/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see . *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
#include
#include
using namespace std;
GameEngineMessageValidator::GameEngineMessageValidator()
{
m_validationMap.insert(make_pair(GameEngineMessage_GameEngineMessageType_Type_HandStartMessage, ValidateHandStartMessage));
m_validationMap.insert(make_pair(GameEngineMessage_GameEngineMessageType_Type_PlayersTurnMessage, ValidatePlayersTurnMessage));
m_validationMap.insert(make_pair(GameEngineMessage_GameEngineMessageType_Type_MyActionRequestMessage, ValidateMyActionRequestMessage));
m_validationMap.insert(make_pair(GameEngineMessage_GameEngineMessageType_Type_YourActionRejectedMessage, ValidateYourActionRejectedMessage));
m_validationMap.insert(make_pair(GameEngineMessage_GameEngineMessageType_Type_PlayersActionDoneMessage, ValidatePlayersActionDoneMessage));
m_validationMap.insert(make_pair(GameEngineMessage_GameEngineMessageType_Type_DealFlopCardsMessage, ValidateDealFlopCardsMessage));
m_validationMap.insert(make_pair(GameEngineMessage_GameEngineMessageType_Type_DealTurnCardMessage, ValidateDealTurnCardMessage));
m_validationMap.insert(make_pair(GameEngineMessage_GameEngineMessageType_Type_DealRiverCardMessage, ValidateDealRiverCardMessage));
m_validationMap.insert(make_pair(GameEngineMessage_GameEngineMessageType_Type_AllInShowCardsMessage, ValidateAllInShowCardsMessage));
m_validationMap.insert(make_pair(GameEngineMessage_GameEngineMessageType_Type_EndOfHandShowCardsMessage, ValidateEndOfHandShowCardsMessage));
m_validationMap.insert(make_pair(GameEngineMessage_GameEngineMessageType_Type_EndOfHandHideCardsMessage, ValidateEndOfHandHideCardsMessage));
m_validationMap.insert(make_pair(GameEngineMessage_GameEngineMessageType_Type_ShowMyCardsRequestMessage, ValidateShowMyCardsRequestMessage));
m_validationMap.insert(make_pair(GameEngineMessage_GameEngineMessageType_Type_AfterHandShowCardsMessage, ValidateAfterHandShowCardsMessage));
}
bool
GameEngineMessageValidator::IsValidMessage(const GameEngineMessage &msg) const
{
// Default: Invalid packet.
bool retVal = false;
ValidateFunctorMap::const_iterator pos = m_validationMap.find(msg.messagetype());
if (pos != m_validationMap.end()) {
// Call validation functor.
retVal = pos->second(msg);
}
return retVal;
}
bool
GameEngineMessageValidator::ValidateHandStartMessage(const GameEngineMessage &msg)
{
bool retVal = false;
if (msg.has_handstartmessage()) {
const HandStartMessage &handStart = msg.handstartmessage();
if (VALIDATE_UINT_RANGE(handStart.smallblind(), 1, 100000000)
&& VALIDATE_LIST_SIZE(handStart.seatstates(), 2, 10)) {
retVal = true;
}
}
return retVal;
}
bool
GameEngineMessageValidator::ValidatePlayersTurnMessage(const GameEngineMessage &msg)
{
bool retVal = false;
if (msg.has_playersturnmessage()) {
const PlayersTurnMessage &playersTurn = msg.playersturnmessage();
if (playersTurn.playerid() != 0 ) {
retVal = true;
}
}
return retVal;
}
bool
GameEngineMessageValidator::ValidateMyActionRequestMessage(const GameEngineMessage &msg)
{
bool retVal = false;
if (msg.has_myactionrequestmessage()) {
const MyActionRequestMessage &actionRequest = msg.myactionrequestmessage();
if (actionRequest.handnum() != 0
&& VALIDATE_UINT_UPPER(actionRequest.myrelativebet(), 10000000)) {
