Still trying to fix the SIGPIPE problem.
This commit is contained in:
@@ -28,13 +28,14 @@
|
||||
|
||||
using namespace std;
|
||||
|
||||
#define SEND_ERROR_TIMEOUT_MSEC 20000
|
||||
#define SEND_ERROR_NORMAL_TIMEOUT_MSEC 20000
|
||||
#define SEND_ERROR_LOW_PRIO_TIMEOUT_MSEC 10000
|
||||
#define SEND_TIMEOUT_MSEC 10
|
||||
#define SEND_QUEUE_SIZE 1000
|
||||
#define SEND_LOW_PRIO_QUEUE_SIZE 50000
|
||||
|
||||
SenderThread::SenderThread(SenderCallback &cb)
|
||||
: m_tmpOutBufSize(0), m_callback(cb)
|
||||
: m_tmpOutBufSize(0), m_tmpIsLowPrio(false), m_callback(cb)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -121,11 +122,6 @@ SenderThread::Main()
|
||||
|
||||
while (!ShouldTerminate())
|
||||
{
|
||||
if (sendTimer.is_running() && sendTimer.elapsed().total_milliseconds() > SEND_ERROR_TIMEOUT_MSEC)
|
||||
{
|
||||
RemoveCurSendData();
|
||||
sendTimer.reset();
|
||||
}
|
||||
// Send remaining bytes of output buffer OR
|
||||
// copy ONE packet to output buffer.
|
||||
// For reasons of simplicity, only one packet is sent at a time.
|
||||
@@ -139,6 +135,7 @@ SenderThread::Main()
|
||||
{
|
||||
tmpData = m_outBuf.front();
|
||||
m_outBuf.pop_front();
|
||||
m_tmpIsLowPrio = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -150,6 +147,7 @@ SenderThread::Main()
|
||||
{
|
||||
tmpData = m_lowPrioOutBuf.front();
|
||||
m_lowPrioOutBuf.pop_front();
|
||||
m_tmpIsLowPrio = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -171,63 +169,92 @@ SenderThread::Main()
|
||||
if (m_tmpOutBufSize)
|
||||
{
|
||||
SOCKET tmpSocket = m_curSession->GetSocket();
|
||||
fd_set writeSet;
|
||||
struct timeval timeout;
|
||||
|
||||
FD_ZERO(&writeSet);
|
||||
FD_SET(tmpSocket, &writeSet);
|
||||
// send next chunk of data
|
||||
int bytesSent = send(tmpSocket, m_tmpOutBuf, m_tmpOutBufSize, SOCKET_SEND_FLAGS);
|
||||
|
||||
timeout.tv_sec = 0;
|
||||
timeout.tv_usec = SEND_TIMEOUT_MSEC * 1000;
|
||||
int selectResult = select(tmpSocket + 1, NULL, &writeSet, NULL, &timeout);
|
||||
if (!IS_VALID_SELECT(selectResult))
|
||||
if (!IS_VALID_SEND(bytesSent))
|
||||
{
|
||||
// Never assume that this is a fatal error.
|
||||
int errCode = SOCKET_ERRNO();
|
||||
if (errCode != SOCKET_ERR_WOULDBLOCK)
|
||||
if (errCode == SOCKET_ERR_WOULDBLOCK)
|
||||
{
|
||||
fd_set writeSet;
|
||||
struct timeval timeout;
|
||||
|
||||
FD_ZERO(&writeSet);
|
||||
FD_SET(tmpSocket, &writeSet);
|
||||
|
||||
timeout.tv_sec = 0;
|
||||
timeout.tv_usec = SEND_TIMEOUT_MSEC * 1000;
|
||||
int selectResult = select(tmpSocket + 1, NULL, &writeSet, NULL, &timeout);
|
||||
if (!IS_VALID_SELECT(selectResult))
|
||||
{
|
||||
// Never assume that this is a fatal error.
