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}
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else {
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//Ohne Eye-Candy
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@@ -1631,18 +1659,24 @@ void mainWindowImpl::flipHolecardsAllIn() {
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int i, j;
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for(i=1; i<maxQuantityPlayers; i++) {
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actualHand->getPlayerArray()[i]->getMyCards(temp2CardsIntArray);
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for(j=0; j<2; j++) {
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if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
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if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
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for(j=0; j<2; j++) {
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tempCardsPixmapArray[j].load(":/cards/graphics/cards/"+QString::number(temp2CardsIntArray[j], 10)+".png");
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holeCardsArray[i][j]->setPixmap(tempCardsPixmapArray[j], FALSE);
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}
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//Karten umdrehen Loggen
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myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[i]->getMyName(), temp2CardsIntArray[0], temp2CardsIntArray[1] );
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}
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}
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//Karten umdrehen für Human PlayerLoggen
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actualHand->getPlayerArray()[0]->getMyCards(temp2CardsIntArray);
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myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[0]->getMyName(), temp2CardsIntArray[0], temp2CardsIntArray[1]);
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}
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}
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}
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}
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}
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//Wenn einmal umgedreht dann fertig!!
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flipHolecardsAllInAlreadyDone = TRUE;
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}
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