/*************************************************************************** * Copyright (C) 2008 by Lothar May * * * * This file is part of pokerth_console. * * pokerth_console is free software: you can redistribute it and/or * * modify it under the terms of the GNU Affero General Public License * * as published by the Free Software Foundation, either version 3 of * * the License, or (at your option) any later version. * * * * pokerth_console is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the * * GNU Affero General Public License along with pokerth_console. * * If not, see . * ***************************************************************************/ using System; using System.Collections.Generic; using System.Text; using System.Net; using System.Net.Sockets; using System.IO; /* struct GCC_PACKED NetPacketGameStartData { NetPacketHeader head; u_int32_t startDealerPlayerId; u_int16_t numberOfPlayers; u_int16_t reserved; }; */ namespace pokerth_console { class NetPacketGameStart : NetPacket { public NetPacketGameStart() : base(NetPacket.NetTypeGameStart) { } public NetPacketGameStart(int size, BinaryReader r) : base(NetPacket.NetTypeGameListNew) { if (size < 20) throw new NetPacketException("NetPacketGameStart invalid size."); Properties.Add(PropertyType.PropStartDealerPlayerId, Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32()))); int curNumPlayers = IPAddress.NetworkToHostOrder((short)r.ReadUInt16()); Properties.Add(PropertyType.PropCurNumPlayers, Convert.ToString(curNumPlayers)); r.ReadBytes(2); // reserved // Read player ids. List playerSlots = new List(); for (int i = 0; i < curNumPlayers; i++) playerSlots.Add(Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32()))); ListProperties.Add(ListPropertyType.PropPlayerSlots, playerSlots); } public override void Accept(INetPacketVisitor visitor) { visitor.VisitGameStart(this); } public override byte[] ToByteArray() { throw new NotImplementedException(); } } }