Compare commits
16
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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29259f1f29 | ||
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1ff513e09a | ||
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b03d39d141 | ||
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99de54cdf5 | ||
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d2849449ce | ||
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f31127e695 | ||
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03602cd37f | ||
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a5c8aefeb2 | ||
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4e888e2cfe | ||
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c96955e719 | ||
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ef1ccfdbd7 | ||
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cedf5f7218 | ||
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ad80896fae | ||
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20793e24a1 | ||
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382b533488 | ||
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7c538fc436 |
+1
-1
@@ -18,4 +18,4 @@ uics/
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|||||||
make.sh
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make.sh
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||||||
gitpush_serverstuff_stable
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gitpush_serverstuff_stable
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pokerth_server
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pokerth_server
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||||||
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.vscode/
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||||||
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|||||||
@@ -0,0 +1,86 @@
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# QMake pro-file for the PokerTH dedicated server
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||||||
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||||||
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isEmpty( PREFIX ){
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PREFIX =/usr
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}
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||||||
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TEMPLATE = app
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CODECFORSRC = UTF-8
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||||||
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CONFIG += thread console embed_manifest_exe exceptions rtti stl warn_on
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UI_DIR = uics
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TARGET = bin/dealer_random_test
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MOC_DIR = mocs
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OBJECTS_DIR = obj
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DEFINES += PREFIX=\"$${PREFIX}\"
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QT -= core gui
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#PRECOMPILED_HEADER = src/pch_lib.h
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INCLUDEPATH += . \
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src
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DEPENDPATH += . \
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src
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||||||
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# Input
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SOURCES += \
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src/dealer_random_test.cpp
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unix : !mac {
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##### My release static build options
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#QMAKE_CXXFLAGS += -ffunction-sections -fdata-sections
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#QMAKE_LFLAGS += -Wl,--gc-sections
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QMAKE_LIBDIR += lib $${PREFIX}/lib /opt/gsasl/lib
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INCLUDEPATH += $${PREFIX}/include
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LIB_DIRS = $${PREFIX}/lib $${PREFIX}/lib64 $$system($$QMAKE_QMAKE -query QT_INSTALL_LIBS)
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BOOST_PROGRAM_OPTIONS = boost_program_options boost_program_options-mt
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BOOST_SYS = boost_system boost_system-mt
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||||||
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#
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# searching in $PREFIX/lib, $PREFIX/lib64 and $$system($$QMAKE_QMAKE -query QT_INSTALL_LIBS)
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# to override the default '/usr' pass PREFIX
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# variable to qmake.
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#
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for(dir, LIB_DIRS){
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exists($$dir){
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for(lib, BOOST_PROGRAM_OPTIONS):exists($${dir}/lib$${lib}.so*) {
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message("Found $$lib")
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BOOST_PROGRAM_OPTIONS = -l$$lib
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}
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for(lib, BOOST_PROGRAM_OPTIONS):exists($${dir}/lib$${lib}.a) {
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message("Found $$lib")
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||||||
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BOOST_PROGRAM_OPTIONS = -l$$lib
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||||||
|
}
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||||||
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for(lib, BOOST_SYS):exists($${dir}/lib$${lib}.so*) {
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||||||
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message("Found $$lib")
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||||||
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BOOST_SYS = -l$$lib
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||||||
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}
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||||||
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for(lib, BOOST_SYS):exists($${dir}/lib$${lib}.a) {
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||||||
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message("Found $$lib")
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||||||
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BOOST_SYS = -l$$lib
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||||||
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}
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||||||
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}
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||||||
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}
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||||||
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BOOST_LIBS = $$BOOST_PROGRAM_OPTIONS $$BOOST_SYS
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!count(BOOST_LIBS, 2){
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error("Unable to find boost libraries in PREFIX=$${PREFIX}")
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}
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UNAME = $$system(uname -s)
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BSD = $$find(UNAME, "BSD")
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kFreeBSD = $$find(UNAME, "kFreeBSD")
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LIBS += $$BOOST_LIBS
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LIBS += -lprotobuf -lgsasl -lgcrypt -lidn -lboost_thread -lboost_system -lboost_random
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#### INSTALL ####
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binary.path += $${PREFIX}/bin/
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binary.files += dealer_random_test
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INSTALLS += binary
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}
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@@ -42,6 +42,7 @@ HEADERS += src/dbofficial/asyncdbauth.h \
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src/dbofficial/asyncdbavatarblacklist.h \
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src/dbofficial/asyncdbavatarblacklist.h \
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src/dbofficial/asyncdbadminplayers.h \
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src/dbofficial/asyncdbadminplayers.h \
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src/dbofficial/asyncdbblockplayer.h \
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src/dbofficial/asyncdbblockplayer.h \
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src/dbofficial/asyncdbplayerlastgames.h \
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src/dbofficial/dbidmanager.h
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src/dbofficial/dbidmanager.h
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SOURCES += src/dbofficial/asyncdbauth.cpp \
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SOURCES += src/dbofficial/asyncdbauth.cpp \
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src/dbofficial/asyncdbcreategame.cpp \
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src/dbofficial/asyncdbcreategame.cpp \
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@@ -60,6 +61,7 @@ SOURCES += src/dbofficial/asyncdbauth.cpp \
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src/dbofficial/asyncdbavatarblacklist.cpp \
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src/dbofficial/asyncdbavatarblacklist.cpp \
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src/dbofficial/asyncdbadminplayers.cpp \
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src/dbofficial/asyncdbadminplayers.cpp \
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src/dbofficial/asyncdbblockplayer.cpp \
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src/dbofficial/asyncdbblockplayer.cpp \
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src/dbofficial/asyncdbplayerlastgames.cpp \
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src/dbofficial/dbidmanager.cpp
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src/dbofficial/dbidmanager.cpp
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win32 {
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win32 {
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DEFINES += _WIN32_WINNT=0x0501
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DEFINES += _WIN32_WINNT=0x0501
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@@ -312,6 +312,8 @@ ConfigFile::ConfigFile(char *argv0, bool readonly) : noWriteAccess(readonly)
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|||||||
configList.push_back(ConfigInfo("DBServerEncryptionKey", CONFIG_TYPE_STRING, ""));
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configList.push_back(ConfigInfo("DBServerEncryptionKey", CONFIG_TYPE_STRING, ""));
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||||||
configList.push_back(ConfigInfo("GameNameBadWordList", CONFIG_TYPE_STRING_LIST, "Regex"));
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configList.push_back(ConfigInfo("GameNameBadWordList", CONFIG_TYPE_STRING_LIST, "Regex"));
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configList.push_back(ConfigInfo("ServerRestrictGuestLogin", CONFIG_TYPE_INT, "0"));
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configList.push_back(ConfigInfo("ServerRestrictGuestLogin", CONFIG_TYPE_INT, "0"));
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||||||
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configList.push_back(ConfigInfo("ServerLimitRankNum", CONFIG_TYPE_INT, "4"));
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configList.push_back(ConfigInfo("ServerLimitRankPeriod", CONFIG_TYPE_INT, "60"));
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||||||
|
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||||||
//fill tempList firstTime
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//fill tempList firstTime
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configBufferList = configList;
