/*************************************************************************** * Copyright (C) 2009 by Lothar May * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ /* Server database callback for async database operations. */ #ifndef _SERVERDBCALLBACK_H_ #define _SERVERDBCALLBACK_H_ #include #include // Callback operations are posted using the io service, // and will therefore be executed in the io service thread. class ServerDBCallback { public: virtual ~ServerDBCallback(); virtual void ConnectSuccess() = 0; virtual void ConnectFailed(const std::string &error) = 0; virtual void QueryError(const std::string &error) = 0; virtual void PlayerLoginSuccess(unsigned requestId, const DBPlayerData &dbPlayerData) = 0; virtual void PlayerLoginFailed(unsigned requestId) = 0; virtual void PlayerLoginBlocked(unsigned requestId) = 0; virtual void CreateGameSuccess(unsigned requestId, DB_id gameId) = 0; virtual void CreateGameFailed(unsigned requestId) = 0; }; #endif