/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * * * * * * Additional permission under GNU AGPL version 3 section 7 * * * * If you modify this program, or any covered work, by linking or * * combining it with the OpenSSL project's OpenSSL library (or a * * modified version of that library), containing parts covered by the * * terms of the OpenSSL or SSLeay licenses, the authors of PokerTH * * (Felix Hammer, Florian Thauer, Lothar May) grant you additional * * permission to convey the resulting work. * * Corresponding Source for a non-source form of such a combination * * shall include the source code for the parts of OpenSSL used as well * * as that of the covered work. * *****************************************************************************/ /* Manager thread for the server. */ #ifndef _SERVERMANAGER_H_ #define _SERVERMANAGER_H_ #include #include #include #include #include class ServerLobbyThread; class ServerAcceptInterface; class SenderThread; class ConfigFile; class AvatarManager; class ServerManager { public: ServerManager(ConfigFile &config, GuiInterface &gui); ServerManager(ConfigFile &config, GuiInterface &gui, ServerMode mode, AvatarManager &avatarManager); virtual ~ServerManager(); // Set the parameters. virtual void Init(unsigned serverPort, bool ipv6, ServerTransportProtocol proto, const std::string &logDir); // Main start function. virtual void RunAll(); virtual void SignalTerminationAll(); virtual bool JoinAll(bool wait); protected: typedef std::list > AcceptHelperList; ServerLobbyThread &GetLobbyThread(); ConfigFile &GetConfig() { return m_playerConfig; } GuiInterface &GetGui() { return m_gui; } boost::shared_ptr m_ioService; boost::shared_ptr m_lobbyThread; private: ConfigFile &m_playerConfig; GuiInterface &m_gui; AcceptHelperList m_acceptHelperPool; }; #endif