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configBufferList = configList;
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|||||||
@@ -93,6 +93,11 @@ ServerDBGeneric::SetGamePlayerPlace(unsigned /*requestId*/, DB_id /*playerId*/,
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|||||||
{
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{
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||||||
}
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}
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||||||
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||||||
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void
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ServerDBGeneric::SetPlayerLastGames(unsigned /*requestId*/, DB_id /*playerId*/, std::vector<long> /*last_games*/, std::string /*playerIp*/)
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||||||
|
{
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||||||
|
}
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||||||
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|
||||||
void
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void
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||||||
ServerDBGeneric::EndGame(unsigned /*requestId*/)
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ServerDBGeneric::EndGame(unsigned /*requestId*/)
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{
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{
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||||||
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|||||||
@@ -35,6 +35,7 @@
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|||||||
|
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||||||
#include <string>
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#include <string>
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#include <ctime>
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#include <ctime>
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||||||
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#include <vector>
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||||||
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||||||
typedef unsigned DB_id;
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typedef unsigned DB_id;
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||||||
#define DB_ID_INVALID 0
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#define DB_ID_INVALID 0
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||||||
@@ -45,6 +46,8 @@ struct DBPlayerData {
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std::string secret;
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std::string secret;
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||||||
std::string country;
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std::string country;
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||||||
std::string last_login;
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std::string last_login;
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||||||
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std::string last_games;
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||||||
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std::string last_ip;
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||||||
};
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};
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||||||
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||||||
#endif
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#endif
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||||||
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|||||||
@@ -57,6 +57,7 @@ public:
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|||||||
|
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||||||
virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName);
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virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName);
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||||||
virtual void SetGamePlayerPlace(unsigned requestId, DB_id playerId, unsigned place);
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virtual void SetGamePlayerPlace(unsigned requestId, DB_id playerId, unsigned place);
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||||||
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virtual void SetPlayerLastGames(unsigned requestId, DB_id playerId, std::vector<long> last_games, std::string playerIp);
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||||||
virtual void EndGame(unsigned requestId);
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virtual void EndGame(unsigned requestId);
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||||||
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||||||
virtual void AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, const std::string &avatarType, DB_id *byPlayerId);
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virtual void AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, const std::string &avatarType, DB_id *byPlayerId);
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||||||
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|||||||
@@ -36,6 +36,7 @@
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|||||||
#include <db/serverdbcallback.h>
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#include <db/serverdbcallback.h>
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||||||
#include <string>
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#include <string>
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||||||
#include <list>
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#include <list>
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||||||
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#include <vector>
|
||||||
|
|
||||||
typedef std::list<DB_id> db_list;
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typedef std::list<DB_id> db_list;
|
||||||
|
|
||||||
@@ -57,6 +58,7 @@ public:
|
|||||||
|
|
||||||
virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName) = 0;
|
virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName) = 0;
|
||||||
virtual void SetGamePlayerPlace(unsigned requestId, DB_id playerId, unsigned place) = 0;
|
virtual void SetGamePlayerPlace(unsigned requestId, DB_id playerId, unsigned place) = 0;
|
||||||
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virtual void SetPlayerLastGames(unsigned requestId, DB_id playerId, std::vector<long> last_games, std::string playerIp) = 0;
|
||||||
virtual void EndGame(unsigned requestId) = 0;
|
virtual void EndGame(unsigned requestId) = 0;
|
||||||
|
|
||||||
virtual void AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, const std::string &avatarType, DB_id *byPlayerId) = 0;
|
virtual void AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, const std::string &avatarType, DB_id *byPlayerId) = 0;
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ public:
|
|||||||
|
|
||||||
virtual void AsyncCreateGame(unsigned /*requestId*/, const std::string &/*gameName*/) {}
|
virtual void AsyncCreateGame(unsigned /*requestId*/, const std::string &/*gameName*/) {}
|
||||||
virtual void SetGamePlayerPlace(unsigned /*requestId*/, DB_id /*playerId*/, unsigned /*place*/) {}
|
virtual void SetGamePlayerPlace(unsigned /*requestId*/, DB_id /*playerId*/, unsigned /*place*/) {}
|
||||||
|
virtual void SetPlayerLastGames(unsigned /*requestId*/, DB_id /*playerId*/, std::vector<long> /*last_games*/, std::string /*playerIp*/) {}
|
||||||
virtual void EndGame(unsigned /*requestId*/) {}
|
virtual void EndGame(unsigned /*requestId*/) {}
|
||||||
|
|
||||||
virtual void AsyncReportAvatar(unsigned /*requestId*/, unsigned /*replyId*/, DB_id /*reportedPlayerId*/, const std::string &/*avatarHash*/, const std::string &/*avatarType*/, DB_id * /*byPlayerId*/) {}
|
virtual void AsyncReportAvatar(unsigned /*requestId*/, unsigned /*replyId*/, DB_id /*reportedPlayerId*/, const std::string &/*avatarHash*/, const std::string &/*avatarType*/, DB_id * /*byPlayerId*/) {}
|
||||||
|
|||||||
@@ -52,19 +52,25 @@ AsyncDBAuth::HandleResult(mysqlpp::Query &/*query*/, DBIdManager& /*idManager*/,
|
|||||||
service.post(boost::bind(&ServerDBCallback::PlayerLoginFailed, &cb, GetId()));
|
service.post(boost::bind(&ServerDBCallback::PlayerLoginFailed, &cb, GetId()));
|
||||||
} else {
|
} else {
|
||||||
int blocked = result[0][2];
|
int blocked = result[0][2];
|
||||||
int active = result[0][5];
|
int active = result[0][7];
|
||||||
if ((active != 1) || (blocked != 0)) {
|
if ((active != 1) || (blocked != 0)) {
|
||||||
service.post(boost::bind(&ServerDBCallback::PlayerLoginBlocked, &cb, GetId()));
|
service.post(boost::bind(&ServerDBCallback::PlayerLoginBlocked, &cb, GetId()));
|
||||||
} else {
|
} else {
|
||||||
mysqlpp::String secret(result[0][1]);
|
mysqlpp::String secret(result[0][1]);
|
||||||
mysqlpp::String country(result[0][3]);
|
mysqlpp::String country(result[0][3]);
|
||||||
mysqlpp::String last_login(result[0][4]);
|
mysqlpp::String last_login(result[0][4]);
|
||||||
|
mysqlpp::String last_games(result[0][5]);
|
||||||
|
mysqlpp::String last_ip(result[0][6]);
|
||||||
boost::shared_ptr<DBPlayerData> tmpData(new DBPlayerData);
|
boost::shared_ptr<DBPlayerData> tmpData(new DBPlayerData);
|
||||||
tmpData->id = result[0][0];
|
tmpData->id = result[0][0];
|
||||||
secret.to_string(tmpData->secret);
|
secret.to_string(tmpData->secret);
|
||||||
if (!country.is_null())
|
if (!country.is_null())
|
||||||
country.to_string(tmpData->country);
|
country.to_string(tmpData->country);
|
||||||
last_login.to_string(tmpData->last_login);
|
last_login.to_string(tmpData->last_login);
|
||||||
|
if (!last_games.is_null())
|
||||||
|
last_games.to_string(tmpData->last_games);
|
||||||
|
if (!last_ip.is_null())
|
||||||
|
last_ip.to_string(tmpData->last_ip);
|
||||||
|
|
||||||
service.post(boost::bind(&ServerDBCallback::PlayerLoginSuccess, &cb, GetId(), tmpData));
|
service.post(boost::bind(&ServerDBCallback::PlayerLoginSuccess, &cb, GetId(), tmpData));
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,62 @@
|
|||||||
|
/*****************************************************************************
|
||||||
|
* PokerTH - The open source texas holdem engine *
|
||||||
|
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
|
||||||
|
* *
|
||||||
|
* This program is free software: you can redistribute it and/or modify *
|
||||||
|
* it under the terms of the GNU Affero General Public License as *
|
||||||
|
* published by the Free Software Foundation, either version 3 of the *
|
||||||
|
* License, or (at your option) any later version. *
|
||||||
|
* *
|
||||||
|
* This program is distributed in the hope that it will be useful, *
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||||
|
* GNU Affero General Public License for more details. *
|
||||||
|
* *
|
||||||
|
* You should have received a copy of the GNU Affero General Public License *
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||||
|
* *
|
||||||
|
* *
|
||||||
|
* Additional permission under GNU AGPL version 3 section 7 *
|
||||||
|
* *
|
||||||
|
* If you modify this program, or any covered work, by linking or *
|
||||||
|
* combining it with the OpenSSL project's OpenSSL library (or a *
|
||||||
|
* modified version of that library), containing parts covered by the *
|
||||||
|
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
|
||||||
|
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
|
||||||
|
* permission to convey the resulting work. *
|
||||||
|
* Corresponding Source for a non-source form of such a combination *
|
||||||
|
* shall include the source code for the parts of OpenSSL used as well *
|
||||||
|
* as that of the covered work. *
|
||||||
|
*****************************************************************************/
|
||||||
|
|
||||||
|
#include <dbofficial/asyncdbplayerlastgames.h>
|
||||||
|
|
||||||
|
|
||||||
|
using namespace std;
|
||||||
|
|
||||||
|
|
||||||
|
AsyncDBPlayerLastGames::AsyncDBPlayerLastGames(unsigned queryId, const string &preparedName, const list<string> ¶ms)
|
||||||
|
: SingleAsyncDBQuery(queryId, preparedName, params)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
AsyncDBPlayerLastGames::~AsyncDBPlayerLastGames()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
AsyncDBPlayerLastGames::HandleResult(mysqlpp::Query &/*query*/, DBIdManager &/*idManager*/, mysqlpp::StoreQueryResult &/*result*/, boost::asio::io_service &service, ServerDBCallback &cb)
|
||||||
|
{
|
||||||
|
// This query does not produce a result.
