waitforgame-message. guifixes.

This commit is contained in:
doitux
2007-10-16 23:07:59 +00:00
parent f5ea14fb9e
commit fed0fc78eb
6 changed files with 29 additions and 10 deletions
@@ -26,6 +26,14 @@ gameLobbyDialogImpl::gameLobbyDialogImpl(QWidget *parent, ConfigFile *c)
myAppDataPath = QString::fromUtf8(myConfig->readConfigString("AppDataDir").c_str());
//wait start game message
waitStartGameMsgBox.setText(tr("Starting game. Please wait ..."));
waitStartGameMsgBox.setWindowModality(Qt::NonModal);
waitStartGameMsgBox.setStandardButtons(QMessageBox::NoButton);
waitStartGameMsgBoxTimer = new QTimer(this);
waitStartGameMsgBoxTimer->setSingleShot(TRUE);
connect( pushButton_CreateGame, SIGNAL( clicked() ), this, SLOT( createGame() ) );
connect( pushButton_JoinGame, SIGNAL( clicked() ), this, SLOT( joinGame() ) );
connect( treeWidget_GameList, SIGNAL( currentItemChanged ( QTreeWidgetItem*, QTreeWidgetItem*) ), this, SLOT( gameSelected(QTreeWidgetItem*, QTreeWidgetItem*) ) );
@@ -36,6 +44,7 @@ gameLobbyDialogImpl::gameLobbyDialogImpl(QWidget *parent, ConfigFile *c)
connect( lineEdit_ChatInput, SIGNAL( returnPressed () ), this, SLOT( sendChatMessage() ) );
connect( lineEdit_ChatInput, SIGNAL( textChanged (QString) ), this, SLOT( checkChatInputLength(QString) ) );
connect( lineEdit_ChatInput, SIGNAL( textEdited (QString) ), myChat, SLOT( setChatTextEdited() ) );
connect( waitStartGameMsgBoxTimer, SIGNAL(timeout()), this, SLOT( showWaitStartGameMsgBox() ));
lineEdit_ChatInput->installEventFilter(this);
@@ -160,6 +169,8 @@ void gameLobbyDialogImpl::refresh(int actionID) {
if (actionID == MSG_NET_GAME_CLIENT_START)
{
waitStartGameMsgBoxTimer->stop();
waitStartGameMsgBox.hide();
QTimer::singleShot(500, this, SLOT(accept()));
}
}
@@ -526,6 +537,7 @@ void gameLobbyDialogImpl::playerSelected(QTreeWidgetItem* item, QTreeWidgetItem*
void gameLobbyDialogImpl::startGame() {
assert(mySession);
waitStartGameMsgBoxTimer->start(500);
mySession->sendStartEvent(checkBox_fillUpWithComputerOpponents->isChecked());
}
@@ -620,3 +632,8 @@ void gameLobbyDialogImpl::hideShowGameDescription(bool show) {
label_gameDesc7->hide();
}
}
void gameLobbyDialogImpl::showWaitStartGameMsgBox() { waitStartGameMsgBox.show(); }