lotodore
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dd3453d364
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Fixed multithreading issue with gnutls.
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2008-04-24 22:11:43 +00:00 |
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lotodore
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2e38f58e13
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Fixes for boost 1.35.0 with msvc - mainly winsock vs. winsock2 related.
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2008-04-16 20:38:11 +00:00 |
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lotodore
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7283431c8c
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Limit the avatar requests by the server - clients may only upload one avatar within a certain time. This is checked by IP address, so two players within the same NAT system might have to wait for a few seconds.
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2008-02-24 12:56:39 +00:00 |
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lotodore
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a24a93caba
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Use unix linefeeds for all files. Finally. It's about time.
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2007-11-16 15:24:25 +00:00 |
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lotodore
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0900d3844b
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Fixed a bunch of compiler warnings (mingw compiler).
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2007-09-04 23:37:32 +00:00 |
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lotodore
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22a0f2d67e
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Fixed name resolution on Windows 2000.
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2007-09-01 15:23:14 +00:00 |
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lotodore
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1f6a10e2d1
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Changes for mingw32 compatibility. Gave up using GetAddrInfoW. getaddrinfo is dynamically bound, gethostbyname is used if it is not available.
VC compilation is broken.
Make sure to use the dynamic boost-thread lib with mingw, as thread specific pointers are used!
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2007-09-01 14:04:41 +00:00 |
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lotodore
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9a3e45d710
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Added delays between dealing cards. Added check for IPv6.
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2007-06-05 21:28:47 +00:00 |
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lotodore
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b9ccba6ed4
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Proper detection whether SCTP is available. Do not update player names on configuration change if network client is running.
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2007-06-04 16:19:11 +00:00 |
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lotodore
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f0aa63667c
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Added thread class (based on boost::thread). Clarified some commends in Win32 socket code.
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2007-02-14 00:36:10 +00:00 |
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lotodore
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83804055d7
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Implemented unicode-based name resolution.
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2007-02-11 21:22:45 +00:00 |
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lotodore
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ad02d4572f
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Added socket helper functions.
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2007-02-08 00:19:40 +00:00 |
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