/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * * * * * * Additional permission under GNU AGPL version 3 section 7 * * * * If you modify this program, or any covered work, by linking or * * combining it with the OpenSSL project's OpenSSL library (or a * * modified version of that library), containing parts covered by the * * terms of the OpenSSL or SSLeay licenses, the authors of PokerTH * * (Felix Hammer, Florian Thauer, Lothar May) grant you additional * * permission to convey the resulting work. * * Corresponding Source for a non-source form of such a combination * * shall include the source code for the parts of OpenSSL used as well * * as that of the covered work. * *****************************************************************************/ /* Game data. */ #ifndef _GAMEDATA_H_ #define _GAMEDATA_H_ #include #include #ifndef Q_MOC_RUN #include #endif typedef std::list PlayerIdList; enum GameMode { GAME_MODE_CREATED = 1, GAME_MODE_STARTED, GAME_MODE_CLOSED }; enum GameType { GAME_TYPE_NORMAL = 1, GAME_TYPE_REGISTERED_ONLY, GAME_TYPE_INVITE_ONLY, GAME_TYPE_RANKING }; enum RaiseIntervalMode { RAISE_ON_HANDNUMBER = 1, RAISE_ON_MINUTES }; enum RaiseMode { DOUBLE_BLINDS = 1, MANUAL_BLINDS_ORDER }; enum AfterManualBlindsMode { AFTERMB_DOUBLE_BLINDS = 1, AFTERMB_RAISE_ABOUT, AFTERMB_STAY_AT_LAST_BLIND }; // For the sake of simplicity, this is a struct. struct GameData { GameData() : gameType(GAME_TYPE_NORMAL), maxNumberOfPlayers(0), startMoney(0), firstSmallBlind(0), raiseIntervalMode(RAISE_ON_HANDNUMBER), raiseSmallBlindEveryHandsValue(8), raiseSmallBlindEveryMinutesValue(1), raiseMode(DOUBLE_BLINDS), afterManualBlindsMode(AFTERMB_DOUBLE_BLINDS), afterMBAlwaysRaiseValue(0), guiSpeed(4), delayBetweenHandsSec(6), playerActionTimeoutSec(20) {} GameType gameType; int maxNumberOfPlayers; int startMoney; int firstSmallBlind; RaiseIntervalMode raiseIntervalMode; int raiseSmallBlindEveryHandsValue; int raiseSmallBlindEveryMinutesValue; RaiseMode raiseMode; std::list manualBlindsList; AfterManualBlindsMode afterManualBlindsMode; int afterMBAlwaysRaiseValue; int guiSpeed; int delayBetweenHandsSec; int playerActionTimeoutSec; }; struct GameInfo { GameInfo() : mode(GAME_MODE_CREATED), adminPlayerId(0), isPasswordProtected(false) {} std::string name; GameData data; GameMode mode; unsigned adminPlayerId; PlayerIdList players; PlayerIdList spectators; PlayerIdList spectatorsDuringGame; bool isPasswordProtected; }; struct StartData { StartData() : startDealerPlayerId(0), numberOfPlayers(0) {} unsigned startDealerPlayerId; int numberOfPlayers; }; struct VoteKickData { VoteKickData() : petitionId(0), kickPlayerId(0), numVotesToKick(0), numVotesInFavourOfKicking(0), numVotesAgainstKicking(0), timeLimitSec(0), voteTimer(boost::posix_time::time_duration(0, 0, 0), boost::timers::portable::microsec_timer::auto_start) {} unsigned petitionId; unsigned kickPlayerId; int numVotesToKick; int numVotesInFavourOfKicking; int numVotesAgainstKicking; int timeLimitSec; boost::timers::portable::microsec_timer voteTimer; PlayerIdList votedPlayerIds; }; #endif