/*************************************************************************** * Copyright (C) 2007 by Lothar May * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include "clientenginefactory.h" #include "clienthand.h" #include "clientboard.h" #include "clientplayer.h" #include "clientbero.h" ClientEngineFactory::ClientEngineFactory() { } ClientEngineFactory::~ClientEngineFactory() { } boost::shared_ptr ClientEngineFactory::createHand(boost::shared_ptr f, GuiInterface *g, boost::shared_ptr b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC) { return boost::shared_ptr(new ClientHand(f, g, b, l, sl, apl, rpl, id, sP, dP, sB, sC)); } boost::shared_ptr ClientEngineFactory::createBoard(unsigned dp) { return boost::shared_ptr(new ClientBoard(dp)); } boost::shared_ptr ClientEngineFactory::createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB) { return boost::shared_ptr(new ClientPlayer(NULL, b, id, uniqueId, type, name, avatar, sC, aS, mB)); } std::vector > ClientEngineFactory::createBeRo(HandInterface *hi, int id, unsigned dP, int sB) { std::vector > myBeRo; myBeRo.push_back(boost::shared_ptr(new ClientBeRo(hi, id, dP, sB, GAME_STATE_PREFLOP))); myBeRo.push_back(boost::shared_ptr(new ClientBeRo(hi, id, dP, sB, GAME_STATE_FLOP))); myBeRo.push_back(boost::shared_ptr(new ClientBeRo(hi, id, dP, sB, GAME_STATE_TURN))); myBeRo.push_back(boost::shared_ptr(new ClientBeRo(hi, id, dP, sB, GAME_STATE_RIVER))); myBeRo.push_back(boost::shared_ptr(new ClientBeRo(hi, id, dP, sB, GAME_STATE_POST_RIVER))); return myBeRo; }