/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * * * * * * Additional permission under GNU AGPL version 3 section 7 * * * * If you modify this program, or any covered work, by linking or * * combining it with the OpenSSL project's OpenSSL library (or a * * modified version of that library), containing parts covered by the * * terms of the OpenSSL or SSLeay licenses, the authors of PokerTH * * (Felix Hammer, Florian Thauer, Lothar May) grant you additional * * permission to convey the resulting work. * * Corresponding Source for a non-source form of such a combination * * shall include the source code for the parts of OpenSSL used as well * * as that of the covered work. * *****************************************************************************/ #ifndef GUIINTERFACE_H #define GUIINTERFACE_H #include #include #include #include #include #include class guiLog; class Session; class gameTableImpl; class GuiInterface : public ClientCallback, public ServerCallback, public IrcCallback { public: virtual ~GuiInterface(); virtual void initGui(int speed) =0; virtual boost::shared_ptr getSession() =0; virtual void setSession(boost::shared_ptr session) =0; virtual gameTableImpl *getMyW() const=0; virtual guiLog* getMyGuiLog() const=0; //refresh-Funktionen virtual void refreshSet() const=0; virtual void refreshCash() const=0; virtual void refreshAction(int =-1, int =-1) const=0; virtual void refreshChangePlayer() const=0; virtual void refreshPot() const=0; virtual void refreshGroupbox(int =-1, int =-1) const=0; virtual void refreshAll() const=0; virtual void refreshPlayerName() const=0; virtual void refreshButton() const =0; virtual void refreshGameLabels(GameState state) const=0; virtual void setPlayerAvatar(int myUniqueID, const std::string &myAvatar) const=0; virtual void waitForGuiUpdateDone() const=0; // Karten-Funktionen virtual void dealBeRoCards(int) =0; virtual void dealHoleCards()=0; virtual void dealFlopCards()=0; virtual void dealTurnCard()=0; virtual void dealRiverCard()=0; virtual void nextPlayerAnimation()=0; virtual void beRoAnimation2(int)=0; virtual void preflopAnimation1()=0; virtual void preflopAnimation2()=0; virtual void flopAnimation1()=0; virtual void flopAnimation2()=0; virtual void turnAnimation1()=0; virtual void turnAnimation2()=0; virtual void riverAnimation1()=0; virtual void riverAnimation2()=0; virtual void postRiverAnimation1()=0; virtual void postRiverRunAnimation1()=0; virtual void flipHolecardsAllIn()=0; virtual void nextRoundCleanGui()=0; virtual void meInAction()=0; virtual void updateMyButtonsState()=0; virtual void disableMyButtons()=0; virtual void startTimeoutAnimation(int playerNum, int timeoutSec) =0; virtual void stopTimeoutAnimation(int playerNum) =0; virtual void startVoteOnKick(unsigned playerId, unsigned voteStarterPlayerId, int timeoutSec, int numVotesNeededToKick) =0; virtual void changeVoteOnKickButtonsState(bool showHide) =0; virtual void refreshVotesMonitor(int currentVotes, int numVotesNeededToKick) =0; virtual void endVoteOnKick() =0; //log.cpp virtual void logPlayerActionMsg(std::string playName, int action, int setValue) =0; virtual void logNewGameHandMsg(int gameID, int HandID) =0; virtual void logPlayerWinsMsg(std::string playerName, int pot, bool main) = 0; virtual void logPlayerSitsOut(std::string playerName) = 0; virtual void logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName) =0; virtual void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) = 0; virtual void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") = 0; virtual void logPlayerWinGame(std::string playerName, int gameID) =0; virtual void flushLogAtGame(int gameID) =0; virtual void flushLogAtHand() =0; }; #endif