/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * * * * * * Additional permission under GNU AGPL version 3 section 7 * * * * If you modify this program, or any covered work, by linking or * * combining it with the OpenSSL project's OpenSSL library (or a * * modified version of that library), containing parts covered by the * * terms of the OpenSSL or SSLeay licenses, the authors of PokerTH * * (Felix Hammer, Florian Thauer, Lothar May) grant you additional * * permission to convey the resulting work. * * Corresponding Source for a non-source form of such a combination * * shall include the source code for the parts of OpenSSL used as well * * as that of the covered work. * *****************************************************************************/ #define NOMINMAX // for Windows #ifdef ANDROID #error This file is not for android. #endif #include "tools.h" #include #include #include #include #include #include using namespace std; boost::thread_specific_ptr g_rand_state; struct nondet_rng : std::unary_function { boost::random_device &_state; unsigned operator()(unsigned i) { boost::uniform_int<> rng(0, i - 1); return rng(_state); } nondet_rng(boost::random_device &state) : _state(state) {} }; static inline void InitRandState() { if (!g_rand_state.get()) { g_rand_state.reset(new boost::random_device); } } void Tools::ShuffleArrayNonDeterministic(int *inout, unsigned count) { InitRandState(); nondet_rng rand(*g_rand_state); random_shuffle(&inout[0], &inout[count], rand); } void Tools::GetRand(int minValue, int maxValue, unsigned count, int *out) { InitRandState(); boost::uniform_int<> dist(minValue, maxValue); boost::variate_generator > gen(*g_rand_state, dist); int *startPtr = out; for (unsigned i = 0; i < count; i++) { *startPtr++ = gen(); } }