|
||||||
|
HandleError(service, cb);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
AsyncDBPlayerLastGames::HandleNoResult(mysqlpp::Query &/*query*/, DBIdManager& /*idManager*/, boost::asio::io_service &/*service*/, ServerDBCallback &/*cb*/)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
AsyncDBPlayerLastGames::HandleError(boost::asio::io_service &service, ServerDBCallback &cb)
|
||||||
|
{
|
||||||
|
}
|
||||||
@@ -0,0 +1,57 @@
|
|||||||
|
/*****************************************************************************
|
||||||
|
* PokerTH - The open source texas holdem engine *
|
||||||
|
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
|
||||||
|
* *
|
||||||
|
* This program is free software: you can redistribute it and/or modify *
|
||||||
|
* it under the terms of the GNU Affero General Public License as *
|
||||||
|
* published by the Free Software Foundation, either version 3 of the *
|
||||||
|
* License, or (at your option) any later version. *
|
||||||
|
* *
|
||||||
|
* This program is distributed in the hope that it will be useful, *
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||||
|
* GNU Affero General Public License for more details. *
|
||||||
|
* *
|
||||||
|
* You should have received a copy of the GNU Affero General Public License *
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||||
|
* *
|
||||||
|
* *
|
||||||
|
* Additional permission under GNU AGPL version 3 section 7 *
|
||||||
|
* *
|
||||||
|
* If you modify this program, or any covered work, by linking or *
|
||||||
|
* combining it with the OpenSSL project's OpenSSL library (or a *
|
||||||
|
* modified version of that library), containing parts covered by the *
|
||||||
|
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
|
||||||
|
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
|
||||||
|
* permission to convey the resulting work. *
|
||||||
|
* Corresponding Source for a non-source form of such a combination *
|
||||||
|
* shall include the source code for the parts of OpenSSL used as well *
|
||||||
|
* as that of the covered work. *
|
||||||
|
*****************************************************************************/
|
||||||
|
/* Async database update to block a player. */
|
||||||
|
|
||||||
|
#ifndef _ASYNCDBPLAYERLASTGAMES_H_
|
||||||
|
#define _ASYNCDBPLAYERLASTGAMES_H_
|
||||||
|
|
||||||
|
#include <dbofficial/singleasyncdbquery.h>
|
||||||
|
|
||||||
|
|
||||||
|
class AsyncDBPlayerLastGames : public SingleAsyncDBQuery
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
AsyncDBPlayerLastGames(unsigned queryId, const std::string &preparedName, const std::list<std::string> ¶ms);
|
||||||
|
virtual ~AsyncDBPlayerLastGames();
|
||||||
|
|
||||||
|
virtual void Init(DBIdManager& /*idManager*/) {}
|
||||||
|
|
||||||
|
virtual void HandleResult(mysqlpp::Query &query, DBIdManager& idManager, mysqlpp::StoreQueryResult& result, boost::asio::io_service &service, ServerDBCallback &cb);
|
||||||
|
virtual void HandleNoResult(mysqlpp::Query &query, DBIdManager& idManager, boost::asio::io_service &service, ServerDBCallback &cb);
|
||||||
|
virtual void HandleError(boost::asio::io_service &service, ServerDBCallback &cb);
|
||||||
|
|
||||||
|
virtual bool RequiresResultSet() const
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -42,6 +42,8 @@
|
|||||||
#define DB_TABLE_PLAYER_COL_ACTIVE "active"
|
#define DB_TABLE_PLAYER_COL_ACTIVE "active"
|
||||||
#define DB_TABLE_PLAYER_COL_AVATARHASH "avatar_hash"
|
#define DB_TABLE_PLAYER_COL_AVATARHASH "avatar_hash"
|
||||||
#define DB_TABLE_PLAYER_COL_AVATARTYPE "avatar_mime"
|
#define DB_TABLE_PLAYER_COL_AVATARTYPE "avatar_mime"
|
||||||
|
#define DB_TABLE_PLAYER_COL_LASTGAMES "last_games"
|
||||||
|
#define DB_TABLE_PLAYER_COL_LASTIP "last_ip"
|
||||||
|
|
||||||
#define DB_TABLE_GAME "game"
|
#define DB_TABLE_GAME "game"
|
||||||
#define DB_TABLE_GAME_COL_ID "idgame"
|
#define DB_TABLE_GAME_COL_ID "idgame"
|
||||||
|
|||||||
@@ -41,12 +41,15 @@
|
|||||||
#include <dbofficial/asyncdbreportgame.h>
|
#include <dbofficial/asyncdbreportgame.h>
|
||||||
#include <dbofficial/asyncdbadminplayers.h>
|
#include <dbofficial/asyncdbadminplayers.h>
|
||||||
#include <dbofficial/asyncdbblockplayer.h>
|
#include <dbofficial/asyncdbblockplayer.h>
|
||||||
|
#include <dbofficial/asyncdbplayerlastgames.h>
|
||||||
#include <dbofficial/compositeasyncdbquery.h>
|
#include <dbofficial/compositeasyncdbquery.h>
|
||||||
#include <dbofficial/db_table_defs.h>
|
#include <dbofficial/db_table_defs.h>
|
||||||
#include <ctime>
|
#include <ctime>
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
#include <mysql++.h>
|
#include <mysql++.h>
|
||||||
|
|
||||||
|
#include <core/loghelper.h> // @TODO: remove in productive
|
||||||
|
|
||||||
#define QUERY_NICK_PREPARE "nick_template"
|
#define QUERY_NICK_PREPARE "nick_template"
|
||||||
#define QUERY_LOGIN_PREPARE "login_template"
|
#define QUERY_LOGIN_PREPARE "login_template"
|
||||||
#define QUERY_AVATAR_BLACKLIST_PREPARE "avatar_blacklist_template"
|
#define QUERY_AVATAR_BLACKLIST_PREPARE "avatar_blacklist_template"
|
||||||
@@ -58,6 +61,7 @@
|
|||||||
#define QUERY_REPORT_GAME_PREPARE "report_game_template"
|
#define QUERY_REPORT_GAME_PREPARE "report_game_template"
|
||||||
#define QUERY_ADMIN_PLAYER_PREPARE "admin_player_template"
|
#define QUERY_ADMIN_PLAYER_PREPARE "admin_player_template"
|
||||||
#define QUERY_BLOCK_PLAYER_PREPARE "block_player_template"
|
#define QUERY_BLOCK_PLAYER_PREPARE "block_player_template"
|
||||||
|
#define QUERY_PLAYER_LASTGAMES_PREPARE "player_lastgames_template"
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
@@ -230,6 +234,33 @@ ServerDBThread::SetGamePlayerPlace(unsigned requestId, DB_id playerId, unsigned
|
|||||||
m_semaphore.post();
|
m_semaphore.post();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
ServerDBThread::SetPlayerLastGames(unsigned requestId, DB_id playerId, std::vector<long> last_games, std::string playerIp)