|
||||
int errCode = SOCKET_ERRNO();
|
||||
if (errCode != SOCKET_ERR_WOULDBLOCK)
|
||||
{
|
||||
// Skip this packet - this is bad, and is therefore reported.
|
||||
// Ignore invalid or not connected sockets.
|
||||
if (errCode != SOCKET_ERR_NOTCONN && errCode != SOCKET_ERR_NOTSOCK)
|
||||
m_callback.SignalNetError(m_curSession->GetId(), ERR_SOCK_SELECT_FAILED, errCode);
|
||||
RemoveCurSendData();
|
||||
}
|
||||
Msleep(SEND_TIMEOUT_MSEC);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Skip this packet - this is bad, and is therefore reported.
|
||||
// Ignore invalid or not connected sockets.
|
||||
if (errCode != SOCKET_ERR_NOTCONN && errCode != SOCKET_ERR_NOTSOCK)
|
||||
m_callback.SignalNetError(m_curSession->GetId(), ERR_SOCK_SELECT_FAILED, errCode);
|
||||
m_callback.SignalNetError(m_curSession->GetId(), ERR_SOCK_SEND_FAILED, errCode);
|
||||
RemoveCurSendData();
|
||||
}
|
||||
Msleep(SEND_TIMEOUT_MSEC);
|
||||
}
|
||||
if (selectResult > 0) // send is possible
|
||||
else if ((unsigned)bytesSent < m_tmpOutBufSize)
|
||||
{
|
||||
// send next chunk of data
|
||||
int bytesSent = send(tmpSocket, m_tmpOutBuf, m_tmpOutBufSize, SOCKET_SEND_FLAGS);
|
||||
|
||||
if (!IS_VALID_SEND(bytesSent))
|
||||
{
|
||||
// Never assume that this is a fatal error.
|
||||
int errCode = SOCKET_ERRNO();
|
||||
if (errCode != SOCKET_ERR_WOULDBLOCK)
|
||||
{
|
||||
// Skip this packet - this is bad, and is therefore reported.
|
||||
// Ignore invalid or not connected sockets.
|
||||
if (errCode != SOCKET_ERR_NOTCONN && errCode != SOCKET_ERR_NOTSOCK)
|
||||
m_callback.SignalNetError(m_curSession->GetId(), ERR_SOCK_SEND_FAILED, errCode);
|
||||
RemoveCurSendData();
|
||||
}
|
||||
Msleep(SEND_TIMEOUT_MSEC);
|
||||
}
|
||||
else if ((unsigned)bytesSent < m_tmpOutBufSize)
|
||||
if (bytesSent)
|
||||
{
|
||||
m_tmpOutBufSize -= (unsigned)bytesSent;
|
||||
memmove(m_tmpOutBuf, m_tmpOutBuf + bytesSent, m_tmpOutBufSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_tmpOutBufSize = 0;
|
||||
m_curSession.reset();
|
||||
sendTimer.reset();
|
||||
}
|
||||
Msleep(SEND_TIMEOUT_MSEC);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_tmpOutBufSize = 0;
|
||||
m_curSession.reset();
|
||||
sendTimer.reset();
|
||||
}
|
||||
}
|
||||
else
|
||||
Msleep(SEND_TIMEOUT_MSEC);
|
||||
|
||||
// Check whether the send timed out.
