Logs improved (Pot, Cards)

This commit is contained in:
doitux
2007-02-13 02:00:11 +00:00
parent 83804055d7
commit fe8b43106a
4 changed files with 167 additions and 32 deletions
+55 -21
View File
@@ -92,6 +92,7 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent)
textLabel_handNumber->setFont(tmpFont);
textLabel_gameNumber->setFont(tmpFont);
textLabel_Sets->setFont(tmpFont);
textLabel_Cash0->setFont(tmpFont);
tmpFont.setPixelSize(15);
textLabel_Pot->setFont(tmpFont);
tmpFont.setPixelSize(21);
@@ -683,11 +684,11 @@ void mainWindowImpl::refreshCash() {
if(actualHand->getPlayerArray()[i]->getMyActiveStatus()) {
if (i==0) {
cashLabelArray[0]->setText("<p align='center'><span style='font-size:14px'>"+QString::number(actualHand->getPlayerArray()[i]->getMyCash(),10)+" $</span></p>");
cashLabelArray[0]->setText(QString::number(actualHand->getPlayerArray()[i]->getMyCash(),10)+" $");
cashTopLabelArray[0]->setText("<p align='center'><span style='font-size:15px; font-weight:bold'>Cash:</span></p>");
}
else {
cashLabelArray[i]->setText("<p align='center'>"+QString::number(actualHand->getPlayerArray()[i]->getMyCash(),10)+" $</p>");
cashLabelArray[i]->setText(QString::number(actualHand->getPlayerArray()[i]->getMyCash(),10)+" $");
cashTopLabelArray[i]->setText("<p align='center'><b>Cash:</b></p>");
}
} else {
@@ -916,7 +917,8 @@ void mainWindowImpl::dealFlopCards6() {
//ohne Eye-Candy
boardCardsArray[2]->setPixmap(card, FALSE);
}
myLog->logDealBoardCardsMsg(1, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2]);
// stable
// wenn alle All In
if(actualHand->getAllInCondition()) { dealFlopCards6Timer->start(AllInDealCardsSpeed); }
@@ -952,6 +954,7 @@ void mainWindowImpl::dealTurnCards2() {
boardCardsArray[3]->setPixmap(card, FALSE);
}
myLog->logDealBoardCardsMsg(2, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3]);
// stable
// wenn alle All In
if(actualHand->getAllInCondition()) { dealTurnCards2Timer->start(AllInDealCardsSpeed);
@@ -988,6 +991,7 @@ void mainWindowImpl::dealRiverCards2() {
boardCardsArray[4]->setPixmap(card, FALSE);
}
myLog->logDealBoardCardsMsg(3, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3], tempBoardCardsArray[4]);
// stable
// wenn alle All In
if(actualHand->getAllInCondition()) { dealRiverCards2Timer->start(AllInDealCardsSpeed); }
@@ -1373,17 +1377,23 @@ void mainWindowImpl::postRiverRunAnimation2() {
int tempCardsIntArray[2];
int i, j;
for(i=1; i<maxQuantityPlayers; i++) {
actualHand->getPlayerArray()[i]->getMyCards(tempCardsIntArray);
for(j=0; j<2; j++) {
if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
for(j=0; j<2; j++) {
holeCardsArray[i][j]->startFlipCards(guiGameSpeed, QPixmap(":/cards/graphics/cards/"+QString::number(tempCardsIntArray[j], 10)+".png"), flipside);
}
//Karten umdrehen Loggen
myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1]);
}
}
//Karten umdrehen für Human PlayerLoggen
actualHand->getPlayerArray()[0]->getMyCards(tempCardsIntArray);
myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[0]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1]);
}
else {
//Ohne Eye-Candy
@@ -1398,16 +1408,23 @@ void mainWindowImpl::postRiverRunAnimation2() {
int i, j;
for(i=1; i<maxQuantityPlayers; i++) {
actualHand->getPlayerArray()[i]->getMyCards(tempCardsIntArray);
for(j=0; j<2; j++) {
if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
for(j=0; j<2; j++) {
tempCardsPixmapArray[j].load(":/cards/graphics/cards/"+QString::number(tempCardsIntArray[j], 10)+".png");
holeCardsArray[i][j]->setPixmap(tempCardsPixmapArray[j], FALSE);
}
//Karten umdrehen Loggen
myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1] );
}
}
//Karten umdrehen für Human PlayerLoggen
actualHand->getPlayerArray()[0]->getMyCards(tempCardsIntArray);
myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[0]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1]);
}
//Wenn einmal umgedreht dann fertig!!