|
||||||
|
{
|
||||||
|
LOG_ERROR("ServerDBThread::SetPlayerLastGames() entered.");
|
||||||
|
|
||||||
|
std::ostringstream oss;
|
||||||
|
std::copy(last_games.begin(), last_games.end(), std::ostream_iterator<int>(oss, ","));
|
||||||
|
std::string last_gamesFieldValue( oss.str() );
|
||||||
|
list<string> params;
|
||||||
|
ostringstream paramStream;
|
||||||
|
params.push_back(last_gamesFieldValue);
|
||||||
|
params.push_back(playerIp);
|
||||||
|
paramStream << playerId;
|
||||||
|
params.push_back(paramStream.str());
|
||||||
|
boost::shared_ptr<AsyncDBQuery> asyncQuery(
|
||||||
|
new AsyncDBPlayerLastGames(
|
||||||
|
requestId,
|
||||||
|
QUERY_PLAYER_LASTGAMES_PREPARE,
|
||||||
|
params));
|
||||||
|
{
|
||||||
|
boost::mutex::scoped_lock lock(m_asyncQueueMutex);
|
||||||
|
m_asyncQueue.push(asyncQuery);
|
||||||
|
}
|
||||||
|
LOG_ERROR("Query posted.");
|
||||||
|
m_semaphore.post();
|
||||||
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
ServerDBThread::EndGame(unsigned requestId)
|
ServerDBThread::EndGame(unsigned requestId)
|
||||||
{
|
{
|
||||||
@@ -432,7 +463,7 @@ ServerDBThread::EstablishDBConnection()
|
|||||||
*/
|
*/
|
||||||
prepareNick
|
prepareNick
|
||||||
<< "PREPARE " QUERY_NICK_PREPARE " FROM " << mysqlpp::quote
|
<< "PREPARE " QUERY_NICK_PREPARE " FROM " << mysqlpp::quote
|
||||||
<< "SELECT " DB_TABLE_PLAYER_COL_ID ", AES_DECRYPT(" DB_TABLE_PLAYER_COL_PASSWORD ", ?), " DB_TABLE_PLAYER_COL_VALID ", TRIM(" DB_TABLE_PLAYER_COL_COUNTRY "), " DB_TABLE_PLAYER_COL_LASTLOGIN ", " DB_TABLE_PLAYER_COL_ACTIVE " FROM " DB_TABLE_PLAYER " WHERE " DB_TABLE_PLAYER_COL_USERNAME " = ?";
|
<< "SELECT " DB_TABLE_PLAYER_COL_ID ", AES_DECRYPT(" DB_TABLE_PLAYER_COL_PASSWORD ", ?), " DB_TABLE_PLAYER_COL_VALID ", TRIM(" DB_TABLE_PLAYER_COL_COUNTRY "), " DB_TABLE_PLAYER_COL_LASTLOGIN ", " DB_TABLE_PLAYER_COL_LASTGAMES ", " DB_TABLE_PLAYER_COL_LASTIP ", " DB_TABLE_PLAYER_COL_ACTIVE " FROM " DB_TABLE_PLAYER " WHERE " DB_TABLE_PLAYER_COL_USERNAME " = ?";
|
||||||
|
|
||||||
mysqlpp::Query prepareAvatarBlacklist = m_connData->conn.query();
|
mysqlpp::Query prepareAvatarBlacklist = m_connData->conn.query();
|
||||||
prepareAvatarBlacklist
|
prepareAvatarBlacklist
|
||||||
@@ -479,12 +510,16 @@ ServerDBThread::EstablishDBConnection()
|
|||||||
prepareBlockPlayer
|
prepareBlockPlayer
|
||||||
<< "PREPARE " QUERY_BLOCK_PLAYER_PREPARE " FROM " << mysqlpp::quote
|
<< "PREPARE " QUERY_BLOCK_PLAYER_PREPARE " FROM " << mysqlpp::quote
|
||||||
<< "UPDATE " DB_TABLE_PLAYER " SET " DB_TABLE_PLAYER_COL_VALID " = ?, " DB_TABLE_PLAYER_COL_ACTIVE " = ? WHERE " DB_TABLE_PLAYER_COL_ID " = ?";
|
<< "UPDATE " DB_TABLE_PLAYER " SET " DB_TABLE_PLAYER_COL_VALID " = ?, " DB_TABLE_PLAYER_COL_ACTIVE " = ? WHERE " DB_TABLE_PLAYER_COL_ID " = ?";
|
||||||
|
mysqlpp::Query preparePlayerLastGames = m_connData->conn.query();
|
||||||
|
preparePlayerLastGames
|
||||||
|
<< "PREPARE " QUERY_PLAYER_LASTGAMES_PREPARE " FROM " << mysqlpp::quote
|
||||||
|
<< "UPDATE " DB_TABLE_PLAYER " SET " DB_TABLE_PLAYER_COL_LASTGAMES " = ?, " DB_TABLE_PLAYER_COL_LASTIP " = ? WHERE " DB_TABLE_PLAYER_COL_ID " = ?";
|
||||||
if (!prepareNick.exec() || !prepareAvatarBlacklist.exec() || !prepareLogin.exec() || !prepareCreateGame.exec()
|
if (!prepareNick.exec() || !prepareAvatarBlacklist.exec() || !prepareLogin.exec() || !prepareCreateGame.exec()
|
||||||
|| !prepareEndGame.exec() || !prepareRelation.exec() || !prepareScore.exec() || !prepareReportAvatar.exec()
|
|| !prepareEndGame.exec() || !prepareRelation.exec() || !prepareScore.exec() || !prepareReportAvatar.exec()
|
||||||
|| !prepareReportGame.exec() || !prepareAdminPlayer.exec() || !prepareBlockPlayer.exec()) {
|
|| !prepareReportGame.exec() || !prepareAdminPlayer.exec() || !prepareBlockPlayer.exec() || !preparePlayerLastGames.exec()) {
|
||||||
string tmpError = string(prepareNick.error()) + prepareAvatarBlacklist.error() + prepareLogin.error() + prepareCreateGame.error() +
|
string tmpError = string(prepareNick.error()) + prepareAvatarBlacklist.error() + prepareLogin.error() + prepareCreateGame.error() +
|
||||||
prepareEndGame.error() + prepareRelation.error() + prepareScore.error() + prepareReportAvatar.error() +
|
prepareEndGame.error() + prepareRelation.error() + prepareScore.error() + prepareReportAvatar.error() +
|
||||||
prepareReportGame.error() + prepareAdminPlayer.error() + prepareBlockPlayer.error();
|
prepareReportGame.error() + prepareAdminPlayer.error() + prepareBlockPlayer.error() + preparePlayerLastGames.error();
|
||||||
m_connData->conn.disconnect();
|
m_connData->conn.disconnect();
|
||||||
m_ioService->post(boost::bind(&ServerDBCallback::ConnectFailed, &m_callback, tmpError));
|
m_ioService->post(boost::bind(&ServerDBCallback::ConnectFailed, &m_callback, tmpError));
|
||||||
m_permanentError = true;
|
m_permanentError = true;
|
||||||
|
|||||||
@@ -42,6 +42,7 @@
|
|||||||
#include <dbofficial/dbidmanager.h>
|
#include <dbofficial/dbidmanager.h>
|
||||||
#include <core/thread.h>
|
#include <core/thread.h>
|
||||||
|
|
||||||
|
|
||||||
struct DBConnectionData;
|
struct DBConnectionData;
|
||||||
class AsyncDBQuery;
|
class AsyncDBQuery;
|
||||||
|
|
||||||
@@ -66,6 +67,7 @@ public:
|
|||||||
|
|
||||||
virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName);
|
virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName);
|
||||||
virtual void SetGamePlayerPlace(unsigned requestId, DB_id playerId, unsigned place);
|
virtual void SetGamePlayerPlace(unsigned requestId, DB_id playerId, unsigned place);
|
||||||
|
virtual void SetPlayerLastGames(unsigned requestId, DB_id playerId, std::vector<long> last_games, std::string playerIp);
|
||||||
virtual void EndGame(unsigned requestId);
|
virtual void EndGame(unsigned requestId);
|
||||||
|
|
||||||
virtual void AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, const std::string &avatarType, DB_id *byPlayerId);