|
||||
if (sendTimer.is_running())
|
||||
{
|
||||
bool doRemove = false;
|
||||
|
||||
unsigned msec = static_cast<unsigned>(sendTimer.elapsed().total_milliseconds());
|
||||
if (m_tmpIsLowPrio)
|
||||
{
|
||||
if (msec > SEND_ERROR_LOW_PRIO_TIMEOUT_MSEC)
|
||||
doRemove = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (msec > SEND_ERROR_NORMAL_TIMEOUT_MSEC)
|
||||
doRemove = true;
|
||||
}
|
||||
if (doRemove)
|
||||
{
|
||||
RemoveCurSendData();
|
||||
sendTimer.reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -138,8 +138,8 @@ ServerLobbyThread::NotifyPlayerJoinedGame(unsigned gameId, unsigned playerId)
|
||||
packetData.gameId = gameId;
|
||||
packetData.playerId = playerId;
|
||||
static_cast<NetPacketGameListPlayerJoined *>(packet.get())->SetData(packetData);
|
||||
m_sessionManager.SendToAllSessions(GetSender(), packet, SessionData::Established);
|
||||
m_gameSessionManager.SendToAllSessions(GetSender(), packet, SessionData::Game);
|
||||
m_sessionManager.SendToAllSessionsLowPrio(GetSender(), packet, SessionData::Established);
|
||||
m_gameSessionManager.SendToAllSessionsLowPrio(GetSender(), packet, SessionData::Game);
|
||||
}
|
||||
|
||||
void
|
||||
@@ -151,8 +151,8 @@ ServerLobbyThread::NotifyPlayerLeftGame(unsigned gameId, unsigned playerId)
|
||||
packetData.gameId = gameId;
|
||||
packetData.playerId = playerId;
|
||||
static_cast<NetPacketGameListPlayerLeft *>(packet.get())->SetData(packetData);
|
||||
m_sessionManager.SendToAllSessions(GetSender(), packet, SessionData::Established);
|
||||
m_gameSessionManager.SendToAllSessions(GetSender(), packet, SessionData::Game);
|
||||
m_sessionManager.SendToAllSessionsLowPrio(GetSender(), packet, SessionData::Established);
|
||||
m_gameSessionManager.SendToAllSessionsLowPrio(GetSender(), packet, SessionData::Game);
|
||||
}
|
||||
|
||||
void
|
||||
@@ -164,24 +164,24 @@ ServerLobbyThread::NotifyGameAdminChanged(unsigned gameId, unsigned newAdminPlay
|
||||
packetData.gameId = gameId;
|
||||
packetData.newAdminplayerId = newAdminPlayerId;
|
||||
static_cast<NetPacketGameListAdminChanged *>(packet.get())->SetData(packetData);
|
||||
m_sessionManager.SendToAllSessions(GetSender(), packet, SessionData::Established);
|
||||
m_gameSessionManager.SendToAllSessions(GetSender(), packet, SessionData::Game);
|
||||
m_sessionManager.SendToAllSessionsLowPrio(GetSender(), packet, SessionData::Established);
|
||||
m_gameSessionManager.SendToAllSessionsLowPrio(GetSender(), packet, SessionData::Game);
|
||||
}
|
||||
|
||||
void
|
||||
ServerLobbyThread::NotifyStartingGame(unsigned gameId)
|
||||
{
|
||||
boost::shared_ptr<NetPacket> packet = CreateNetPacketGameListUpdate(gameId, GAME_MODE_STARTED);
|
||||
m_sessionManager.SendToAllSessions(GetSender(), packet, SessionData::Established);
|
||||
m_gameSessionManager.SendToAllSessions(GetSender(), packet, SessionData::Game);
|
||||
m_sessionManager.SendToAllSessionsLowPrio(GetSender(), packet, SessionData::Established);
|
||||
m_gameSessionManager.SendToAllSessionsLowPrio(GetSender(), packet, SessionData::Game);
|
||||
}
|
||||
|
||||
void
|
||||
ServerLobbyThread::NotifyReopeningGame(unsigned gameId)
|
||||
{
|
||||
boost::shared_ptr<NetPacket> packet = CreateNetPacketGameListUpdate(gameId, GAME_MODE_CREATED);
|
||||
m_sessionManager.SendToAllSessions(GetSender(), packet, SessionData::Established);
|
||||
m_gameSessionManager.SendToAllSessions(GetSender(), packet, SessionData::Game);
|
||||
m_sessionManager.SendToAllSessionsLowPrio(GetSender(), packet, SessionData::Established);
|
||||
m_gameSessionManager.SendToAllSessionsLowPrio(GetSender(), packet, SessionData::Game);
|
||||
}
|
||||
|
||||
void
|
||||
@@ -737,8 +737,8 @@ ServerLobbyThread::InternalAddGame(boost::shared_ptr<ServerGameThread> game)
|
||||
// Add game to list.
