/*************************************************************************** * Copyright (C) 2008 by Lothar May * * * * This file is part of pokerth_console. * * pokerth_console is free software: you can redistribute it and/or * * modify it under the terms of the GNU Affero General Public License * * as published by the Free Software Foundation, either version 3 of * * the License, or (at your option) any later version. * * * * pokerth_console is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the * * GNU Affero General Public License along with pokerth_console. * * If not, see . * ***************************************************************************/ using System; using System.Collections.Generic; using System.Text; using System.Net; using System.Net.Sockets; namespace pokerth_console { class Client { public Client(Settings settings, PokerTHData data) { m_tcpClient = new TcpClient(); m_settings = settings; m_data = data; } public void Connect() { // Connect to the server. // Try IPv6 first. IPAddress[] addresses = new IPAddress[2]; addresses[0] = IPAddress.Parse(m_settings.ServerSettings.IPv6Address); addresses[1] = IPAddress.Parse(m_settings.ServerSettings.IPv4Address); m_tcpClient.Connect(addresses, m_settings.ServerSettings.Port); //m_tcpClient.Connect("localhost", 7234); } public void Start() { StartSendThread(); StartReceiveThread(); SendInit(); } public void JoinGame(uint gameId) { SendJoinGame(gameId); } public void SetTerminateFlag() { m_sender.SetTerminateFlag(); m_receiver.SetTerminateFlag(); } public void WaitTermination() { m_sender.WaitTermination(); m_receiver.WaitTermination(); } protected void StartReceiveThread() { m_receiver = new ReceiverThread(m_tcpClient.GetStream(), m_sender, m_data); m_receiver.Run(); } protected void StartSendThread() { m_sender = new SenderThread(m_tcpClient.GetStream()); m_sender.Run(); } protected void SendInit() { NetPacket init = new NetPacketInit(); init.Properties.Add(NetPacket.PropertyType.PropRequestedVersionMajor, "4"); init.Properties.Add(NetPacket.PropertyType.PropRequestedVersionMinor, "2"); init.Properties.Add(NetPacket.PropertyType.PropPlayerName, "Testuser"); init.Properties.Add(NetPacket.PropertyType.PropPlayerPassword, ""); m_sender.Send(init); } protected void SendJoinGame(uint gameId) { NetPacket join = new NetPacketJoinGame(); join.Properties.Add(NetPacket.PropertyType.PropGameId, Convert.ToString(gameId)); join.Properties.Add(NetPacket.PropertyType.PropGamePassword, ""); // no password for now m_sender.Send(join); } private TcpClient m_tcpClient; private ReceiverThread m_receiver; private SenderThread m_sender; private Settings m_settings; private PokerTHData m_data; } }