Commit Graph
9 Commits
Author SHA1 Message Date
lotodore ea82f58815 Switching license from GPL2 to AGPL3. 2011-07-02 14:52:16 +00:00
lotodore 073ef0ea01 Adding AES128 encryption/decryption which works both with gcrypt and openssl. This can be used for encryption of player's cards (not implemented yet). 2010-08-29 15:39:46 +00:00
lotodore 4aa2083993 Add protocol message if a game name is already in use. 2010-07-14 07:29:01 +00:00
lotodore 119d507c80 Integrating HMAC-SHA1 wrapper, preparing aes wrapper. 2009-12-28 17:29:21 +00:00
lotodore 4692c16a92 Starting to add sha-1 and aes wrapper. 2009-12-28 12:16:52 +00:00
lotodore a24a93caba Use unix linefeeds for all files. Finally. It's about time. 2007-11-16 15:24:25 +00:00
lotodore 639df29bdc Server now requests unknown avatar files from client and stores them in the cache dir. Error handling is still missing. Clients not yet request avatar files from the server, this is the next step.
AvatarManager is now thread safe.
Default and cached avatars are handled in different lists to prevent deleting the default avatars when clearing the cache.
2007-10-07 15:52:12 +00:00
lotodore db208190be Added avatar manager which will help when transfering and caching avatars. Using boost::filesystem. MD5 sum is used to identify avatars, different types of files are possible. Avatar cache (and the avatars provided) use for example <md5sum>.png as file names, so that no additional storage for the md5sum is required.
A cache directory with write permissions is required, however, as avatars are not cached in RAM.
2007-09-08 16:26:10 +00:00
lotodore 2f1e371e4f Added code to calculate the MD5 sum of a file. To be used for avatars. 2007-09-08 13:38:06 +00:00