saving real data incl ip now
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@@ -94,7 +94,7 @@ ServerDBGeneric::SetGamePlayerPlace(unsigned /*requestId*/, DB_id /*playerId*/,
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}
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void
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ServerDBGeneric::SetPlayerLastGames(unsigned /*requestId*/, DB_id /*playerId*/, std::vector<long> /*lastGames*/)
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ServerDBGeneric::SetPlayerLastGames(unsigned /*requestId*/, DB_id /*playerId*/, std::vector<long> /*lastGames*/, std::string /*playerIp*/)
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{
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}
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@@ -57,7 +57,7 @@ public:
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virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName);
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virtual void SetGamePlayerPlace(unsigned requestId, DB_id playerId, unsigned place);
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virtual void SetPlayerLastGames(unsigned requestId, DB_id playerId, std::vector<long> lastGames);
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virtual void SetPlayerLastGames(unsigned requestId, DB_id playerId, std::vector<long> lastGames, std::string playerIp);
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virtual void EndGame(unsigned requestId);
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virtual void AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, const std::string &avatarType, DB_id *byPlayerId);
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@@ -58,7 +58,7 @@ public:
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virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName) = 0;
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virtual void SetGamePlayerPlace(unsigned requestId, DB_id playerId, unsigned place) = 0;
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virtual void SetPlayerLastGames(unsigned requestId, DB_id playerId, std::vector<long> lastGames) = 0;
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virtual void SetPlayerLastGames(unsigned requestId, DB_id playerId, std::vector<long> lastGames, std::string playerIp) = 0;
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virtual void EndGame(unsigned requestId) = 0;
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virtual void AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, const std::string &avatarType, DB_id *byPlayerId) = 0;
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@@ -55,7 +55,7 @@ public:
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virtual void AsyncCreateGame(unsigned /*requestId*/, const std::string &/*gameName*/) {}
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virtual void SetGamePlayerPlace(unsigned /*requestId*/, DB_id /*playerId*/, unsigned /*place*/) {}
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virtual void SetPlayerLastGames(unsigned /*requestId*/, DB_id /*playerId*/, std::vector<long> /*lastGames*/) {}
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virtual void SetPlayerLastGames(unsigned /*requestId*/, DB_id /*playerId*/, std::vector<long> /*lastGames*/, std::string /*playerIp*/) {}
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virtual void EndGame(unsigned /*requestId*/) {}
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virtual void AsyncReportAvatar(unsigned /*requestId*/, unsigned /*replyId*/, DB_id /*reportedPlayerId*/, const std::string &/*avatarHash*/, const std::string &/*avatarType*/, DB_id * /*byPlayerId*/) {}
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@@ -235,15 +235,17 @@ ServerDBThread::SetGamePlayerPlace(unsigned requestId, DB_id playerId, unsigned
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}
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void
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ServerDBThread::SetPlayerLastGames(unsigned requestId, DB_id playerId, std::vector<long> lastGames)
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ServerDBThread::SetPlayerLastGames(unsigned requestId, DB_id playerId, std::vector<long> lastGames, std::string playerIp)
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{
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LOG_ERROR("ServerDBThread::SetPlayerLastGames() entered.");
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string lastGamesFieldValue = "1,2,3";
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string lastIp = "127.0.0.1";
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std::ostringstream oss;
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std::copy(lastGames.begin(), lastGames.end(), std::ostream_iterator<int>(oss, ";"));
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std::string lastGamesFieldValue( oss.str() );
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list<string> params;
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ostringstream paramStream;
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params.push_back(lastGamesFieldValue);
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params.push_back(lastIp);
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params.push_back(playerIp);
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paramStream << playerId;
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params.push_back(paramStream.str());
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boost::shared_ptr<AsyncDBQuery> asyncQuery(
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@@ -67,7 +67,7 @@ public:
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virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName);
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virtual void SetGamePlayerPlace(unsigned requestId, DB_id playerId, unsigned place);
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virtual void SetPlayerLastGames(unsigned requestId, DB_id playerId, std::vector<long> lastGames);
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virtual void SetPlayerLastGames(unsigned requestId, DB_id playerId, std::vector<long> lastGames, std::string playerIp);
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virtual void EndGame(unsigned requestId);
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virtual void AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, const std::string &avatarType, DB_id *byPlayerId);
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@@ -463,10 +463,9 @@ ServerGame::StoreLastGames(const PlayerDataList &playerDataList)
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tmpPlayer->AddPlayerLastGame((long)time(NULL));
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LOG_ERROR("TimeStamp stored: " << tmpPlayer->GetPlayerLastGames().back());
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std::vector<long> lastGames = tmpPlayer->GetPlayerLastGames();
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LOG_ERROR("Ready for storing vector for player " << tmpPlayer->GetUniqueId() << " - lastGameTs " << lastGames.back());
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if(tmpPlayer->GetUniqueId() != DB_ID_INVALID){
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LOG_ERROR("ID != DB_ID_INVALID ... calling SetPlayerLastGames()...");
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GetDatabase().SetPlayerLastGames(GetId(), tmpPlayer->GetDBId(), lastGames);
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LOG_ERROR("Ready for storing vector for player " << tmpPlayer->GetDBId() << " - lastGameTs " << lastGames.back());
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if(tmpPlayer->GetDBId() != DB_ID_INVALID){
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GetDatabase().SetPlayerLastGames(GetId(), tmpPlayer->GetDBId(), lastGames, GetSessionManager().GetSessionByUniquePlayerId(tmpPlayer->GetUniqueId())->GetClientAddr());
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}
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++i;
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}
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