/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * * * * * * Additional permission under GNU AGPL version 3 section 7 * * * * If you modify this program, or any covered work, by linking or * * combining it with the OpenSSL project's OpenSSL library (or a * * modified version of that library), containing parts covered by the * * terms of the OpenSSL or SSLeay licenses, the authors of PokerTH * * (Felix Hammer, Florian Thauer, Lothar May) grant you additional * * permission to convey the resulting work. * * Corresponding Source for a non-source form of such a combination * * shall include the source code for the parts of OpenSSL used as well * * as that of the covered work. * *****************************************************************************/ #ifndef LOCALBERO_H #define LOCALBERO_H #include "game_defs.h" #include "berointerface.h" #include "handinterface.h" class LocalBeRo : public BeRoInterface { public: LocalBeRo(HandInterface* hi, unsigned dP, int sB, GameState gS); ~LocalBeRo(); GameState getMyBeRoID() const { return myBeRoID; } int getHighestCardsValue() const; void setHighestCardsValue(int /*theValue*/) { } void setMinimumRaise ( int theValue ) { minimumRaise = theValue; } int getMinimumRaise() const { return minimumRaise; } void setFullBetRule ( bool theValue ) { fullBetRule = theValue; } bool getFullBetRule() const { return fullBetRule; } void skipFirstRunGui() { firstRunGui = false; } void nextPlayer(); void run(); void postRiverRun() {}; protected: HandInterface* getMyHand() const { return myHand; } unsigned getDealerPosition() const { return dealerPosition; } void setCurrentPlayersTurnId(unsigned theValue) { currentPlayersTurnId = theValue; } unsigned getCurrentPlayersTurnId() const { return currentPlayersTurnId; } void setFirstRoundLastPlayersTurnId(unsigned theValue) { firstRoundLastPlayersTurnId = theValue; } unsigned getFirstRoundLastPlayersTurnId() const { return firstRoundLastPlayersTurnId; } void setCurrentPlayersTurnIt(PlayerListIterator theValue) { currentPlayersTurnIt = theValue; } PlayerListIterator getCurrentPlayersTurnIt() const { return currentPlayersTurnIt; } void setLastPlayersTurnIt(PlayerListIterator theValue) { lastPlayersTurnIt = theValue; } PlayerListIterator getLastPlayersTurnIt() const { return lastPlayersTurnIt; } void setHighestSet(int theValue) { highestSet = theValue; } int getHighestSet() const { return highestSet; } void setFirstRun(bool theValue) { firstRun = theValue; } bool getFirstRun() const { return firstRun; } void setFirstRound(bool theValue) { firstRound = theValue; } bool getFirstRound() const { return firstRound; } void setSmallBlindPositionId(unsigned theValue) { smallBlindPositionId = theValue; } unsigned getSmallBlindPositionId() const { return smallBlindPositionId; } void setBigBlindPositionId(unsigned theValue) { bigBlindPositionId = theValue; } unsigned getBigBlindPositionId() const { return bigBlindPositionId; } void setSmallBlindPosition(int theValue) { smallBlindPosition = theValue; } int getSmallBlindPosition() const { return smallBlindPosition; } void setSmallBlind(int theValue) { smallBlind = theValue; } int getSmallBlind() const { return smallBlind; } private: HandInterface* myHand; const GameState myBeRoID; unsigned dealerPosition; int smallBlindPosition; unsigned smallBlindPositionId; unsigned bigBlindPositionId; int smallBlind; int highestSet; int minimumRaise; bool fullBetRule; bool firstRun; bool firstRunGui; // HACK bool firstRound; bool firstHeadsUpRound; PlayerListIterator currentPlayersTurnIt; // iterator for runningPlayerList PlayerListIterator lastPlayersTurnIt; // iterator for runningPlayerList unsigned currentPlayersTurnId; unsigned firstRoundLastPlayersTurnId; bool logBoardCardsDone; }; #endif