|
||||
m_gameMap.insert(GameMap::value_type(game->GetId(), game));
|
||||
// Notify all players.
|
||||
m_sessionManager.SendToAllSessions(GetSender(), CreateNetPacketGameListNew(*game), SessionData::Established);
|
||||
m_gameSessionManager.SendToAllSessions(GetSender(), CreateNetPacketGameListNew(*game), SessionData::Game);
|
||||
m_sessionManager.SendToAllSessionsLowPrio(GetSender(), CreateNetPacketGameListNew(*game), SessionData::Established);
|
||||
m_gameSessionManager.SendToAllSessionsLowPrio(GetSender(), CreateNetPacketGameListNew(*game), SessionData::Game);
|
||||
|
||||
++m_totalGamesStarted;
|
||||
BroadcastStatisticsUpdate();
|
||||
@@ -753,8 +753,8 @@ ServerLobbyThread::InternalRemoveGame(boost::shared_ptr<ServerGameThread> game)
|
||||
game->RemoveAllSessions();
|
||||
// Notify all players.
|
||||
boost::shared_ptr<NetPacket> packet = CreateNetPacketGameListUpdate(game->GetId(), GAME_MODE_CLOSED);
|
||||
m_sessionManager.SendToAllSessions(GetSender(), packet, SessionData::Established);
|
||||
m_gameSessionManager.SendToAllSessions(GetSender(), packet, SessionData::Game);
|
||||
m_sessionManager.SendToAllSessionsLowPrio(GetSender(), packet, SessionData::Established);
|
||||
m_gameSessionManager.SendToAllSessionsLowPrio(GetSender(), packet, SessionData::Game);
|
||||
}
|
||||
|
||||
void
|
||||
@@ -891,8 +891,8 @@ ServerLobbyThread::BroadcastStatisticsUpdate()
|
||||
try {
|
||||
static_cast<NetPacketStatisticsChanged *>(packet.get())->SetData(statData);
|
||||
|
||||
m_sessionManager.SendToAllSessions(GetSender(), packet, SessionData::Established);
|
||||
m_gameSessionManager.SendToAllSessions(GetSender(), packet, SessionData::Game);
|
||||
m_sessionManager.SendToAllSessionsLowPrio(GetSender(), packet, SessionData::Established);
|
||||
m_gameSessionManager.SendToAllSessionsLowPrio(GetSender(), packet, SessionData::Game);
|
||||
} catch (const NetException &)
|
||||
{
|
||||
// Ignore errors for now.
|
||||
|
||||
@@ -360,6 +360,25 @@ SessionManager::SendToAllSessions(SenderThread &sender, boost::shared_ptr<NetPac
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
SessionManager::SendToAllSessionsLowPrio(SenderThread &sender, boost::shared_ptr<NetPacket> packet, SessionData::State state)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_sessionMapMutex);
|
||||
|
||||
SessionMap::iterator i = m_sessionMap.begin();
|
||||
SessionMap::iterator end = m_sessionMap.end();
|
||||
|
||||
while (i != end)
|
||||
{
|
||||
assert(i->second.sessionData.get());
|
||||
|
||||
// Send each client (with a certain state) a copy of the packet.
|
||||
if (i->second.sessionData->GetState() == state)
|
||||
sender.SendLowPrio(i->second.sessionData, boost::shared_ptr<NetPacket>(packet->Clone()));
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
SessionManager::SendToAllButOneSessions(SenderThread &sender, boost::shared_ptr<NetPacket> packet, SessionId except, SessionData::State state)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user