|
virtual void AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, const std::string &avatarType, DB_id *byPlayerId);
|
||||||
|
|||||||
@@ -0,0 +1,115 @@
|
|||||||
|
/*****************************************************************************
|
||||||
|
* PokerTH - The open source texas holdem engine *
|
||||||
|
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
|
||||||
|
* *
|
||||||
|
* This program is free software: you can redistribute it and/or modify *
|
||||||
|
* it under the terms of the GNU Affero General Public License as *
|
||||||
|
* published by the Free Software Foundation, either version 3 of the *
|
||||||
|
* License, or (at your option) any later version. *
|
||||||
|
* *
|
||||||
|
* This program is distributed in the hope that it will be useful, *
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||||
|
* GNU Affero General Public License for more details. *
|
||||||
|
* *
|
||||||
|
* You should have received a copy of the GNU Affero General Public License *
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||||
|
* *
|
||||||
|
* *
|
||||||
|
* Additional permission under GNU AGPL version 3 section 7 *
|
||||||
|
* *
|
||||||
|
* If you modify this program, or any covered work, by linking or *
|
||||||
|
* combining it with the OpenSSL project's OpenSSL library (or a *
|
||||||
|
* modified version of that library), containing parts covered by the *
|
||||||
|
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
|
||||||
|
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
|
||||||
|
* permission to convey the resulting work. *
|
||||||
|
* Corresponding Source for a non-source form of such a combination *
|
||||||
|
* shall include the source code for the parts of OpenSSL used as well *
|
||||||
|
* as that of the covered work. *
|
||||||
|
*****************************************************************************/
|
||||||
|
|
||||||
|
// Connectivity test program for PokerTH
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
#include <boost/program_options.hpp>
|
||||||
|
#include <boost/thread.hpp>
|
||||||
|
#include <boost/nondet_random.hpp>
|
||||||
|
#include <boost/random/uniform_int.hpp>
|
||||||
|
#include <boost/random/variate_generator.hpp>
|
||||||
|
|
||||||
|
|
||||||
|
using namespace std;
|
||||||
|
namespace po = boost::program_options;
|
||||||
|
boost::thread_specific_ptr<boost::random_device> g_rand_state;
|
||||||
|
|
||||||
|
struct nondet_rng : std::unary_function<unsigned, unsigned> {
|
||||||
|
boost::random_device &_state;
|
||||||
|
unsigned operator()(unsigned i)
|
||||||
|
{
|
||||||
|
boost::uniform_int<> rng(0, i - 1);
|
||||||
|
return rng(_state);
|
||||||
|
}
|
||||||
|
nondet_rng(boost::random_device &state) : _state(state) {}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
int
|
||||||
|
main(int argc, char *argv[])
|
||||||
|
{
|
||||||
|
try {
|
||||||
|
// Check command line options.
|
||||||
|
po::options_description desc("Allowed options");
|
||||||
|
desc.add_options()
|
||||||
|
("help,h", "produce help message")
|
||||||
|
("num,n", po::value<int>(), "set num of deals")
|
||||||
|
;
|
||||||
|
|
||||||
|
po::variables_map vm;
|
||||||
|
po::store(po::parse_command_line(argc, argv, desc), vm);
|
||||||
|
po::notify(vm);
|
||||||
|
|
||||||
|
if (vm.count("help")) {
|
||||||
|
cout << desc << endl;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
if (!vm.count("num")) {
|
||||||
|
cout << "Missing option!" << endl << desc << endl;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int num = vm["num"].as<int>();
|
||||||
|
const int NumCards = 52;
|
||||||
|
|
||||||
|
for(int i=0; i<num;i++){
|
||||||
|
// shuffle cards
|
||||||
|
int cardsArray[NumCards] = {
|
||||||
|
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
|
||||||
|
10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
|
||||||
|
20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
|
||||||
|
30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
|
||||||
|
40, 41, 42, 43, 44, 45, 46, 47, 48, 49,
|
||||||
|
50, 51
|
||||||
|
};
|
||||||
|
if (!g_rand_state.get()) {
|
||||||
|
g_rand_state.reset(new boost::random_device);
|
||||||
|
}
|
||||||
|
nondet_rng rand(*g_rand_state);
|
||||||
|
random_shuffle(&cardsArray[0], &cardsArray[NumCards], rand);
|
||||||
|
|
||||||
|
ostringstream oss("");
|
||||||
|
for (int temp = 0; temp < NumCards; temp++){
|
||||||
|
if(temp > 0) cout << ",";
|
||||||
|
cout << cardsArray[temp];
|
||||||
|
}
|
||||||
|
cout << endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
} catch (...) {
|
||||||
|
cout << "Exception caught" << endl;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
@@ -2222,13 +2222,13 @@ p, li { white-space: pre-wrap; }
|
|||||||
<property name="minimumSize">
|
<property name="minimumSize">
|
||||||
<size>
|
<size>
|
||||||
<width>600</width>
|
<width>600</width>
|
||||||
<height>94</height>
|
<height>114</height>
|
||||||
</size>
|
</size>
|
||||||
</property>
|
</property>
|
||||||
<property name="maximumSize">
|
<property name="maximumSize">
|
||||||
<size>
|
<size>
|
||||||
<width>600</width>
|
<width>600</width>
|
||||||
<height>94</height>
|
<height>114</height>
|
||||||
</size>
|
</size>
|
||||||
</property>
|
</property>
|
||||||
<property name="styleSheet">
|
<property name="styleSheet">
|
||||||
@@ -2631,6 +2631,13 @@ p, li { white-space: pre-wrap; }
|
|||||||
</layout>
|
</layout>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
<item row="1" column="0" colspan="5">
|
||||||
|
<widget class="QLabel" name="label_WinningCombination">
|
||||||
|
<property name="alignment">
|
||||||
|
<set>Qt::AlignCenter</set>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
</layout>
|
</layout>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
|||||||
@@ -2530,6 +2530,7 @@ void gameTableImpl::postRiverRunAnimation2()
|
|||||||
|
|
||||||
if(nonfoldPlayersCounter!=1) {
