debug
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@@ -235,6 +235,7 @@ ServerDBThread::SetGamePlayerPlace(unsigned requestId, DB_id playerId, unsigned
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void
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void
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ServerDBThread::SetPlayerLastGames(unsigned requestId, DB_id playerId, std::vector<long> lastGames)
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ServerDBThread::SetPlayerLastGames(unsigned requestId, DB_id playerId, std::vector<long> lastGames)
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{
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{
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LOG_ERROR("ServerDBThread::SetPlayerLastGames() entered.");
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// The game id param is added later (during init of the async op), because it may be unknown.
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// The game id param is added later (during init of the async op), because it may be unknown.
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string lastGamesFieldValue = "1,2,3";
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string lastGamesFieldValue = "1,2,3";
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list<string> params;
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list<string> params;
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@@ -463,9 +463,10 @@ ServerGame::StoreLastGames(const PlayerDataList &playerDataList)
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LOG_ERROR("TimeStamp stored: " << tmpPlayer->GetPlayerLastGames().back());
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LOG_ERROR("TimeStamp stored: " << tmpPlayer->GetPlayerLastGames().back());
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std::vector<long> lastGames = tmpPlayer->GetPlayerLastGames();
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std::vector<long> lastGames = tmpPlayer->GetPlayerLastGames();
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LOG_ERROR("Ready for storing vector for player " << tmpPlayer->GetUniqueId() << " - lastGameTs " << lastGames.back());
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LOG_ERROR("Ready for storing vector for player " << tmpPlayer->GetUniqueId() << " - lastGameTs " << lastGames.back());
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//if(tmpPlayer->GetUniqueId() != DB_ID_INVALID){
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if(tmpPlayer->GetUniqueId() != DB_ID_INVALID){
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LOG_ERROR("ID != DB_ID_INVALID ... calling SetPlayerLastGames()...");
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GetDatabase().SetPlayerLastGames(GetId(), tmpPlayer->GetUniqueId(), lastGames);
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GetDatabase().SetPlayerLastGames(GetId(), tmpPlayer->GetUniqueId(), lastGames);
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//}
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}
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++i;
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++i;
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}
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}
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}
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}
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