debug
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@@ -235,6 +235,7 @@ ServerDBThread::SetGamePlayerPlace(unsigned requestId, DB_id playerId, unsigned
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void
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ServerDBThread::SetPlayerLastGames(unsigned requestId, DB_id playerId, std::vector<long> lastGames)
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{
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LOG_ERROR("ServerDBThread::SetPlayerLastGames() entered.");
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// The game id param is added later (during init of the async op), because it may be unknown.
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string lastGamesFieldValue = "1,2,3";
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list<string> params;
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