|
if(nonfoldPlayersCounter!=1) {
|
||||||
|
|
||||||
|
label_WinningCombination->setText(CardsValue::determineHandName(currentGame->getCurrentHand()->getCurrentBeRo()->getHighestCardsValue(), activePlayerList).c_str());
|
||||||
if(!flipHolecardsAllInAlreadyDone) {
|
if(!flipHolecardsAllInAlreadyDone) {
|
||||||
|
|
||||||
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
|
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
|
||||||
@@ -3017,6 +3018,8 @@ void gameTableImpl::nextRoundCleanGui()
|
|||||||
resetMyButtonsCheckStateMemory();
|
resetMyButtonsCheckStateMemory();
|
||||||
clearMyButtons();
|
clearMyButtons();
|
||||||
pushButton_showMyCards->hide();
|
pushButton_showMyCards->hide();
|
||||||
|
label_WinningCombination->clear();
|
||||||
|
update();
|
||||||
}
|
}
|
||||||
|
|
||||||
void gameTableImpl::stopTimer()
|
void gameTableImpl::stopTimer()
|
||||||
@@ -4117,6 +4120,7 @@ void gameTableImpl::refreshGameTableStyle()
|
|||||||
myGameTableStyle->setBigFontBoardStyle(textLabel_handLabel);
|
myGameTableStyle->setBigFontBoardStyle(textLabel_handLabel);
|
||||||
myGameTableStyle->setBigFontBoardStyle(label_Pot);
|
myGameTableStyle->setBigFontBoardStyle(label_Pot);
|
||||||
#endif
|
#endif
|
||||||
|
myGameTableStyle->setBigFontBoardStyle(label_WinningCombination);
|
||||||
myGameTableStyle->setCardHolderStyle(label_CardHolder0,0);
|
myGameTableStyle->setCardHolderStyle(label_CardHolder0,0);
|
||||||
myGameTableStyle->setCardHolderStyle(label_CardHolder1,0);
|
myGameTableStyle->setCardHolderStyle(label_CardHolder1,0);
|
||||||
myGameTableStyle->setCardHolderStyle(label_CardHolder2,0);
|
myGameTableStyle->setCardHolderStyle(label_CardHolder2,0);
|
||||||
|
|||||||
@@ -2745,13 +2745,13 @@ p, li { white-space: pre-wrap; }
|
|||||||
<property name="minimumSize">
|
<property name="minimumSize">
|
||||||
<size>
|
<size>
|
||||||
<width>390</width>
|
<width>390</width>
|
||||||
<height>82</height>
|
<height>102</height>
|
||||||
</size>
|
</size>
|
||||||
</property>
|
</property>
|
||||||
<property name="maximumSize">
|
<property name="maximumSize">
|
||||||
<size>
|
<size>
|
||||||
<width>390</width>
|
<width>390</width>
|
||||||
<height>82</height>
|
<height>102</height>
|
||||||
</size>
|
</size>
|
||||||
</property>
|
</property>
|
||||||
<property name="styleSheet">
|
<property name="styleSheet">
|
||||||
@@ -3039,6 +3039,13 @@ p, li { white-space: pre-wrap; }
|
|||||||
</widget>
|
</widget>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
<item row="1" column="0">
|
||||||
|
<widget class="QLabel" name="label_WinningCombination">
|
||||||
|
<property name="alignment">
|
||||||
|
<set>Qt::AlignCenter</set>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
</layout>
|
</layout>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
|||||||
@@ -293,11 +293,13 @@ ServerGame::TimerVoteKick(const boost::system::error_code &ec)
|
|||||||
PlayerDataList
|
PlayerDataList
|
||||||
ServerGame::InternalStartGame()
|
ServerGame::InternalStartGame()
|
||||||
{
|
{
|
||||||
|
LOG_ERROR("InternalStartGame() entered.");
|
||||||
// Initialize the game.
|
// Initialize the game.
|
||||||
PlayerDataList playerData(GetFullPlayerDataList());
|
PlayerDataList playerData(GetFullPlayerDataList());
|
||||||
|
|
||||||
if (playerData.size() >= 2) {
|
if (playerData.size() >= 2) {
|
||||||
// Set DB Backend.
|
// Set DB Backend.
|
||||||
|
// @TODO: check for wec or bbc game with bbcbot as creator
|
||||||
if (GetGameData().gameType == GAME_TYPE_RANKING)
|
if (GetGameData().gameType == GAME_TYPE_RANKING)
|
||||||
m_database = GetLobbyThread().GetDatabase();
|
m_database = GetLobbyThread().GetDatabase();
|
||||||
else
|
else
|
||||||
@@ -346,6 +348,12 @@ ServerGame::InternalStartGame()
|
|||||||
|
|
||||||
GetDatabase().AsyncCreateGame(GetId(), GetName());
|
GetDatabase().AsyncCreateGame(GetId(), GetName());
|
||||||
InitRankingMap(playerData);
|
InitRankingMap(playerData);
|
||||||
|
|
||||||
|
// @TODO: here to save last_games with mysql per player
|
||||||
|
|
||||||
|
if (GetGameData().gameType == GAME_TYPE_RANKING)
|
||||||
|
StoreLastGames(playerData);
|
||||||
|
|
||||||
}
|
}
|
||||||
return playerData;
|
return playerData;
|
||||||
}
|
}
|
||||||
@@ -442,6 +450,26 @@ ServerGame::StoreAndResetRanking()
|
|||||||
m_rankingMap.clear();
|
m_rankingMap.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
ServerGame::StoreLastGames(const PlayerDataList &playerDataList)
|
||||||
|
{
|
||||||
|
// Store players lastgames in database.
|
||||||
|
PlayerDataList::const_iterator i = playerDataList.begin();
|
||||||
|
PlayerDataList::const_iterator end = playerDataList.end();
|
||||||
|
while (i != end) {
|
||||||
|
boost::shared_ptr<PlayerData> tmpPlayer(*i);
|
||||||
|
// tmpPlayer->GetUniqueId()
|
||||||
|
tmpPlayer->AddPlayerLastGame((long)time(NULL));
|
||||||
|
LOG_ERROR("TimeStamp stored: " << tmpPlayer->GetPlayerLastGames().back());
|
||||||
|
std::vector<long> last_games = tmpPlayer->GetPlayerLastGames();
|
||||||
|
LOG_ERROR("Ready for storing vector for player " << tmpPlayer->GetDBId() << " - lastGameTs " << last_games.back());
|
||||||
|
if(tmpPlayer->GetDBId() != DB_ID_INVALID){
|
||||||
|
GetDatabase().SetPlayerLastGames(GetId(), tmpPlayer->GetDBId(), last_games, GetSessionManager().GetSessionByUniquePlayerId(tmpPlayer->GetUniqueId())->GetClientAddr());
|
||||||
|
}
|
||||||
|
++i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
ServerGame::RemoveAutoLeavePlayers()
|
ServerGame::RemoveAutoLeavePlayers()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -62,6 +62,7 @@
|
|||||||
#include <boost/uuid/uuid.hpp>
|
#include <boost/uuid/uuid.hpp>
|
||||||
#include <boost/algorithm/string.hpp>
|
#include <boost/algorithm/string.hpp>
|
||||||
#include <gsasl.h>
|
#include <gsasl.h>
|
||||||
|
#include <ctime>
|
||||||
|
|
||||||
#define SERVER_MAX_NUM_LOBBY_SESSIONS 512 // Maximum number of idle users in lobby.