flipHolecardsAllInAlreadyDone = TRUE;
}
@@ -1432,8 +1449,6 @@ void mainWindowImpl::postRiverRunAnimation3() {
groupBoxArray[i]->setPalette(tempPalette);
actionLabelArray[i]->setText("<p align='center'><b>- Winner -</b></p>");
myLog->logPlayerWinsMsg(i);
//nicht gewonnene Karten ausblenden
if ( actualHand->getActivePlayersCounter() != 1 && myConfig->readConfigInt("ShowFadeOutCardsAnimation")) {
@@ -1483,6 +1498,12 @@ void mainWindowImpl::postRiverRunAnimation3() {
}
if (index6) { boardCardsArray[4]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index6" << endl;*/}
}
//Pot-Verteilung Loggen
//Pro Spieler den Cash aus dem Player und dem Label auslesen. Player_cash - Label_cash = Gewinnsumme
bool toIntBool = TRUE;
int pot = actualHand->getPlayerArray()[i]->getMyCash() - cashLabelArray[i]->text().remove(" $").toInt(&toIntBool,10) ;
myLog->logPlayerWinsMsg(i, pot);
}
else {
@@ -1493,6 +1514,8 @@ void mainWindowImpl::postRiverRunAnimation3() {
holeCardsArray[i][0]->startFadeOut(guiGameSpeed);
holeCardsArray[i][1]->startFadeOut(guiGameSpeed);
}
}
}
@@ -1564,6 +1587,7 @@ void mainWindowImpl::postRiverRunAnimation5() {
void mainWindowImpl::postRiverRunAnimation6() {
int i;
refreshCash();
refreshPot();
@@ -1609,14 +1633,18 @@ void mainWindowImpl::flipHolecardsAllIn() {
for(i=1; i<maxQuantityPlayers; i++) {
actualHand->getPlayerArray()[i]->getMyCards(tempCardsIntArray);
for(j=0; j<2; j++) {
if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
for(j=0; j<2; j++) {
holeCardsArray[i][j]->startFlipCards(guiGameSpeed, QPixmap(":/cards/graphics/cards/"+QString::number(tempCardsIntArray[j], 10)+".png"), flipside);
}
}
//Karten umdrehen Loggen
myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1]);
}
}
//Karten umdrehen für Human PlayerLoggen
actualHand->getPlayerArray()[0]->getMyCards(tempCardsIntArray);
myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[0]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1]);
}
else {
//Ohne Eye-Candy
@@ -1631,18 +1659,24 @@ void mainWindowImpl::flipHolecardsAllIn() {
int i, j;
for(i=1; i<maxQuantityPlayers; i++) {
actualHand->getPlayerArray()[i]->getMyCards(temp2CardsIntArray);
for(j=0; j<2; j++) {
if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
for(j=0; j<2; j++) {
tempCardsPixmapArray[j].load(":/cards/graphics/cards/"+QString::number(temp2CardsIntArray[j], 10)+".png");
holeCardsArray[i][j]->setPixmap(tempCardsPixmapArray[j], FALSE);
}
//Karten umdrehen Loggen
myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[i]->getMyName(), temp2CardsIntArray[0], temp2CardsIntArray[1] );
}
}
//Karten umdrehen für Human PlayerLoggen
actualHand->getPlayerArray()[0]->getMyCards(temp2CardsIntArray);
myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[0]->getMyName(), temp2CardsIntArray[0], temp2CardsIntArray[1]);
}
}
}
}
}
//Wenn einmal umgedreht dann fertig!!
flipHolecardsAllInAlreadyDone = TRUE;
}