retVal = true;
}
}
return retVal;
}
bool
GameEngineMessageValidator::ValidateYourActionRejectedMessage(const GameEngineMessage &msg)
{
bool retVal = false;
if (msg.has_youractionrejectedmessage()) {
//const YourActionRejectedMessage &actionRejected = msg.youractionrejectedmessage();
retVal = true;
}
return retVal;
}
bool
GameEngineMessageValidator::ValidatePlayersActionDoneMessage(const GameEngineMessage &msg)
{
bool retVal = false;
if (msg.has_playersactiondonemessage()) {
const PlayersActionDoneMessage &actionDone = msg.playersactiondonemessage();
if (actionDone.playerid() != 0) {
retVal = true;
}
}
return retVal;
}
bool
GameEngineMessageValidator::ValidateDealFlopCardsMessage(const GameEngineMessage &msg)
{
bool retVal = false;
if (msg.has_dealflopcardsmessage()) {
const DealFlopCardsMessage &dealFlop = msg.dealflopcardsmessage();
if (VALIDATE_UINT_UPPER(dealFlop.flopcard1(), 51)
&& VALIDATE_UINT_UPPER(dealFlop.flopcard2(), 51)
&& VALIDATE_UINT_UPPER(dealFlop.flopcard3(), 51)) {
retVal = true;
}
}
return retVal;
}
bool
GameEngineMessageValidator::ValidateDealTurnCardMessage(const GameEngineMessage &msg)
{
bool retVal = false;
if (msg.has_dealturncardmessage()) {
const DealTurnCardMessage &dealTurn = msg.dealturncardmessage();
if (VALIDATE_UINT_UPPER(dealTurn.turncard(), 51)) {
retVal = true;
}
}
return retVal;
}
bool
GameEngineMessageValidator::ValidateDealRiverCardMessage(const GameEngineMessage &msg)
{
bool retVal = false;
if (msg.has_dealrivercardmessage()) {
const DealRiverCardMessage &dealRiver = msg.dealrivercardmessage();
if (VALIDATE_UINT_UPPER(dealRiver.rivercard(), 51)) {
retVal = true;
}
}
return retVal;
}
bool
GameEngineMessageValidator::ValidateAllInShowCardsMessage(const GameEngineMessage &msg)
{
bool retVal = false;
if (msg.has_allinshowcardsmessage()) {
const AllInShowCardsMessage &allInShow = msg.allinshowcardsmessage();
if (VALIDATE_LIST_SIZE(allInShow.playersallin(), 1, 10)) {
retVal = true;
}
}
return retVal;
}
bool
GameEngineMessageValidator::ValidateEndOfHandShowCardsMessage(const GameEngineMessage &msg)
{
bool retVal = false;
if (msg.has_endofhandshowcardsmessage()) {
const EndOfHandShowCardsMessage &endHandShow = msg.endofhandshowcardsmessage();
if (VALIDATE_LIST_SIZE(endHandShow.playerresults(), 1, 10)) {
retVal = true;
}
}
return retVal;
}
bool
GameEngineMessageValidator::ValidateEndOfHandHideCardsMessage(const GameEngineMessage &msg)
{
bool retVal = false;
if (msg.has_endofhandhidecardsmessage()) {
const EndOfHandHideCardsMessage &endHandHide = msg.endofhandhidecardsmessage();
if (endHandHide.playerid() != 0) {
retVal = true;
}
}
return retVal;
}
bool
GameEngineMessageValidator::ValidateShowMyCardsRequestMessage(const GameEngineMessage &/*msg*/)
{
//bool retVal = false;
//if (msg.has_showmycardsrequestmessage()) {
// const ShowMyCardsRequestMessage &showCards = msg.showmycardsrequestmessage();
// retVal = true;
//}
//return retVal;
return true; // Empty packet, always valid.
}
bool
GameEngineMessageValidator::ValidateAfterHandShowCardsMessage(const GameEngineMessage &msg)
{
bool retVal = false;
if (msg.has_afterhandshowcardsmessage()) {
//const AfterHandShowCardsMessage &afterHandShow = msg.afterhandshowcardsmessage();
retVal = true;
}
return retVal;
}