|
#define SERVER_MAX_NUM_LOBBY_SESSIONS 512 // Maximum number of idle users in lobby.
|
||||||
#define SERVER_MAX_NUM_TOTAL_SESSIONS 2000 // Total maximum of sessions, fitting a 2048 handle limit
|
#define SERVER_MAX_NUM_TOTAL_SESSIONS 2000 // Total maximum of sessions, fitting a 2048 handle limit
|
||||||
@@ -304,6 +305,7 @@ ServerLobbyThread::AddConnection(boost::shared_ptr<SessionData> sessionData)
|
|||||||
m_sessionManager.AddSession(sessionData);
|
m_sessionManager.AddSession(sessionData);
|
||||||
|
|
||||||
LOG_VERBOSE("Accepted connection - session #" << sessionData->GetId() << ".");
|
LOG_VERBOSE("Accepted connection - session #" << sessionData->GetId() << ".");
|
||||||
|
LOG_ERROR("Accepted connection - session #" << sessionData->GetId() << ".");
|
||||||
|
|
||||||
sessionData->StartTimerInitTimeout(SERVER_INIT_SESSION_TIMEOUT_SEC);
|
sessionData->StartTimerInitTimeout(SERVER_INIT_SESSION_TIMEOUT_SEC);
|
||||||
sessionData->StartTimerGlobalTimeout(SERVER_SESSION_FORCED_TIMEOUT_SEC);
|
sessionData->StartTimerGlobalTimeout(SERVER_SESSION_FORCED_TIMEOUT_SEC);
|
||||||
@@ -1347,7 +1349,7 @@ ServerLobbyThread::HandleNetPacketRetrieveAvatar(boost::shared_ptr<SessionData>
|
|||||||
void
|
void
|
||||||
ServerLobbyThread::HandleNetPacketCreateGame(boost::shared_ptr<SessionData> session, const JoinNewGameMessage &newGame)
|
ServerLobbyThread::HandleNetPacketCreateGame(boost::shared_ptr<SessionData> session, const JoinNewGameMessage &newGame)
|
||||||
{
|
{
|
||||||
LOG_VERBOSE("Creating new game, initiated by session #" << session->GetId() << ".");
|
LOG_ERROR("Creating new game, initiated by session #" << session->GetId() << ".");
|
||||||
|
|
||||||
string password;
|
string password;
|
||||||
if (newGame.has_password())
|
if (newGame.has_password())
|
||||||
@@ -1377,6 +1379,10 @@ ServerLobbyThread::HandleNetPacketCreateGame(boost::shared_ptr<SessionData> sess
|
|||||||
SendJoinGameFailed(session, gameId, NTF_NET_JOIN_GUEST_FORBIDDEN);
|
SendJoinGameFailed(session, gameId, NTF_NET_JOIN_GUEST_FORBIDDEN);
|
||||||
} else if (!ServerGame::CheckSettings(tmpData, password, GetServerMode())) {
|
} else if (!ServerGame::CheckSettings(tmpData, password, GetServerMode())) {
|
||||||
SendJoinGameFailed(session, gameId, NTF_NET_JOIN_INVALID_SETTINGS);
|
SendJoinGameFailed(session, gameId, NTF_NET_JOIN_INVALID_SETTINGS);
|
||||||
|
} else if (!session->GetPlayerData()->IsPlayerAllowedToJoinCreateLimitRank(m_serverConfig.readConfigString("ServerLimitRankNum"), m_serverConfig.readConfigString("ServerLimitRankPeriod"))
|
||||||
|
&& tmpData.gameType == GAME_TYPE_RANKING ) {
|
||||||
|
LOG_ERROR("not allowed due to ranklimit");
|
||||||
|
SendJoinGameFailed(session, gameId, NTF_NET_JOIN_IP_BLOCKED);
|
||||||
} else {
|
} else {
|
||||||
boost::shared_ptr<ServerGame> game(
|
boost::shared_ptr<ServerGame> game(
|
||||||
new ServerGame(
|
new ServerGame(
|
||||||
@@ -1418,6 +1424,7 @@ ServerLobbyThread::HandleNetPacketJoinGame(boost::shared_ptr<SessionData> sessio
|
|||||||
MoveSessionToGame(game, session, joinGame.autoleave(), true);
|
MoveSessionToGame(game, session, joinGame.autoleave(), true);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
LOG_ERROR("JoinGame pre validation");
|
||||||
// As guest, you are only allowed to join normal games.
|
// As guest, you are only allowed to join normal games.
|
||||||
if (session->GetPlayerData()->GetRights() == PLAYER_RIGHTS_GUEST
|
if (session->GetPlayerData()->GetRights() == PLAYER_RIGHTS_GUEST
|
||||||
&& tmpData.gameType != GAME_TYPE_NORMAL) {
|
&& tmpData.gameType != GAME_TYPE_NORMAL) {
|
||||||
@@ -1427,14 +1434,14 @@ ServerLobbyThread::HandleNetPacketJoinGame(boost::shared_ptr<SessionData> sessio
|
|||||||
SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_NOT_INVITED);
|
SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_NOT_INVITED);
|
||||||
} else if (!game->CheckPassword(password)) {
|
} else if (!game->CheckPassword(password)) {
|
||||||
SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_INVALID_PASSWORD);
|
SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_INVALID_PASSWORD);
|
||||||
} else if (tmpData.gameType == GAME_TYPE_RANKING
|
} else if (tmpData.gameType == GAME_TYPE_RANKING && !session->GetPlayerData()->IsPlayerAllowedToJoinCreateLimitRank(m_serverConfig.readConfigString("ServerLimitRankNum"), m_serverConfig.readConfigString("ServerLimitRankPeriod"))) {
|
||||||
&& !joinGame.spectateonly()
|
SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_IP_BLOCKED);
|
||||||
&& session->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR
|
} else if (tmpData.gameType == GAME_TYPE_RANKING && !joinGame.spectateonly()
|
||||||
&& session->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR_V4V6
|
&& session->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR
|
||||||
&& session->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR_V4
|
&& session->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR_V4V6
|
||||||
&& game->IsClientAddressConnected(session->GetClientAddr())) {
|
&& session->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR_V4
|
||||||
|
&& game->IsClientAddressConnected(session->GetClientAddr())) {
|
||||||
SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_IP_BLOCKED);
|
SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_IP_BLOCKED);
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
MoveSessionToGame(game, session, joinGame.autoleave(), false);
|
MoveSessionToGame(game, session, joinGame.autoleave(), false);
|
||||||
}
|
}
|
||||||
@@ -1803,6 +1810,18 @@ ServerLobbyThread::UserValid(unsigned playerId, const DBPlayerData &dbPlayerData
|
|||||||
if (tmpSession && tmpSession->GetPlayerData()) {
|
if (tmpSession && tmpSession->GetPlayerData()) {
|
||||||
tmpSession->GetPlayerData()->SetDBId(dbPlayerData.id);
|
tmpSession->GetPlayerData()->SetDBId(dbPlayerData.id);
|
||||||
tmpSession->GetPlayerData()->SetCountry(dbPlayerData.country);
|
tmpSession->GetPlayerData()->SetCountry(dbPlayerData.country);
|
||||||
|
if(dbPlayerData.last_games.length() > 0){
|
||||||
|
LOG_ERROR("last_games from db = " << dbPlayerData.last_games);
|
||||||
|
vector<string> last_games;
|
||||||
|
boost::split(last_games, dbPlayerData.last_games, boost::is_any_of(","));
|
||||||
|
for (unsigned int i = 0; i < last_games.size(); i++){
|
