/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * * * * * * Additional permission under GNU AGPL version 3 section 7 * * * * If you modify this program, or any covered work, by linking or * * combining it with the OpenSSL project's OpenSSL library (or a * * modified version of that library), containing parts covered by the * * terms of the OpenSSL or SSLeay licenses, the authors of PokerTH * * (Felix Hammer, Florian Thauer, Lothar May) grant you additional * * permission to convey the resulting work. * * Corresponding Source for a non-source form of such a combination * * shall include the source code for the parts of OpenSSL used as well * * as that of the covered work. * *****************************************************************************/ #include #include #include #include #include #include #include using namespace std; PokerTHMessageValidator::PokerTHMessageValidator() { m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_AnnounceMessage, ValidateAnnounceMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_AuthMessage, boost::bind(boost::mem_fn(&PokerTHMessageValidator::ValidateAuthMessage), this, _1))); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_LobbyMessage, boost::bind(boost::mem_fn(&PokerTHMessageValidator::ValidateLobbyMessage), this, _1))); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_GameMessage, boost::bind(boost::mem_fn(&PokerTHMessageValidator::ValidateGameMessage), this, _1))); m_authValidator.reset(new AuthMessageValidator); m_lobbyValidator.reset(new LobbyMessageValidator); m_gameValidator.reset(new GameMessageValidator); } bool PokerTHMessageValidator::IsValidMessage(const PokerTHMessage &msg) const { // Default: Invalid packet. bool retVal = false; ValidateFunctorMap::const_iterator pos = m_validationMap.find(msg.messagetype()); if (pos != m_validationMap.end()) { // Call validation functor. retVal = pos->second(msg); } return retVal; } bool PokerTHMessageValidator::ValidateAnnounceMessage(const PokerTHMessage &msg) { bool retVal = false; if (msg.has_announcemessage()) { const AnnounceMessage &announce = msg.announcemessage(); if (VALIDATE_IS_UINT16(announce.protocolversion().majorversion()) && VALIDATE_IS_UINT16(announce.protocolversion().minorversion()) && VALIDATE_IS_UINT16(announce.latestgameversion().majorversion()) && VALIDATE_IS_UINT16(announce.latestgameversion().minorversion()) && VALIDATE_IS_UINT16(announce.latestbetarevision()) && VALIDATE_IS_UINT16(announce.numplayersonserver())) { retVal = true; } } return retVal; } bool PokerTHMessageValidator::ValidateAuthMessage(const PokerTHMessage &msg) { bool retVal = false; if (msg.has_authmessage()) { retVal = m_authValidator->IsValidMessage(msg.authmessage()); } return retVal; } bool PokerTHMessageValidator::ValidateLobbyMessage(const PokerTHMessage &msg) { bool retVal = false; if (msg.has_lobbymessage()) { retVal = m_lobbyValidator->IsValidMessage(msg.lobbymessage()); } return retVal; } bool PokerTHMessageValidator::ValidateGameMessage(const PokerTHMessage &msg) { bool retVal = false; if (msg.has_gamemessage()) { retVal = m_gameValidator->IsValidMessage(msg.gamemessage()); } return retVal; }