/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * * * * * * Additional permission under GNU AGPL version 3 section 7 * * * * If you modify this program, or any covered work, by linking or * * combining it with the OpenSSL project's OpenSSL library (or a * * modified version of that library), containing parts covered by the * * terms of the OpenSSL or SSLeay licenses, the authors of PokerTH * * (Felix Hammer, Florian Thauer, Lothar May) grant you additional * * permission to convey the resulting work. * * Corresponding Source for a non-source form of such a combination * * shall include the source code for the parts of OpenSSL used as well * * as that of the covered work. * *****************************************************************************/ #include #include using namespace std; ServerDBGeneric::ServerDBGeneric(ServerDBCallback &cb, boost::shared_ptr ioService) : m_ioService(ioService), m_callback(cb) { } ServerDBGeneric::~ServerDBGeneric() { } void ServerDBGeneric::Init(const string &/*host*/, const string &/*user*/, const string &/*pwd*/, const string &/*database*/, const string &/*encryptionKey*/) { } void ServerDBGeneric::Start() { } void ServerDBGeneric::Stop() { } void ServerDBGeneric::AsyncPlayerLogin(unsigned requestId, const string &/*playerName*/) { m_ioService->post(boost::bind(&ServerDBCallback::PlayerLoginFailed, &m_callback, requestId)); } void ServerDBGeneric::AsyncCheckAvatarBlacklist(unsigned requestId, const std::string &/*avatarHash*/) { m_ioService->post(boost::bind(&ServerDBCallback::AvatarIsBlacklisted, &m_callback, requestId)); } void ServerDBGeneric::PlayerPostLogin(DB_id /*playerId*/, const std::string &/*avatarHash*/, const std::string &/*avatarType*/) { } void ServerDBGeneric::PlayerLogout(DB_id /*playerId*/) { } void ServerDBGeneric::AsyncCreateGame(unsigned requestId, const string &/*gameName*/) { m_ioService->post(boost::bind(&ServerDBCallback::CreateGameFailed, &m_callback, requestId)); } void ServerDBGeneric::SetGamePlayerPlace(unsigned /*requestId*/, DB_id /*playerId*/, unsigned /*place*/) { } void ServerDBGeneric::EndGame(unsigned /*requestId*/) { } void ServerDBGeneric::AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id /*reportedPlayerId*/, const std::string &/*avatarHash*/, const std::string &/*avatarType*/, DB_id * /*byPlayerId*/) { m_ioService->post(boost::bind(&ServerDBCallback::ReportAvatarFailed, &m_callback, requestId, replyId)); } void ServerDBGeneric::AsyncReportGame(unsigned requestId, unsigned replyId, DB_id * /*creatorPlayerId*/, unsigned /*gameId*/, const std::string &/*gameName*/, DB_id * /*byPlayerId*/) { m_ioService->post(boost::bind(&ServerDBCallback::ReportGameFailed, &m_callback, requestId, replyId)); } void ServerDBGeneric::AsyncQueryAdminPlayers(unsigned /*requestId*/) { } void ServerDBGeneric::AsyncBlockPlayer(unsigned /*requestId*/, DB_id /*playerId*/, int /*valid*/, int /*active*/) { }