||||||
|
if(last_games[i].length() > 0)
|
||||||
|
tmpSession->GetPlayerData()->AddPlayerLastGame(stol(last_games[i]));
|
||||||
|
}
|
||||||
|
LOG_ERROR("last_games last from vector after db = " << tmpSession->GetPlayerData()->GetPlayerLastGames().back());
|
||||||
|
}else{
|
||||||
|
LOG_ERROR("no lastGames from db");
|
||||||
|
}
|
||||||
this->AuthChallenge(tmpSession, dbPlayerData.secret);
|
this->AuthChallenge(tmpSession, dbPlayerData.secret);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -34,6 +34,8 @@
|
|||||||
#include <net/serverexception.h>
|
#include <net/serverexception.h>
|
||||||
#include <net/socket_msg.h>
|
#include <net/socket_msg.h>
|
||||||
|
|
||||||
|
#include <ctime>
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
#define SERVER_MAX_GUEST_USERS_LOBBY 50 // LG: Maximum number of guests users in lobby allowed
|
#define SERVER_MAX_GUEST_USERS_LOBBY 50 // LG: Maximum number of guests users in lobby allowed
|
||||||
|
|||||||
@@ -148,6 +148,7 @@ protected:
|
|||||||
void SetPlayerPlace(unsigned playerId, int place);
|
void SetPlayerPlace(unsigned playerId, int place);
|
||||||
void ReplaceRankingPlayer(unsigned oldPlayerId, unsigned newPlayerId);
|
void ReplaceRankingPlayer(unsigned oldPlayerId, unsigned newPlayerId);
|
||||||
void StoreAndResetRanking();
|
void StoreAndResetRanking();
|
||||||
|
void StoreLastGames(const PlayerDataList &playerDataList);
|
||||||
void RemoveAutoLeavePlayers();
|
void RemoveAutoLeavePlayers();
|
||||||
void InternalEndGame();
|
void InternalEndGame();
|
||||||
|
|
||||||
|
|||||||
@@ -40,6 +40,7 @@ typedef unsigned SessionId;
|
|||||||
#include <boost/thread.hpp>
|
#include <boost/thread.hpp>
|
||||||
#include <boost/enable_shared_from_this.hpp>
|
#include <boost/enable_shared_from_this.hpp>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
#include <net/socket_helper.h>
|
#include <net/socket_helper.h>
|
||||||
#include <net/sessiondatacallback.h>
|
#include <net/sessiondatacallback.h>
|
||||||
|
|||||||
@@ -65,6 +65,8 @@ public:
|
|||||||
bool IsPlayerConnected(unsigned uniqueId) const;
|
bool IsPlayerConnected(unsigned uniqueId) const;
|
||||||
bool IsClientAddressConnected(const std::string &clientAddress) const;
|
bool IsClientAddressConnected(const std::string &clientAddress) const;
|
||||||
bool IsGuestAllowedToConnect(const std::string &clientAddress) const;
|
bool IsGuestAllowedToConnect(const std::string &clientAddress) const;
|
||||||
|
bool IsPlayerAllowedToJoinCreateLimitRank(const std::string &playerName) const;
|
||||||
|
bool IsPlayerAllowedToJoinCreateLimitRank(unsigned uniqueId) const;
|
||||||
|
|
||||||
void ForEach(boost::function<void (boost::shared_ptr<SessionData>)> func);
|
void ForEach(boost::function<void (boost::shared_ptr<SessionData>)> func);
|
||||||
|
|
||||||
|
|||||||
@@ -29,6 +29,8 @@
|
|||||||
* as that of the covered work. *
|
* as that of the covered work. *
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
#include <playerdata.h>
|
#include <playerdata.h>
|
||||||
|
#include <ctime>
|
||||||
|
#include <core/loghelper.h> // @TODO: remove in productive
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
@@ -242,3 +244,59 @@ PlayerData::operator<(const PlayerData &other) const
|
|||||||
return m_number < other.GetNumber();
|
return m_number < other.GetNumber();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
PlayerData::SetPlayerLastGames(std::vector<long> last_games)
|
||||||
|
{
|
||||||
|
boost::mutex::scoped_lock lock(m_dataMutex);
|
||||||
|
m_last_games.clear();
|
||||||
|
m_last_games = last_games;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
PlayerData::AddPlayerLastGame(long lastGame)
|
||||||
|
{
|
||||||
|
boost::mutex::scoped_lock lock(m_dataMutex);
|
||||||
|
|
||||||
|
m_last_games.push_back(lastGame);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<long>
|
||||||
|
PlayerData::GetPlayerLastGames()
|
||||||
|
{
|
||||||
|
boost::mutex::scoped_lock lock(m_dataMutex);
|
||||||
|
return m_last_games;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
PlayerData::IsPlayerAllowedToJoinCreateLimitRank(std::string num, std::string period)
|
||||||
|
{
|
||||||
|
bool retVal = false;
|
||||||
|
LOG_ERROR("checking IsPlayerAllowedToJoinCreateLimitRank() ");
|
||||||
|
LOG_ERROR("num = " << num << " period " << period);
|
||||||
|
boost::mutex::scoped_lock lock(m_dataMutex);
|
||||||
|
|
||||||
|
long then = (long)time(NULL) - (long)(stoi(period) * 60);
|
||||||
|
|
||||||
|
int count = 0;
|
||||||
|
int i=0;
|
||||||
|
for(std::vector<long>::iterator timeStamp = m_last_games.begin(); timeStamp != m_last_games.end(); ++timeStamp) {
|
||||||
|
LOG_ERROR("timeStamp " << *timeStamp);
|
||||||
|
time_t ts = (time_t)*timeStamp;
|
||||||
|
LOG_ERROR("comparing ts " << (long)ts << " with " << then);
|
||||||
|
if((long)ts > then){
|
||||||
|
LOG_ERROR("counting timeStamp in time " << ctime(&ts));
|
||||||
|
count++;
|
||||||
|
}else{
|
||||||
|
LOG_ERROR("erasing overdued timestamp " << ctime(&ts));
|
||||||
|
timeStamp = m_last_games.erase(timeStamp); // erase overdued entries
|
||||||
|
if( timeStamp == m_last_games.end())
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(count < stoi(num))
|
||||||
|
retVal = true;
|
||||||
|
|
||||||
|
return retVal;
|
||||||
|
}
|
||||||
|
|||||||
@@ -116,6 +116,12 @@ public:
|
|||||||
int GetStartCash() const;
|
int GetStartCash() const;
|
||||||
void SetStartCash(int cash);
|
void SetStartCash(int cash);
|
||||||
|
|
||||||
|
// @TODO: last_games here
|
||||||
|
void AddPlayerLastGame(long last_games);
|
||||||
|
void SetPlayerLastGames(std::vector<long> last_games);
|
||||||
|
std::vector<long> GetPlayerLastGames();
|
||||||
|
bool IsPlayerAllowedToJoinCreateLimitRank(std::string num, std::string period);
|
||||||
|
|
||||||
bool operator<(const PlayerData &other) const;
|
bool operator<(const PlayerData &other) const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
@@ -135,6 +141,8 @@ private:
|
|||||||
bool m_isGameAdmin;
|
bool m_isGameAdmin;
|
||||||
boost::shared_ptr<AvatarFile> m_netAvatarFile;
|
boost::shared_ptr<AvatarFile> m_netAvatarFile;
|
||||||
|
|
||||||
|
std::vector<long> m_last_games;
|
||||||
|
|
||||||
mutable boost::mutex m_dataMutex;
|
mutable boost::mutex m_dataMutex;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user