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sco/pokerth
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Code Issues Pull Requests Releases Wiki Activity
861 Commits 9 Branches 1 Tag
3c7aa802dbd248a3b844a009dd46b2562693d92c
Commit Graph
11 Commits
Author SHA1 Message Date
doitux 84c857cbff adds activePlayerList and runningPlayerList 2007-09-23 21:30:51 +00:00
doitux 7a0ae803e2 buggy!!! 2007-08-10 23:34:56 +00:00
doitux 3742f15db2 BeRo refactoring 2007-08-09 18:02:58 +00:00
lotodore 07dc39d107 Client engine should now be completely thread safe. const int& -> int. Player CardsValue is now returned as copy, not the array itself. 2007-06-11 17:48:22 +00:00
lotodore 056ae1aa32 Cleaned up some networking code. Total sets are now calculated by the client. 2007-06-08 20:19:21 +00:00
lotodore a4944ce34f Linefeeds. 2007-06-07 16:19:51 +00:00
lotodore 48c7a27145 Pot and total sets are now displayed correctly. 2007-06-07 15:09:51 +00:00
lotodore 1232017e3a Fixed running more than the first hand in network games. 2007-05-27 13:24:52 +00:00
lotodore 5cb5509dec Networking should mostly be working now. Some small issues concerning the display of pot/sets, and some delays are still needed. 2007-05-26 17:06:03 +00:00
lotodore c5e34fe186 Should be working to play up to river. 2007-05-25 19:53:07 +00:00
lotodore b773c30ae0 Start position of dealer is now set via network. Added files for network client engine. Added factory code. 2007-05-18 17:13:27 +00:00
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snakes
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