lotodore
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d7c6cdd75c
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Use GnuTLS-OpenSSL instead of OpenSSL. Thanks to Zhenech for help with this patch.
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2008-04-21 22:27:15 +00:00 |
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lotodore
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477aeff288
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Log if non-cryptographic random numbers are used.
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2007-12-11 21:07:06 +00:00 |
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lotodore
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d0898ed336
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Now using openssl on windows instead of ms crypto api. Can't stand all these handles for the crypto api, openssl will be required later anyway. MD5 sums will be used when transfering avatars for efficient caching - avatars are identified by their MD5 sum.
Sorry for making it even harder to compile on windows...
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2007-09-08 11:00:46 +00:00 |
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lotodore
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2ce67297ee
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Tools - random number function is now static. Fixed player number issue with network games (GUI player number needs to be 0), this still requires some work.
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2007-05-21 19:00:06 +00:00 |
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lotodore
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b7790e94ff
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2007-03-02 00:04:18 +00:00 |
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floty
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520b22708e
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better random numbers (RAND_bytes)
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2007-03-01 22:23:21 +00:00 |
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floty
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45c447c380
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Eine Folge der Emanzipation des Kreuz Ass. Es ist ab jetzt vollkommen gleichberechtigt :-)
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2007-01-21 12:40:13 +00:00 |
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lotodore
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9df9b8eede
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Removed C99 dynamic arrays for MSVC compatibility.
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2007-01-19 23:23:25 +00:00 |
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doitux
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1e8152e97c
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2007-01-13 18:55:48 +00:00 |
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