lotodore
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dd3453d364
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Fixed multithreading issue with gnutls.
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2008-04-24 22:11:43 +00:00 |
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lotodore
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7283431c8c
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Limit the avatar requests by the server - clients may only upload one avatar within a certain time. This is checked by IP address, so two players within the same NAT system might have to wait for a few seconds.
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2008-02-24 12:56:39 +00:00 |
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lotodore
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a24a93caba
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Use unix linefeeds for all files. Finally. It's about time.
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2007-11-16 15:24:25 +00:00 |
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lotodore
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7000722d75
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Suppress sigpipe in sender thread.
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2007-10-30 16:59:47 +00:00 |
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lotodore
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b89ce1d67f
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Trying to fix SIGPIPE issue on server (linux).
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2007-10-30 13:03:17 +00:00 |
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lotodore
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0d1650e9a9
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Fixed a bunch of compiler warnings.
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2007-09-30 18:50:46 +00:00 |
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lotodore
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1f6a10e2d1
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Changes for mingw32 compatibility. Gave up using GetAddrInfoW. getaddrinfo is dynamically bound, gethostbyname is used if it is not available.
VC compilation is broken.
Make sure to use the dynamic boost-thread lib with mingw, as thread specific pointers are used!
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2007-09-01 14:04:41 +00:00 |
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lotodore
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9a3e45d710
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Added delays between dealing cards. Added check for IPv6.
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2007-06-05 21:28:47 +00:00 |
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lotodore
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895317a257
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Fixed missing include.
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2007-06-04 16:30:30 +00:00 |
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lotodore
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b9ccba6ed4
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Proper detection whether SCTP is available. Do not update player names on configuration change if network client is running.
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2007-06-04 16:19:11 +00:00 |
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lotodore
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83804055d7
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Implemented unicode-based name resolution.
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2007-02-11 21:22:45 +00:00 |
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lotodore
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ad02d4572f
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Added socket helper functions.
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2007-02-08 00:19:40 +00:00 |
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