lotodore
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f8c1cdf56e
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Inform players when another player is no longer allowed to rejoin.
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2011-12-22 20:10:18 +00:00 |
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lotodore
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38d224590a
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Send state of seats at the beginning of each hand.
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2011-12-21 20:56:41 +00:00 |
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lotodore
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99616b4eed
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Send player state with each player action. autofold/disconnect timeout now depends on player action timeout.
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2011-12-17 23:34:34 +00:00 |
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lotodore
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f66bbfea40
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Fixing protocol specification.
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2011-11-13 19:27:01 +00:00 |
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lotodore
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edde9137ae
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CardsValue is now optionally sent by the server.
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2011-11-13 15:31:35 +00:00 |
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lotodore
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32d26e3644
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Removing AFK-warning message. Preparing integration of a new auto-AFK mode.
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2011-11-07 21:07:13 +00:00 |
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lotodore
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0230edaec2
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New start event type to mark a certain game start as "rejoin" (in order to show a special dialog).
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2011-10-26 21:45:39 +00:00 |
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lotodore
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aee0adbffe
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More protocol changes for rejoin. Re-adding server password to protocol.
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2011-10-03 08:03:58 +00:00 |
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lotodore
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d6ab25d816
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Trying to make rejoin work, still broken due to change of unique id during game.
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2011-09-28 20:20:08 +00:00 |
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lotodore
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32ba77709e
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More work on rejoin: The server now detects when a rejoin is possible and allows the player to login directly, without waiting for a possible existing connection to be terminated. A session GUID is stored in the cache directory on client side for this purpose.
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2011-08-28 17:14:03 +00:00 |
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lotodore
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d2720467b2
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Last session id is only sent optionally, it can be omitted if not available.
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2011-07-17 14:32:28 +00:00 |
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lotodore
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d8ccf015d3
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Protocol updates for more flexibility and better testing.
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2011-07-17 14:12:10 +00:00 |
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lotodore
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e109c0037d
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Preparing network protocol for rejoin.
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2011-07-16 14:52:45 +00:00 |
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lotodore
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e5b9b29564
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Adding chat reject message if chat is tried to be sent in an invalid state. Otherwise testing won't work.
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2011-02-17 23:57:58 +00:00 |
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lotodore
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c4b8e567ed
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Implementing private messages in lobby chat, ticket #12. Some cosmetic improvements are still missing.
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2011-02-11 23:02:29 +00:00 |
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lotodore
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372c2466e8
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Preparing use of boost Uuids for unique ids which can be used to rejoin a game (Ticket #5). This requires boost 1.42 or later.
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2011-02-09 21:45:33 +00:00 |
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lotodore
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e823b7b788
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Implementing ticket #2 - optionally remove players from games after it was finished. This breaks protocol compatibility with 0.8. Config file option is NetAutoLeaveGameAfterFinish.
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2011-02-06 13:17:07 +00:00 |
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lotodore
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e729647cec
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Implementing optional unlimited thinking time in LAN games on server side (GUI missing) ticket #24
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2011-02-06 10:37:40 +00:00 |
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lotodore
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2fec7d18ea
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Adding report avatar feature to network protocol.
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2010-12-24 11:36:21 +00:00 |
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lotodore
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61d8c416b0
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Adding new join game failed reason.
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2010-11-14 17:58:25 +00:00 |
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lotodore
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59f9ba5fef
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Adding new chat type for private messages in lobby.
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2010-11-07 07:26:56 +00:00 |
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lotodore
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1af88e49e8
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Allow even larger small blinds (paranoia, still release 0.8.1).
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2010-10-09 18:37:26 +00:00 |
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lotodore
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81d36c9fed
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Fixing maximum small blind value.
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2010-10-09 12:23:17 +00:00 |
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lotodore
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a4ba012b79
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Adding hand number to action request message, to prevent sending the wrong action.
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2010-09-25 09:08:18 +00:00 |
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lotodore
|
76dd9a0289
|
Adding new packet for away from keyboard warning.
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2010-09-05 12:58:31 +00:00 |
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lotodore
|
7a1a10abf5
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Block bad game names on server.
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2010-09-05 00:15:25 +00:00 |
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lotodore
|
bcdc089390
|
Fixing double name in protocol.
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2010-09-04 12:36:39 +00:00 |
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lotodore
|
daf99deac3
|
Sending AES encrypted cards is optional, not mandatory, since there is not always a secret available.
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2010-09-04 09:59:42 +00:00 |
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lotodore
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46372b2b15
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New protocol stuff, still for 0.8, not yet implemented.
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2010-08-29 21:35:29 +00:00 |
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lotodore
|
002defcead
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Adding new protocol error code.
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2010-08-01 19:52:00 +00:00 |
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lotodore
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176dbe1d4f
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Send a different error if a user is permanently blocked.
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2010-07-14 15:27:06 +00:00 |
|
lotodore
|
4aa2083993
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Add protocol message if a game name is already in use.
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2010-07-14 07:29:01 +00:00 |
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lotodore
|
3b4c57d24f
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Pakets are global packet types.
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2010-07-08 19:01:41 +00:00 |
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lotodore
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f7dc7e861d
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Adding packets to freely show cards after hand.
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2010-07-08 18:54:12 +00:00 |
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lotodore
|
652a9e55b4
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Adding country code to protocol (currently broken).
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2010-04-01 17:09:49 +00:00 |
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lotodore
|
695e4fd4eb
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Adding missing network packets.
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2010-03-30 10:59:20 +00:00 |
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lotodore
|
f142459186
|
Preparing protocol changes for new invite system.
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2010-03-29 12:47:23 +00:00 |
|
lotodore
|
a8d5e8b20b
|
Preparing guest user restrictions when joining games.
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2010-03-28 13:43:42 +00:00 |
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lotodore
|
66cb462218
|
Adding new game type entry in game info block to support different types of games: normal, registered users only, invite only and ranking game.
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2010-03-26 21:52:21 +00:00 |
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lotodore
|
d7c12d9fca
|
Fixing player rights stuff in protocol.
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2010-03-26 20:47:26 +00:00 |
|
lotodore
|
2fe2dbc4a2
|
Adding support for guest mode in network protocol.
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2010-03-24 15:23:23 +00:00 |
|
lotodore
|
b0f764d4bd
|
Implementing some brute force attack and denial of service countermeasure.
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2009-12-23 09:53:01 +00:00 |
|
lotodore
|
f258786b62
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Adding new init packet type without authentication, which is no guest login.
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2009-11-14 13:13:51 +00:00 |
|
lotodore
|
e950d0cb15
|
Introducing a new server announcement message to fix network games. Currently broken.
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2009-11-07 21:02:20 +00:00 |
|
lotodore
|
31c7b789a8
|
Adding support for custom delay between hands in protocol.
|
2009-10-24 21:49:11 +00:00 |
|
lotodore
|
02b94c87f5
|
Preparing guest login in network protocol.
|
2009-10-23 22:11:01 +00:00 |
|
lotodore
|
730f81129b
|
Adding challenge/response authentication to network protocol. Build is currently broken until gsasl integration is complete.
|
2009-10-10 20:24:48 +00:00 |
|
lotodore
|
4856dc2a45
|
Adding plain text password authentication for testing.
|
2009-09-19 20:49:17 +00:00 |
|
lotodore
|
836ec60e6d
|
Chat bot integration now fully functional.
|
2009-08-17 09:45:06 +00:00 |
|
lotodore
|
150d8930dc
|
More work on lobby chat. Still not functional.
|
2009-08-15 13:43:00 +00:00 |
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