// // C++ Interface: mycardspixmaplabel // // Description: // // // Author: FThauer FHammer , (C) 2007 // // Copyright: See COPYING file that comes with this distribution // // #ifndef MYCARDSPIXMAPLABEL_H #define MYCARDSPIXMAPLABEL_H #include #include #include class gameTableImpl; class MyCardsPixmapLabel : public QLabel { Q_OBJECT public: MyCardsPixmapLabel(QGroupBox*); ~MyCardsPixmapLabel(); void setMyW ( gameTableImpl* theValue ) { myW = theValue; } void setIsFlipside(bool theValue) { isFlipside = theValue; } bool getIsFlipside() const { return isFlipside; } void setFadeOutAction(bool theValue) { fadeOutAction = theValue; } bool getFadeOutAction() const { return fadeOutAction; } void startFadeOut(int); void stopFadeOut(); void startFlipCards(int, const QPixmap & , const QPixmap &); void stopFlipCardsAnimation(); void setFlipsidePix(QPixmap p) { flipside = p; } void paintEvent(QPaintEvent * event); signals: void signalFastFlipCards(bool); public slots: void setPixmap ( const QPixmap &, const bool ); void setHiddenFrontPixmap ( const QPixmap &); void nextFadeOutFrame(); void nextFlipCardsFrame(); void fastFlipCards(bool front); // void mouseMoveEvent ( QMouseEvent *); void mousePressEvent ( QMouseEvent *); void mouseReleaseEvent ( QMouseEvent *); void setFront ( const QPixmap& theValue ) { front = theValue; } private: gameTableImpl* myW; qreal frameOpacity; qreal opacityRaiseInterval; qreal flipCardsScaleIntervall; qreal frameFlipCardsAction1Size; qreal frameFlipCardsAction2Size; QTimer *fadeOutTimer; QTimer *flipCardsTimer; bool isFlipside; bool fadeOutAction; bool flipCardsAction1; bool flipCardsAction2; bool stopFlipCards; bool mousePress; bool fastFlipCardsFront; QPixmap front; QPixmap flipside; QPixmap myHiddenFront; friend class gameTableImpl; }; #endif